Age of Adepts

Chapter 270: On a Flying Ship

Tickets to the ship are calculated by head count.

neither high nor low, 200 magic crystals per person.

This essentially eliminates the possibility of ordinary people and low-ranking apprentices aboard airships!

When Grimm is a Wizard Apprentice, he can basically get no more than 10 Crystals per month. Apart from the basic cost of borrowing books, renting laboratories, and purchasing witchcraft materials, few magic crystals can survive.

Want the Magic Crystal entry faster? The only way to do this is to take on the apprenticeship assignment issued by the sorcerer's association.

But such tasks often also imply long journeys and, at times, deep distances in spite of insecurity. Whether it's a brutal meadow, a reckless jungle, or some hidden relic, the hidden perils are deadly for the sorcerer apprentice!

The price of 200 Magic Crystals is an unimaginable sum for the vast majority of low-level apprentices, and only quasi-witch apprentices can afford it. So I swept through the deck, and with the exception of Kabby and Alice, the rest were almost wizards in robes of all kinds.

Nearly half of them blurred their faces with hazy elemental particles, and at first glance they knew they didn't like to be disturbed by isolated men. And most of the witches who show their faces are dressed in cloth robes, and they look peaceful and indisputable.

Grim shrugged.

He has also heard of this type of witch in a number of books about witches.

They don't naturally like to fight, they just like to silently do their own research, accumulate a little bit of knowledge, and spend most of their lives in the lab.

So they're often called scholarly wizards.

And since Grimm chose the flame specialty, it would be difficult to follow the path of an academic wizard, which was not really his personality. Since awakening the chip, Grimm has been reinforcing himself and studying witchcraft knowledge only to transform his abilities.

Though his interest in the making of the puppet is also strong, his heart is clearly divided. The Battle Wizard is his job, and the Puppet Maker is just a part-time job to supplement his strength!

But these scholarly wizards are the exact opposite.

Instead of studying combat and killing techniques, they consider part-time jobs of some auxiliary categories to be their own. As a result, numerous non-combatant professionals such as pharmacists, magicians, puppeteers, summoners, alchemists and matriarchs emerged.

They, too, constitute a vast branch of the system within the community of wizards, the Oracle Wizards.

The crowd shouted, "Knowledge is power!” In order to distinguish themselves from those lunatics who like to fight and kill, the guys put on silver robes and set up a completely different sorcerer's organization on the western side of the continent - the Silver Alliance.

Though their individual strength is not strong, with strange aids and huge numbers of groups, they have pushed the silver alliance into the ranks of the three major sorcerers' organizations on the mainland.

And what Grimm needs to visit is Sky Castle, the core city of the Silver Alliance.

Legend has it that all the silver robe wizards gathered the wisdom of the group and combined a great deal of exotic knowledge to create a magnificent city, a city of wizards floating above the sky after a thousand years!

And it is with this near-miraculous city of the sky that the Silver Alliance will survive for thousands of years and remain a holy city in the hearts of all Oui wizards throughout the Wizard continent.

Every year, those newly promoted new wizards, if they want to become Aoi wizards, take Sky City as their ultimate goal for pilgrimage and go there themselves. Even after many new wizards went, they simply chose to settle there because they liked the learning atmosphere and the wealth of professional resources there.

This is undoubtedly also increasing the talent pool and strength of the Silver Union from the side!

Plus the talent in the Silver Alliance area, all kinds of drugs, magic objects, witchcraft equipment, magic puppets should have everything. So in order to access these top resources, witch organizations and forces in other parts of the continent can only travel 10,000 miles to Sky City to deal with the Silver Alliance.

This combination of advantages also makes Sky City the busiest trading capital of the Wizard Continent, where talent, knowledge and resources converge!

But it's not easy to get to a castle in the sky.

The distance between the major areas currently being pioneered by the witch continent, the scattering Tallinn region, which is located in the middle of the continent, and the Silver Alliance region, which is located in the western part of the continent, is arguably the nearest.

Unfortunately, however, the two major forces have not been able to connect in the true sense.

The westernmost part of Sandinthalin is 370,000 kilometres from the territory under the Silver Union. Most of the primitive forests that separated the two belonged to unexplored level 3 areas and were simply impassable.

The so-called Tier 3 areas refer specifically to horrible areas where even Tier 3 wizards are in danger.

