Alchemist Yuki's Strategy

Lesson 18 Labyrinth Strategy and Labyrinth Creation (True)

The time is still early for bed.

Collect everyone and organize the items and information you collect.

Right now, there are people on this training island besides us.

In other words, they are Taku.

A lid home was set up at the city entrance and exit, and Taku and the others were emailed to that effect.

Arnaea and the others are sending their pennies to the city.

He'll come back even after I log out.

Okay, first of all, it's information.

There are murals and monuments in the city that look like them, and when you integrate them, you say, 'If you defeat the protectors of paradise, you will open the way'.

All twelve guardians of Paradise will be able to open the gates of Paradise by killing all their guardian gods and collecting twelve keys.

It is a hard quest inside.

Followed by information on the labyrinth.

The newly liberated labyrinth

'Lost Paradise' is the big square in the center of the city.

The other five labyrinths are dotted in various parts of the city.

The liberation of each labyrinth in the overall reward seems to be the liberation of multiple labyrinths in which demons of bird beasts, aquatic habitats, plants, insects, immortality, puppets, spirits, dragon dragons, etc. appear in stages.

Next, confirm the item.

Advanced potions are stored in bulk in the inventory in one case of synthetic beasts

It is a crazy recovery item that cures even site defects because the name restorative action is concentrated.

Newly obtained advanced potions were also concentrated using alchemy magic guidance extraction and turned into high-quality potions.

If you are a mana potion, absorb the magic and transfer it to the mana seal ring.

If you take one out and drink it during battle, you can make a gap for nothing.

Next up is the sacrificial sheep.

This is a little sheep stuffed animal.

The effect is only in the labyrinth of the Isle of Workout. There is a limitation that says, and it has the effect of resuscitating on death.

Regular sheep recover up to half of their health bar after resuscitation, silver also recovers all magic, and gold appears to have enhanced abilities on top of all healing.

To analyze, this seems to be the work of something like God's power.

I guess that's what you're saying when you say it works even though there's no sign of magic.

The replacement talisman appears to have the ability to automatically prevent attacks that the holder has been determined to be damaged.

The shield that appears is scattered when the magic runs out, and the next shield unfolds.

If you possess large quantities, that's the kind of surrogate that will increase your survival rate.

followed by each armed and grant crystal.

Armed is made of rare metal attributed steel.

Granted crystals appear to be compatible with each armed object, and it seems more efficient to pair them with each other.

Finally, check the evolution of the newcomers.

Well, if it feels like I've seen it all along, it's evolution to the point where Demi falls out of everyone and becomes just a lesser.

Well, shall we do as much as we dare?

Everyone under your command is asked to attack the labyrinth throughout the night.

Whether yesterday's fatigue is pulling my tail, I'm already sleepy today.

The next morning, when I logged in after all the miscellaneous things, I received a massive message that I had cleared the labyrinth.

Cleared labyrinths are eight: Birdbeast, Aquatic, Plant, Insect, Immortal, Puppet, Spirit, Dragon Dragon,.

The rewards are:

-Tool 'Lower Potion' x 24

· Tool 'Lower Mana Potion' x 8

-Tool 'Intermediate Potion' x 24

· 8 x Tool 'Intermediate Mana Potion'

-Tool 'Advanced Potion' x 80

· Tool 'Advanced Mana Potion' x 48

· Tool 'Sacrificial Sheep (Scapegoat)' x 8

· Tool "Silver Sacrificial Sheep (Scapegoat)" x 8

· Tool "Sheep of Gold Sacrifice (Scapegoat)" x 8

· Skill Points 18P

-Magic: 100,000 Currency

· "Labyrinth Nucleus"

· "Abyss Labyrinth" liberation

The eight labyrinths attacked are on all 10 levels. Apparently it was a simple made-up labyrinth with bosses and crates for each tier.

Once it was all cleared, the labyrinth of the abyss and the dot were freed east of the city, and the authority of the labyrinth west of the city was given over.

The labyrinth to the west appears to have some restrictions on creation, with one short main road and one small room inside the current location.

Poor enough to be attacked in an instant if you don't renovate it immediately.

Don't you dare, let's rebuild it by the time everyone logs in.

The initial point is 50,000 DP.

First, stretch the aisle (small) in the three directions east, west and north, and set up a square room (small) at the end of each aisle.

From there, further north, stretch the aisle (small) and install a square room (small).

