Age of Adepts

Chapter 488: Rare Runes

After 67 years of grinding, Grimm is only one step away from step 2.

But this step smells close to everything.

If this level is not broken, his spiritual origins will shrink due to ritual regurgitation. It is difficult to recover from such injuries when your body's potential has been tapped.

In the world of wizards, first-order wizards can be described as more like cow hair, but if you pull together anywhere in the middle of the continent, you can gather 20,000 first-order wizards. And the three major sorcerer organizations still have more power than the central part of the continent, so that the total number of sorcerers in the whole world is definitely over 100,000.

Of these 100,000 wizards, no more than 2,000 have been able to successfully advance to level 2. Less than 300 of these 2,000 second-class wizards were able to advance to third-class. In the case of order 4, it is even less than 50.

How can the wizard world still be a giant hegemony in a world with such a harsh promotion environment? It depends on accumulation year after year.

As long as the wizard inheritance system is sound and the wizard resources are sufficient, then there will always be a level 4 wizard. Even Big Wizards beyond the 4th level are constantly emerging. And as the power of wizards grows, so does the lifespan of high-ranking wizards.

Because of their race, their study of witchcraft, their evolutionary direction, their lifespan does not have a fixed number of certainties. But for a long time, the wizard system has developed an approximate scope using human wizards as a template.

The normal basic human life span of the wizard world is around 120 years, while the life span of the first wizard is 200—300 years, the life span of the second wizard is 300—500 years, the third wizard is 700—800 years, and the fourth wizard is thousands of years...

This is just the basis of a simple estimation, with racial differences and encroachment on witchcraft energy, there will be quite a bit of ups and downs when it comes to individuals.

Like Mary, she's just a first-degree wizard, but she's walking the vampire branch of a blood wizard. And the vampire clan is known as a typical perennial species, so it's no problem to live seven or eight hundred years lightly.

And Sabrina, the mechanical sorcerer under Grimm, belongs to the branch of mechanical isomers among blood sorcerers. Since the erosion of the flesh and blood by mechanical isomers must be balanced by a large number of modulators, they are promoted to life expectancy 13 or 14 less than normal wizards.

But in exchange for powerful attack power, it is also worth it!

As for wizards who play with magic elements like Grimm, if they do not want to improve the affinity of their own elements after promotion, the magic elements used for a long time inevitably erode the original life energy system. So the incarnation of elements is the only and inevitable way for them to avoid the erosion of elements.

However, most wizards complete body electrification step by step after step, so their basic life is clearly not comparable to that of Grimm, who completed body electrification during his apprenticeship.

And moving from Level 1 to Level 2 is actually more about moving from Element Controller to Rule Controller.

Tier 1 wizards may still be using their personal talents and witchcraft abilities to leverage free element energy in space to amplify witchcraft power. And second-degree wizards, more often than not, are leveraging the power of the bit-side rule to pry the element tilt in the target area.

It's just that the rules of the table that are accessible to second-degree wizards are superficial and do not make them true rulemakers. Even those 3rd level wizards are just slightly better than 2nd level and do not reach the goal of mastery.

Above the Wizard Continent, only 4th level wizards are a group of people who truly control the laws of the face.

And the 5th level wizards, because they have jumped out of the shackles of the world and learned more about the rules of the world, are qualified to call themselves the rules wizards, starting with the 5th level wizards. Under 5, 1 to 4 wizards can only wait to call themselves elemental wizards.

But as the wizarding world matures, so does the power of the fourth-order wizarding foundation. Many wizards have begun deliberately and unintentionally to rank them among the rule-wizards.

It is precisely because the power gap between each class in the world of wizards is so great that no wizard can hold a promotion ceremony with 10 percent certainty. Failure to advance can only lead to a loss of spiritual origin and shrinkage of spiritual strength. While all this can be brought back through a long period of cooking, the psychological blow to the wizard is unprecedented.

And the wizard has a limited life span, even if the journey goes smoothly, it is unlikely to allow him enough time to repeatedly hit the next class. So one of the main reasons why the wizards are so fond of ‘young' wizards is that they have the principal money to fail again!

So, even if the threshold for promotion to step 2 has now been reached, Grimm is still steadily gathering the necessary resources and knowledge to work to increase the success rate of promotion. And his biggest advantage now is that, after so long of sorting and summarizing, the 28 strange symbols brought back from the knight's side have been parsed successively.