In order to preserve the original ecology of the Wizard Continent, and in order to preserve the spirit in which the wizards gripped forward, the great wizards who chose to leave once joined forces to clean up more than five levels of life in the Continent. This allows a delicate ecological balance to be maintained between the wizard and the fierce demon.

But throughout the whole magician continent, humans have pioneered only 12 percent of the continent's total area. So the monsters have more space, more number and more variety than humans.

The original area near the human colony has been trampled countless times by the wizards and is basically safe. But any primitive area that goes deeper than 10,000 miles is where a first-degree wizard wouldn't dare say he could save his life. And once it's over 100,000 miles, a wizard below level 2 is dead!

So in order to connect existing human settlements, since ancient times, countless wizards have gone to their successors and died in the unknown depths of the wilderness jungle. It was through their constant progress and slow exploration that a barely accessible air corridor was found in the reckless jungle.

And the vast number of ships built by the Silver Union travel over this sometimes safe and sometimes dangerous air corridor, transporting resources and material resources from all continents to the city of the sky, and then selling the top resources created by the city of the sky to all corners of the continent.

The ship Grimm is now travelling on is reasonably safe because of its airspace in the dispersal Tallinn region. But once you arrive in the Windu area and want to venture across the 370,000 kilometers of pristine forest sea, I'm afraid you'll have to take a certain risk!

After browsing the strange scenery beneath the boat for a while, Grimm finally got a little tired and turned to the narrow entrance to the cabin.

Like a regular cabin, down the ten steps, there's a narrow, dim corridor in front of you. There are five doors on each side of the corridor, each stamped with a bronze medal engraved with a basic witchcraft inscription.

There are “plants”, there are “sun”, and there are “knowledge” …

The inscriptions on the bronze medal are not repeated and are obviously used to make the wizards distinguish between rooms!

Some of the inscriptions on the bronze medals have been lit up and it looks like a wizard has checked in.

One or two floors here are only allowed for wizards, and Alice's quasi-woman status barely gives her a cabin on the third floor and a floor for human privilege, while heterosexual smart servants like Kabi can only be torn to the darkest, wettest fourth floor.

During the flight, the servants at the bottom are not allowed to enter the upper echelons, avoiding disturbing the good mood of wizards and noble lords. All their eating and drinking lassard can only be accomplished there, and even if bullied, it can only be tolerated silently, otherwise the guardian wizard responsible for the safety of the ship has the right to throw any man who disobeys his command off the ship.

Despite some knowledge of the situation, it was her turn to enjoy this differentiation and Alice's mood could not be happy. She mumbled, dissatisfied and Cabbie walked to the end of the corridor because the steps leading up to the lower level were there.

After all, this is a world where wizards are honored, and even if Grimm had the heart to keep them both around, it would cause dissatisfaction among other wizards. In many places, some privileges are only allowed for wizards!

It's actually a class atmosphere that the wizards have created, and it's easy not to allow anyone to break it.

Grimm randomly picked an unmanned room and pushed open the wooden door.

Perhaps the inscriptions on the bronze medal perceived the smell of witchcraft and began to emit faint fluorescence.

The so-called room is a small cabin, with a wooden bed fixed at the end of the corner of the wall and a clean mattress on top. Other than that, the only setting in the cabin is a small set of tables and chairs, which are mahogany and look sturdy.

A basin-sized window opens up on the cabin wall above the bed with a colorless, clear crystal glass. Looking at the material, it should be a high-hardness sulphide crystal. Don't look at such crystal glass as thin, it's hard for a regular sword to chop it up.

Grimm briefly checked the room and did not notice any hidden witch arrays or special energy fluctuations, which closed the door and sat down on the chair.

After a short stroke in his lumbar bag, Grimm pulled out a thick sheepskin with a black shell and gold foil, and turned the page to read it carefully.

And in the lower right corner of his open book page, a small line of words became apparent:

The soul is above matter, and the mind is the product of material and spiritual union - Kane.

This... this is actually a witchcraft note by Kane, the man in the double-sided wizard.

Spiritual Crypto!

It has to be said that Grimm's own fire witchcraft is more powerful than the pursuit of one, and it is extremely lethal. This naturally takes advantage of enemies, but it is difficult to find a decent trophy.

This is the 'psychic phrase'. If Grim's eye hadn't gotten it out of the other person's lumbar, it would have destroyed the fierce flame just like everything else!