Age of Adepts

Chapter 449 Surrender

Grim, how painful is witchcraft now?

Three 155-degree fire witchcraft storms struck him like a rain, a metal demon made of a magical iron alloy, which I'm afraid will melt into red iron water in terrible flames and temperatures, not to mention the flesh and blood of Cicca.

Though the perennial quenching body allows him to congeal up an invisible force field barrier when witchcraft swings. This barrier is a combination of the magnetic field of life and spiritual power, and is resistant to almost all elements, spirits, toxins, and curses of witchcraft. The effect of this barrier depends on the individual's strength.

Ezekiel's old-fashioned Wizard Power, 30% —50% less Elemental Damage, can still be done.

And when his body is quenched, even without any witchcraft equipment, his steel bone-like flesh is not weaker than a top piece of anti-demonic armor. That's the scariest thing about a refiner!

They are perfectly capable of rushing to each other's side and ending the battle with a fierce blow against the elemental wizard's wild bombing. If the other party doesn't have enough maneuverable witchcraft, winning and losing can be very simple.

But this is about ordinary wizards.

Normal first-order wizard foundations also have a witchcraft attack strength of between 70 and 100 degrees, and being able to exceed 100 degrees has reached the threshold of an old wizard. To reach the elite level, the starting threshold is 130 degrees.

The Dragon Wave core attack at the bottom of the Flanders may be as strong as 110 degrees, but it beats the long effect, and the whole witchcraft lasts for 40 seconds. So in other words, the attack can reach a staggering 140 degrees.

If even an ordinary wizard strikes, he can achieve such a horrible instantaneous effect as Grimm, his attack is not strong enough to destroy Cicca's physical defense immediately.

Elemental attacks of 100 degrees are reduced by 30% —50% and then absorbed in part by the external golden leather armor before the rest fully works on the body of Cicca. Even if Sicha did not have to evade at all and actually endured these sorceries, all he needed to do was resist 30—40 degrees of elemental damage.

And this damage, for steel bones, has quenched the body as much as a witchcraft, to the best of his ability. While the process can be a little painful, it will never result in the loss of basic combat capabilities.

But an element attack as high as 155 degrees like Grimm has gone far beyond what his body can handle and spills out amazing damage!

So three witchcraft just came along and Sicha's body melted!

Before, strong, solid, iron ingot-like muscles quickly collapsed and eroded under the raging flames of violent elements. After the surface force field barrier was broken, Sicha's entire body was immediately wrapped in elemental flames of over 3,000 degrees, and the bear burned.

At this time, the flames are burning all over his skin, hair, flesh and bones...

The severe pain from every corner of his body immediately broke through Wind Dragon's ‘deterrent’ and the whole person ran away from Grimm's side screaming in agony. But wherever he fled, that raging flame was always wrapped around him, and the sound of flesh burning and erosion was clearly discernible.

Even if Sicha's magic resistance is stronger, at this moment, the surface skin will be wrinkled, scorched, crumbled, and then incinerated to ashes in the burning of the flames of terror. Without skin protection, the bare flesh and muscles underneath immediately leaked into flames.

Ezekiel's powerful mental power can even clearly perceive how every inch of skin, every piece of flesh, every muscle bone is cauterized in the flames.

This horrible feeling frightened his heart and made him even crazier.

He waved his leopard claws wildly and stormed in the direction Grimm might exist, while he was screaming painfully for Flander's help.

The elemental flames are now blocked by his efforts, and although he cannot bear to see them burn, they have not yet damaged his physical origin. As long as the peers are rescued in a timely manner, there is still the possibility of repairing such a tremendous tragedy, though it may seem tragic.

Flemish eyebrows, manipulating the dragon waves from afar, shone a cold glimmer in his eyes. With their hands swinging rapidly, the fierce waves chasing behind Grimm suddenly simulated more than a dozen dragons, forcibly smashing the lava firefield laid after the lava fireball burst, rushing to the flaming devil's tall back.

Even at this point, Flender chose to attack the enemy first.

As for rescuing Sicha, it might be better to say so after you've grabbed Grimm.

As for Grimm, since he had previously focused his attention on the refiner Sicha, he had no time to escape in the face of the fierce dragon wave that had laid the heavens and the earth.

Flame jumping is really a good escape and rush skill, but it takes about a second of flame guidance and locking to apply. And the water dragon wave that swept through didn't even give him the time and opportunity to escape.

He now has a lava shield and a flame shield almost torn apart by Cicca, and the rest of the shield and energy shield are unlikely to resist Flanders' powerful witchcraft. But in the face of this danger, Grimm was completely fearless, and his tall body sinked into the wind dragon.