Of these, three were most useful to him in relation to fire elements.

Variation fire rune burst!

Rare fire rune cold flame!

Rare Fire Rune Venom Fire!

The burst symbol, like its name, can really burst. As long as it's a fire-element-rich area, Grimm's spiritual consciousness can burst like an elemental fireball.

Cold flame symbols are a very ingenious use of flame energy. As the practitioner manages to extract the temperature in the element flame, it can even reach a level of zero to two hundred degrees as the internal temperature of the flame decreases.

In this case, while still a flame, it can have a strange freezing effect.

Moreover, after Grimm testing, cold flames have higher penetration and spell penetration than high temperature flames, making them more suitable for breaking element protection and energy shields.

The poisonous flame symbol is the incorporation of a hint of heterogeneous energy into the elemental flame, creating a flame effect similar to poisoning. Unlike ordinary biotoxins, phytotoxins, mineral toxins and other toxins, this poison is an energy toxin.

As long as the target cannot isolate the flow of energy in the body, he will also be unable to stop the rapid spread of energy toxins. Energy toxins are almost insoluble for guys who lack coping tools!

These symbols have been gradually etched into the nucleus of their consciousness by Grimm. Thus, even though Grimm's perception of them is primitive and obscure, it does not delay his ability to use them as he pleases. And the reason this happens is entirely because of the chip.

Seriously, the ‘man' who totally eats out these symbols is not Grimm, it's a chip. Grimm is just a capitalist who stole the fruits of chip labor.

Speaking of the literary knowledge of the symbols represented by each of these scripts, Grimm can only read them according to the information that Undergraduate Propaganda sends the chip into his brain. But the true meaning behind these things and the spiritual awareness in the analysis process are all abstract and illusory, difficult to describe and depict in a simple language system.

And the incorporation of three kinds of fire symbols has also given Grimm three different kinds of flame spectrum: bursting, cold, and poisonous. The emergence of each lineage greatly enriches Grimm's flame witchcraft morphology and witchcraft attacks.

Grimm will even take some time to build a complete list of witchcraft for each lineage after moving up to level 2. In this way, Grimm has created three completely different Fire Witch Induction Systems at the same time, and the resulting feedback is likely to be remarkable.

In addition to fire runes, Grimm has 25 other lineage witchcraft runes, all of which belong to the same grade of rare knowledge. Given their enormous auxiliary role to witches, Grimm has chosen to open some of them to witches in his own camp.

Among them, Alice, far from the North Tower of Destiny, was given the symbol ’Dream', giving her the strange ability to manipulate the dreams of others at will.

Toxic Endo was given a 'poisonous' symbol so that all the injuries accumulated in the previous period could erupt instantaneously while being dispersed or treated by her later toxic witchcraft. This kind of symbolic effect is used against the unknown, so the guy is perfect!

Mary the Blood Queen was even stronger and actually got two symbols: 'Phantom’ and ‘Impact’.

The phantom script allows Mary to create 2 phantoms while moving at high speeds, each with a duration of 3 seconds and Mary's Attack Power of 35%, while the skill's Buffer Time is 7 seconds.

Shadow runes allow Mary to attack enemies with shadow attacks in sync.

In this way, any attack by Mary will be accompanied by a double attribute attack with blood lines and shadows, even if it is accompanied by a physical attack.

Though this is less aggressive, it is absolutely difficult.

After all, shadow attacks often ignore defenses!

Merrill is a typical college wizard and is not good at fighting, so picking and picking and picking won't find the right character for her, Grimm can only send a 'wise’ character.

In this way, she has the ability to remember and gain knowledge leads anytime, anywhere.

Actually, this ability to identify strange objects works great!

Whatever falls into her hands, she can get a blurry hint of witchcraft information from the rules of the table as long as she looks at it for more than 5 seconds. This is like opening a hanging treasurer!

Grimm gave him the word 'decomposition’ because Grimm was good at herbal medicine and was good at making witch drugs. This symbol breaks down any witchcraft material into smaller, purer energy crystals.

However, this process must be assisted by the Alchemy Lab and requires the assistance of a Character Array, so it cannot be used in battle!

And the last person to get the symbol is Sabrina, the mechanical sorcerer, who gets the ‘sturdy' symbol that doubles the hardness of her body parts. Since this symbol can only work on metallic matter, she is the only one among the wizards.