Age of Adepts

Chapter 777 Battle Escalation

As a bloodline wizard, Ghent is almost fearless after being transformed into a Magic Fish Blood Mouth!

If Mary was an elemental wizard, Ghent was a little worried that she would be killed by the other side with a little bit of remote witchcraft. But Ghent has absolutely no fear of a vampire predominantly agile.

The vampire's ‘weak' attack is well known all over the world, and even Marina's fine fingernails want to break through the fine scale of the Devil's body surface, which is a delusion of the mind. Without the ability to cause harm, the vampire's ability to regenerate blood sucking talent would be useless.

As long as Mary accidentally gets bitten by the blood mouth, with the monster fish's horrible Samson mouth, even if Mary has stronger witchcraft protection, she can't escape a bite or two, the end of the mutilated body.

So seeing Mary approaching, Ghent, instead of retreating in the slightest, smiled and swayed his fat, fat body and rushed towards Mary like a bad magic fish.

If there's anything wrong with the mouth, it's that it doesn't have a lot of remote skills and it's moving a little slower in the 2nd order group. But its super strong defensive scales, as well as its unstoppable horrors, made up for most of his flaws and made him a fierce monster that nobody dared to provoke.

As soon as Mary approached the bloody mouth, she began to swim around him quickly, and she could not help but frequently test the weaknesses in his body with her bloody fingernails. With regard to Mary's attack, Bloodmouth did not care, blocking all the attacks with the scales on her body, and she circled herself irresistibly, trying to bring Mary's body within the bounds of a largemouth attack.

In fact, most of Mary's attacks have two distinct effects: blood erosion and shadow damage, but in the face of heavy armor, Mary's attacks are hard to penetrate through the Magic Scale to inflict visible damage.

And the blood-mouthed attack was a bit awkward, and it was almost difficult to capture Mary after she was quickly shadowed like a ghost. Occasionally, it was quickly discovered that it was just a remnant of Marie's deliberate release to lure the bloody mouth out of the punch.

Mary attacked around the bloody mouth for three minutes and soon got a little exhaled.

This fat blood-mouthed demon fish has a dense, meticulous scale on its body that is difficult to penetrate with Mary's attack. And the eyes, the mouth and the moon door, which he could call weaknesses, were very well covered up.

Mary had wandered behind his bloody mouth more than once, delusional about attacking the site of his lunar work department. Unfortunately, Bloodmouth's Moon Gate was beneath a giant tail, completely covered by a flat, powerful tail, and Mary could never have attacked it. Unless Mary is able to lure Bloodmouth into waving herself with the tail behind her, when his tail rises, there is a slight chance that she can make her plan come true.

The most obvious defect in the body of the Bloodmouth Magic Fish is the pair of dull eye bubbles embedded above the mouth. The lack of protection for the fine scales seems to be one of the easiest places to attack.

But Mary was not stupid, and after several assault attempts, she quickly discovered that the eye bubble defect was essentially a trap left to her enemies by the Bloodmouth Devil.

To attack there, the enemy inevitably stops at the front of his body, which is also where the blood-mouthed Magic Fish horrors. Whether it's the ‘void sludge’ he sprays quickly or the terrible 'acid rot saliva' that can inflict terrible damage on the enemy.

Vacant sludge can trap enemies in place and dramatically descend at short notice. Acid saliva, on the other hand, is a terrible strong acid that corrodes and weakens all known magic armor and defensive witchcraft.

As long as the enemy moves slowly and is caught by him, the Bloodmouth Demon Fish can swallow the enemy with a big mouthful of terror. Don't look at Mary, like him, it's level 2. Once she's swallowed into her stomach bag, there's no chance of escape!

So Mary could only concentrate her attack on the back end of the body of the blood-mouthed Magic Fish, glittering the magic powder caught there with her bloody fingernails, crossed claws and bloodstains all over the tail of the fish. Unfortunately, the Bloodmouth Magic Fish seemed to care nothing about it, still struggling to move his body, and the big mouth filled with Morinan teeth kept opening and closing, making a gruesome deterrent sound of clicking.

Mary couldn't move the transformed Ghent, and Ghent couldn't catch the fast-paced female vampire, and the battle between the two had to be frozen.

And in the other corner of the battlefield, two blood knights, Soros and Winsor, also found the second-degree refiner, Glitter.

All three belong to the hard-hitting, combat-type profession that almost clung together to open a blacksmith's shop.

