Age of Adepts

Chapter 271 Olympic Games

Four days later.

On the way through seven public cities, the ship finally docked at the port of Guate in the Windu region.

Going west, you'll have to cross the rugged pristine forests of deserted smoke, a small ship like his one that can't handle such a daunting task right now. To reach the Silver Coalition region successfully, he could only switch to a more robust air fortress - a floating warship.

So when Grimm stepped off the ship with Alice and Cabbie on the boards, he was stunned by a horrible giant ship not far away.

This is a huge battleship in all black, more than ten times the size of a regular ship. The three tall masts are distributed in the front, middle and rear of the hull, and although raised with a canvas similar to that of a sail, Grimm is able to feel them, and they are not driven by wind.

Grimm's vision is good, even half a mile away, and he can still clearly see the mast engraved with many strange unknown symbols and magic lines. And the mast, in the sun, reflects the cold metallic glow of the ice forest, giving you an unbreakable sense of sturdiness at first glance.

The shuttle hull has countless starboard windows, but it is covered by thick metal plates that do not spy on the secrets inside. However, in the experience of Grimm's past life, the hardship could never leave the cannon, and that might be the point of fire for the floating battleship.

The only thing we don't know is what kind of war witch is hidden inside.

There is also a two-story boat building above the hull, but the style is not intended to be inhabited, but rather a platform for witch fighting.

The whole black buoyant battleship docked quietly on the highlands, looking as if it were a horrible iron and steel giant beast trapped there, giving it a cold, powerful smell.

This is probably the floating battleship that the Silver Alliance prepared to cross the dangerous course!

Until Grimm removed his sight from the floating warship, he realized that the ship landed not in a city, but in an airport dedicated to trans-shipment of goods and personnel.

Along the edge of the forest, you can see rows of huge, thick wooden houses with countless human and weird interracial struggles to move goods in and out, obviously the storage warehouse at the airport. Away from the side of the forest, there is a row of stone houses, and there are a lot of wizard-like guys in the open space in front of the stone house looking at this finger point and seemingly talking about something.

At the heart of the airport, a thin stone tower rises high with mysterious inscriptions gleaming over it, and hidden reconnaissance fluctuations slowly sweep through the void, reaching as far away as the forest as a dozen miles away.

Alert Tower!

The inner space of this tower is too small to accommodate too many wizards at all, nor can it be fitted with large war witches, so it is mainly vigilant detection.

And five miles behind you, you can see the undulating Black Forest Sea.

This is already the periphery of human settlements in the central part of the continent, and there are no signs of human reclamation activities in the surrounding forested seas, much less large settlements. However, there are still sporadic teams of hunters and adventurers operating in the marginal areas of the forest, and occasionally there are some wizards out there looking for materials.

Just as Grimm slowly browsed the airport, a low, silent voice rang beside him.

“Welcome, Your Grace! ”

Grimm turned around and immediately saw the old face of the Angus Wizard stacked with wrinkles.

“Nice to see you again.” Grimm smiled and nodded with a greeting.

“Your Excellency has just arrived, let's find a place to rest! Tickets to Sky City have been arranged and we can leave in three days.” The Angus Wizard is obviously more polite than before.

“Isn't there a floating warship there? Why are you waiting so long?” Grimm curiously asked.

“Floating warships are ready, but not enough wizards!” Angus explained briefly: "The passage through Sky City has undergone a millennium shift, and although the distribution of monsters along the way is largely clear, there are still dangers. So for the sake of safety, every floating warship stays at this airport for a few days, and only a sufficient number of wizards leave. ”

“A sufficient number of wizards?” This is Grimm's first time hearing about these things: “How many will it be? ”

“Normally, sixty wizards are enough. If you encounter some high-ranking wizards along the way, the number is even less problematic. ”

Grimm couldn't help but overhear.

Sixty wizards?

The entire Sarubo family of wizards may not add up to this scale, and the number of wizards is required for a single flying warship. And, to his knowledge, such floating warships need to pass once every half month.

The number of wizards traveling between the two places each year is simply an unimaginable number!