One layer created a maze with multiple aisles and rooms.

Set up a preset boss room at the deepest point straight ahead and deploy a steel lion to gate. Also, there seems to be a wall at the end of the gate.

Then, from the beginning, he created a pit in the center of a room, installed a hidden passage, and created a huge space ahead to deploy the Goblin Division.

It is in the goblin room that there is a labyrinth nucleus.

Let's use 10,000 DP for a single maze, 10,000 DP for a two-story goblin room, and 30,000 for a single aisle and placing demons in all 20 rooms.

First, place the dirt golem at 250 DP in the first room.

In that golem, he parasitized eight demons, which he called 'pistol seeds', and four poison flowers.

Pistol seeds were as cheap as 40 DP per bottle and poison flowers were 80 DP per bottle.

The reason for the low number of parasitizations is a malfunction in the nutrient relationship.

Most of the magic seems to be replenished from the labyrinth, but the plant demons seem to be extracting the magic from the golem, which is about the best given the golem's operation.

Each demon's battle power rating goes without saying that poison flowers are demons scattered with poisonous pollen, and pistol seeds are parasitic plants that plant hard seeds into objects with a constant temperature.

Maximum number of pistol seeds loaded is 3. Usually two shots.

The power is such that it penetrates the skin and remains in the body, that's how this plant parasitizes its offspring to animals.

Species that are ejected and remain in the body germinate within approximately 2-3 minutes of sensing heat and start rooting within 5 minutes.

After that, it takes 30 minutes to firmly adhere, and a day later, it comes out onto the surface of the skin.

While rooting, it can be quite painful, so it doesn't really parasitize clever organisms that can whisk out immediately.

They say pistol seeds use up their power to wither when they shoot off seeds, but if they are labyrinth pistol seeds, they revive them with magic replenishment unless they take out small grains of demon stones.

Wild pistol seeds seem to spit seeds out and wither around the perimeter when their lifespan approaches, and their seeds take approximately a month to grow.

Pistol seed seeds were cheap at 5 DP a grain.

First room, total DP890.

In the second room, east, west and north, install three identical golems at a price of 2670 DP.

Total 8010 DP.

The third room, with two outside the centre, installs 165DP dowels (homemade), pistol seeds and poison flowers.

Two pistol seeds, parasitized on the back of Doyle's hand, and one poison flower on his back.

Total 330 DP per unit

Five such dowels will be deployed, with three small wooden shields and daggers, and the remaining two with eight wooden bows and arrows.

Wooden weapons are cheap, with 60 DP for small shields, 40 DP for daggers, 60 DP for bows and 5 DP for one arrow.

Now one 880DP.

4400 DP for 5 bodies.

It is 8800 DP in two rooms.

In the third room in the centre, an iron golem 7200DP is installed. High.

Use magic to turn it into all-body demon steel and use alchemy to make the shape knightly.

The arms made four swords in the excess.

The torso shall be equipped with a turret, or muzzle, which shall be hung from the abdomen to the neck with four live ammunition, four magic, and a total of eight.

Each sword was made into a magical sword wrapped around four attributes: fire, water, earth and wind, so that arrow-based magic could be ejected from each tip.

The finished golem apparently lacked processing power and didn't work well, so we ended up rebuilding it as a new golem with the magic of "Creating a Physical Soldier (Creative Golem)".

His name is "Magic Knight Statue of Four Arms".

Sold 300,000 DP.

Since the price of demons seems to be one-tenth when sold, the purchase cost will be 3 million DP.

Simply considered, he transformed iron into demonic steel, changed its shape into a four-armed knight, had four demonic swords made of demonic steel and fitted with eight turrets.

Sometimes the amount of magic consumed was remote operation, roughly 30%.

... Let's get an inside job.

In the third room in the centre, a wooden chest was installed and a button was placed behind it to open the hidden passage. When the chest is opened, the button is hidden at the top of the chest.

The only way to go straight through the center is to take down the golem and press the hidden button behind the crate.

Next, a fourth room with four.

I dared to work internally to create and sell two "Magic Knight Statues of Four Arms," so the rest of the DP is about 600,000.

It takes roughly two hours for all magic to recover, so you can make about 10.8 million DP in a day.

It's a simple calculation, a specification that can summon a Cerberus in about 20 and a few years.

... Cerberus, that's expensive.

Well, shall we work on the fourth room?