And 17 meters long, the wingspan of 6 meters outside the wind dragon, the body of the inner void suddenly a twist, behind the spindled long tail with the whistle of whistle, the tail sucked the still struggling Cicca into the sky.

But the wind dragon, who had turned his body, was instantly caught in the giant wave of tumbling and shaking, and he had to flip countless heels in the air. And it's covered with blue scales of 'dragon's body', and the squeaky squeak of the dragon's impact, which is turned over and stirred up.

If the elemental forces in its body hadn't gathered enough, I'm afraid if it hadn't been for just one blow, its torso would have been breached by a water dragon strangled by repeated blows.

Far away, seeing that Grimm and Wind Dragon get caught up in their own water dragon waves, the mind of the Flemish Wizard is filled with great joy. Decades of bloodbathing filled him with absolute confidence in his dragon wave. As long as the other party is a flesh and blood wizard, as long as the other party has not set foot in step 2, it will not be possible to resist the repeated impact and strangulation of more than a dozen dragons!

Yet just as he twisted his eyebrows and stared at the distant dragon, a horror dragon burst out from the heart of the drainage wave.

It's like an extinct beast lurking in a giant wave, an egg-shaped invisible ripple spreading out of it, instantly sweeping every inch of space around it. Everywhere the invisible ripples go, all the giant waves, vortexes, and dragons are strangled by fierce and unparalleled forces into heavenly water mists, and then restored to disorderly water elements.

The water dragons that just swept through the heavens and the earth instantly became a cool water world, so rich that almost substantial water elements dissipated rapidly.

In the vibrant water world, a green dragon head floats out of it, and in it, the otherwise colorless and transparent whirlpool has been replaced by a bursting flame of fierce flames.

This... this is an evil dragon with two attributes!

When the storm dragon fell heavily on the ground, a hint of evil fire dissipated from its body, and then regrouped Grimm's tall and mighty flaming body on its back.

Flander, the Blue Robe Wizard, sucked in a breath of cold air.

Before the battle, he didn't know much about the power of the dragon, just thought it was strong enough to make a headstrong appearance. Through the onslaught of the water dragon wave, he perceived the approximate strength of the dragon.

Absolutely above yourself!

That is, possess the strength of a top elite wizard!

Even if you don't count that Grimm, you let yourself and this dragon fight alone, and I'm afraid your chances of winning won't exceed 20%. And now that Wind Dragon is working so well with that damn Grimm, I'm afraid his odds of winning will be even lower.

No… now it is not a question of victory, but… whether they will let themselves escape!

Flander Joon-su's face suddenly became twisted and twisted.

Fucking clan elder, what kind of information is this giving me? Wasn't it a deal to deal with a fire witch with the power of a short elite wizard? Where did this elite dragon come from?

……

At one point, Flemish's complexity made his mind fluctuate, but the valley's despair to keep fighting began to fall fast.

It was clear to him that Cicca had suffered a tremendous trauma and was lying in a deep pit in the distance crying for help. And the red-eyed crows, who were still spying in the distant sky, are now gone.

Can it make sense to keep fighting if neither of our companions is reliable anymore?

Flemish bean-sized sweat beads appeared on his forehead, and his face was gloomy and painful.

Grimm pushed the wind dragon one step closer, and this struggling flander suddenly raised its arms.

“Surrender... I surrender... according to the Wizard's Code, you can get all the resources on me, but you can't hurt my body... I demand the treatment of surrender wizards...”

Gah...

Is that okay?

After going to a heretical war as soon as he was promoted, and coming back for a little bit of family ‘friction’, Grimm was busy running east and west, with little chance of staying and making up for some of the wizard's cold doors.

So suddenly, faced with Flander's surrender, Grimm held onto the lava ball for a few seconds.

On his strict orders, the chip instantly pulled out the contents of the 'Wizard's Hand' and quickly found out about the surrender on the battlefield.

This wizard's hand tag is a basic item issued by the Scattered Tallinn Wizards Association, and almost every wizard in the middle of the continent needs to abide by its rules and taboos. While many of these elements may be privately disregarded, if flagrant violations are committed, they must be hunted down and wanted by law-enforcement officials who are fed up with nothing to do.

If this is Wild Mountain Hills, as long as Grimm's hands and feet are clean, you don't have to worry about killing any of the surrendering wizards. But now... looking at the distant turtle shrunk into a bunch, peeking at the family apprentice on the battlefield with horror, and recalling a few covert spiritual fluctuations that had just appeared on the edge of the battlefield, Grimm could only shake his head and sigh and let go of the thought of killing and dissolving hatred.