When Grimm looked surprised, the Angus Wizard revealed a smile of understanding.

“Don't be surprised, you'll feel even more stunned when you get to Sky City. There will be more wizards there than you can imagine. Come on, I've arranged a place for you to rest, you guys wait here patiently for three days. A new ship will be here in three days and the 60 wizards you need will be ready! ”

so that's how it is!

After understanding the original commission, Grimm let go of her heart, and with Alice and Cabbie, led by the Angus Wizard, came to the rowhouse.

The dwellings here are equally very rudimentary, and every stone house has a simple set of tables and chairs, except a wooden bed, which is completely empty. Of course, if you don't like it here, just 20 more miles east, there's a small human city with all the entertainment.

Grimm, however, had no intention of having a good time, and as soon as he settled in, he dragged the Angus wizard into the secret room to discuss it in detail.

After all, this trip to Sky City, he doesn't know the details. When he got there, he didn't know what to do or how to do it. This is too passive for Grimm, who always likes to plan and move backwards!

If it was just to help the Byron family, where the Angus Wizards are, win a small game, he wouldn't have to worry about it. But now he wants to leave Kabi in Sky City, so the more he knows about what's going on there, the greater his chances of success.

Through the constant discourse of the Angus Wizard, Grimm finally understood the basic ruling structure and rules of procedure of Sky City and had a preliminary understanding of the so-called competition.

In Angus Wizard's description, the City of Sky, as a city of wizards floating above the sky, has a circular ladder distribution that can probably be divided into three parts: the inner ring, the middle ring and the outer ring.

The inner ring is an area that only senior members of the Silver Alliance are allowed to enter, where the core of control of Sky City lies. And there are also the prophetic towers, whirlpool towers and obelisks of the entire Wizard Continent, as well as the desirable storm fortress.

And the only way to get in there is to join the Silver Union and be a glorious member of Parliament, otherwise it will be hard to step into one forever!

As for the Central Circle, which is the main area of activity for ordinary members of the Silver Union and Ory Wizards, only Wizards recognized by the Silver Union can settle and study there.

As for Sky City, all commercial activity is concentrated in the outer ring, where non-Union members are also allowed to settle and open shops. However, the store qualification is assessed every 10 years, and the assessment method is a fair and reasonable Olympic competition.

There are many ways in which Olympic sports can be divided into pharmacists, alchemists, and puppeteers… Similar competitions can be found in Sky City as long as they are covered by Olympic wizards.

Sky City has a limited number of stores that can be sold to the outside world, except for its own stores. So strange things to live in, the pricey ones to get! Any wizard family or organization that wants to win a store in Sky City must try to win the Olympic Games in order to be eligible to stay here.

Every existing shop must be challenged by outsiders during the year of the competition, with both parties inviting to Olympians and then playing fair. The victor stays and the loser withdraws from the City of Sky!

The Byron family has more than seventy years of history in stores in the outer ring, and is also a major source of continuous access to advanced wizard resources for their family, easily lost.

This year, Byron's shop was strongly challenged by a family called the Gritto family. As challenged, the Byron family has the initiative to select Olympic sports projects. And their choice this year is undoubtedly the Puppeteer Competition.

This is actually a deliberate trick by the Silver Union executives to improve the status of the Oracle Wizard!

In this way, any family of wizards or organization that wants to enter the Sky City can only work on its own to cultivate a powerful Oui Wizard. If you can't cultivate yourself, or simply choose to hire an Oracle Wizard in Sky City.

In this way, the status of the Oui Wizard also rises in height. Many talents are outstanding, but the shy Oui Wizard in his pocket is also able to take advantage of this opportunity to get enough resources to continue his research.

But in this way, it also afflicts the families of wizards who have the strength and the strength to do so.

After all, I want to train a qualified Oui Wizard, whether an alchemist capable of refining magical objects or witchcraft equipment, or a pharmacist or puppeteer, whose expenses are not supported by a small family.

Most Orthodox wizards grind out of hundreds of failures, and every failure drains resources that are a horrible number.