As a body wizard, Gulit hammered his body almost as hard as steel, combined with defensive witchcraft and the protection of the vitality field, making the whole person even harder. The blood warfare technique struck by two blood knights in the sky fell on Gulit. Most of it was dispersed by the defensive field. The remaining strength could not even break the oil skin of the refiner. It could only serve as a one-time laborless hammer.

On the contrary, Gulit's strong power, coupled with that witchcraft knife, can pose a great threat to two blood knights in almost every attack. Soros, if one of them can't escape being truncated, the Witchcraft Knife can break the armor on their body and leave a terrible wound on their flesh and blood.

And more importantly, the two Blood Knights couldn't cut Gullit, and they couldn't recover from sucking blood. Once a knight is injured, he can only reach a corner to capture some human fighters for blood suction and self-treatment, while the remaining blood knight faces a great risk of being killed on the spot by Gulit alone.

So in just a moment, Soros and Winsor were in distress, and could barely resist the attack of the refiner Gulit.

But compared to the plight of Mary and the Blood Knight, the situation of the two Blood Pokémon seemed much more relaxed.

They were transformed into blood bats that traveled through the crowd and quickly flew past the position of a wizard. They were trapped on the battlefield by the Andorran family's first-order wizards, who, despite their experience and great strength, could face two irrational pseudo-second-degree bloodspirits without the use of force in all their tactics and techniques.

Both Blood Pokémon never think about dodging and avoiding harm, almost crushing each other with their slightly higher rank. As soon as they caught their chance, they crazed and scratched each other's shields. They are too lazy to hide from enemy attacks.

Faced with such an irrational pseudo-second order, the Andorran wizards who were caught by them could only bite their teeth and spit blood and fight their defenses. However, even if a 1st level wizard is gifted, trying to compete with a 2nd level is a huge loss.

Even if the other side is only a pseudo-level 2, so is the ending!

This is how two first-degree wizards from the Andorran family were captured alive and then drained of blood and died. And the wounded two bloodthirsty Pokémon became as fierce as they had just begun, howling again and rushing to new enemies.

Beyond their desperate escape, the first-degree wizards they have targeted will not dare to fight them in the face.

For a while, the Andorran wizards of the entire battlefield were frightened away by the two bloodthirsty spirits, and the chicken flying dogs jumped. However, in addition to having two wizards killed by the Blood Pokémon in the beginning, other wizards became more vigilant once they realized the horrors of the Blood Pokémon.

As soon as the Blood Pokémon were found showing signs of approaching themselves, the Andorran wizards turned and fled, never giving each other a chance to get close. In this way, however, it will be difficult for the wizards to cooperate with the aristocratic private forces in striking a deadly blow to the magic line in front of the tower.

A human warrior abandoned by the wizards could only lift a wooden shield and march hard in a lava hall staggered with stone shoots and stone peak canine teeth, suffering a stormy rain baptism.

In just half an hour of combat, thousands more human fighters fell into muddy bloodshed.

Seeing this scene, all the Alliance wizards preparing for battle in the rear had a bit of condescension, and once again they were secretly surprised by the deep backdrop of the Deep Red family.

How many more wizards dare to rush out of the tower and play this position against each other in the face of a powerful coalition of wizards that is seven or eight times stronger than the other? Now, the opponent pulls the magic out of the tower and plays pull saw tactics with the Alliance side, giving the tower plenty of chances for recovery and rest.

Although the Fire Witch Squad sent successfully triggered a lava sea riot below the lava lobby, cutting off the other witch tower's chances of continuing to absorb the flame energy. But this large-scale interference and intervention is also difficult to sustain, and once the Deep Red family has really dragged it to the moment when the lava sea calms down, it will be difficult to re-apply the technique.

So seeing that the Andorran family scene was too slow to prevail, could not break through the line of war defense of the Legion of Magic, and some senior members of the coalition were unable to sit down.

At the instigation of the Kamala family's level-3 wizard, Jurga, the Sennas, who were supposed to replace the Andorran family in a second round of attacks an hour later, also had to come forward.

As the 16 new wizards drove nearly 3,000 human warriors to the battlefield, the atmosphere of the battlefield suddenly subsided!

You know, there are three second-degree wizards in the Senus clan.

Their arrival will greatly alleviate the shortfall of the Andorran family's high-ranking forces, with 3,000 human fighters or less influential, but three second-class wizards being a heavy chip enough to affect the overall battle balance.

The idea at the top of the league was actually simple, trying to force Mary and others to retreat and leave room for the noble private forces under his command to hang the Legion of Magic. Only by removing the Legion of Magic as an obstacle will the entire Alliance Army be able to officially launch a real attack on the Witch Tower!