Alchemist Yuki's Strategy

Lesson 9 Verifying Your Skills

First, exclude skills that cannot be verified at this time….

If you read the description of the various types of resistance skills, it looks like "objects that gain resistance to attribute magic without phenomena", or the level is low, so you won't be able to expect much.

Besides, I use the underground waterway as my main place of activity... no, this way of saying it sounds a little shady.

... I understand the convenience of bad odor resistance well, with groundwaterways as my main hunting ground.

Whatever the difference between the sense of smell and other senses, I'm pretty sure it's the same kind of ability.

Therefore, it is not necessary to verify resistance skills. I don't imitate anything like sticking my hand in a fire.

Next, some passive skills, good luck, love, sign perception, and night vision may be noticed as you go up your skill level.

As these are raised from time to time, it is determined that verification is not necessary at this time.

I mean, the skills you need to look into now.

"Crystal Great Crab Spirit (Karkinos Plus Power)," "Summoning," "Alchemy," "Obedient Sorcery," "Spirit Summoning," "Spirit Servant"

These are the six. What other skills should be checked

"Talk/Special," "Contract/Special," "Robust Shell," "Regeneration," "Golden Rigidity"

Some people don't think it's special.

Robust shells, regeneration, rigidity, were labeled as' greatly improved 'in one sentence, so why not say superior skills?

Well, as soon as you confirm it with your skills acquisition, we'll leave this to you for now.

"Well, Carquinos Plus Power"

When goodness cast an effect-activated spell as it hurried and flowed, it was found that magic had degenerated.

The right hand had the magic of the slashing attribute, the left hand had the magic of the hitting attribute, and the whole body was full of one hard attribute magic of the defensive attribute magic.

Speed of magic drain is also unusual. Later...... about 10 seconds?

The moment I understood that, I punched a broken stone wall with my left hand, and with my right hand I scolded the top of the rusted iron fence.

Carquinos Plus Power is released. When I thought about it, I was able to disarm it. You'll be able to remember the activation as well.

It was bouldering to say that we could gain the power of that giant crab, and the crumbling stone walls smashed apart, and the fragments became scatterbullets and smashed the stone walls of the seemingly robust house behind the splash.

Fortunately, it hasn't collapsed, the cat that was nearby jumped up but hasn't been injured.

The iron fence was nicely cut where I paid with my knife, the cross section is smooth and the yet to rust deep inside reflects the sunlight and sparkles.

A lot of power. With my abilities now, I can only work out a little bit of special attribute magic such as slashing attributes and hard attributes.

That's the level I was stunned to see crab hands mixed with slaughter attributes on the beach.

That is why this ability will need to be elucidated. This move, which is overwhelmingly more efficient than simply pouring magic into it and strengthening it, would be a great help to future attacks.

Either way, it's a necklace with a low amount of magic, and you should have been able to acquire skills to increase magic, so if you can afford it, get it. After that, increase the amount of magic you can hold with regular magic manipulation training and increase the level of magic you can hold… is it not much different from what you usually do?

Next up is Spirit Summoning and Servicing.

The Spirit Summoner doesn't seem to be able to do anything in particular, but this is probably saying that if you are serving the Spirit in the Spirit Servant, your natural level will increase and you will eventually be able to summon the Spirit. It's called set skills.

And there are no spirits around.

If we're going to verify it, we need to go where the Spirit is. So to verify it, you either go to the fairy forest or you go to the underground lake.

Since it is not possible to verify the skills of the spiritual system, check the abilities and orders (orders) of obedient witchcraft.

"Uluru, Orders (Orders),"

"Wong."

"Uluru, order (order), change"

"Wong."

"Uluru, order (order), fly"

"Wong!?

"Uluru, don't listen to orders, order (order), say"

"Coon."

"Hmm."

Do it lightly. Look. What I found out was...

Orders consume magic every time they are used.

· You can't do things you can't do by giving an order

· You can disobey orders

Is this the place?

"All right, all right, all right."

"Ha-ha-ha, Coon"

"Order (Order) Winged"

"Wong!?

Well, shall we go next?

Next is summoning, the new ability of summoning is intrinsic summoning and magic formation development.

Try selecting a unique summons.

unique summons

Summon the demon. Strength depends on degree of practice and amount of magic.

Summonable

- Petite Golem LV1

-Fire Element LV1

-Water Element LV1

-Wind Element LV1

• Ground element LV1

Apparently you can summon 5 different demons, what bothers you is the notation that says level 1.

Let's just subpoena it.

"Summon (Sammon) Petite Golem"

When the spell was cast, a great deal of magic was consumed, and a different magic formation unfolded and a petite golem emerged from the light than it did when Uluru.

Unlike Mr. Golem, he never moves, and he stands still.

Petitgolem Sammon LV1 Status:

No? Petite Golem Sammon (...)?... So you're saying it's not just a petite golem?

After all the verification, what I've learned is that this petite golem has no self.

Mr. Golem was jittery about swimming in Mr. Decathra without ordering him to, but this petite golem doesn't move until ordered to do what he wants to do, even if ordered (ordered) to do what he wants to do.

When I gave Uluru an order (order), he attacked me and licked Belomberon, so it's not like the order (order) wasn't activated.

In other words, this petite golem is only present in vessels.

The use is precisely a few matches or meat walls...... well it would be good, I use what I can use.

Magic Deployment

Get the magic formation you need to summon.

-Magic formation of elementary puppet summons

-Magic Formation of Primary Demon Mucus Summoning 5P

-Magic Formation of Primary Beast Summoning 5P

-Magic Formation of Primary Spirit Summoning

Apparently, thanks to this ability, we can summon petite golems and elemental systems with a unique summons.

Why are these four types probably because my grandfather made ravioli, slime and petite golem in alchemy and I watched it.

As for the Spirit Magic Formation, it seems that the skills of the Spirit System are influencing things.

Well, it's the last alchemy you're waiting for, what can you do? Looking forward to it.