Alchemist Yuki's Strategy

Episode 22: Holy Marks

Red Goblin LV9

Blue Goblin LV9

Green Goblin LV9

Yellow Goblin LV9

White Goblin LV9

Black Goblin LV9

Goblin Swordman LV13

Goblin Fighter LV12

Goblin Night LV15

Goblin Lancer LV12

Hygoblin LV10

Goblin Reader LV15

Hobgoblin LV18

Goblin General LV35

Goblinking LV50

Auga LV45

Oak LV35

Auga LV50

Troll LV70

Cyclops LV110

After trying to evolve it, I was able to take a variety of supports.

First, attribute evolution.

The Goblins evolved adapted to their attributes when they transformed the magic they gave into attribute magic that mutated into each attribute and controlled and evolved that magic that was terribly rampant and damaged the flesh.

It cannot be clearly asserted that the evolution of the environmentally adaptive type and the evolution of the attribute-adapted type are related to the forces required at that moment?

For example, bluegoblins can have small water scratches between their fingers, besides turning blue in color.

However, swamp goblins and sea goblins create strong fitness in the water with fins or tails, according to the drawings.

The point is the difference between adapted or underwater to water and its attributes.

Similarly, the goblin fighter adapted to the fight itself to improve muscle strength and regeneration, but in it the goblin swordsman gained muscle strength primarily in the arm, while the goblin lancer had a slightly longer arm.

Goblins over here would be the difference between adaptive evolution with weapons at the head or adaptive evolution with combat at the head.

Goblin Knight has increased skin and bone strength.

Also, the combat-adapted goblins, each with its own individual difference, were roughly the size of the body one turn larger.

And the legitimate evolution of goblins and thoughtfully high goblins, hobgoblins, goblin kings, etc.

This is considered to involve a simple amount of magic and qualities (...), including the character and desires of this goblin.

I guess those who have evolved into orgasms are those who stuck with simpler fighting power, survivability than intelligence and martial arts.

Finally, those who have evolved into orcs, orgasms, trolls, etc. have passed the meat ghosts once.

Apparently, a species called the Meat Ghost Man can be described as a chaotic mutant with a fundamentally goblin nature in place.

Its essence is evident in the nature of a stronger search for power, which seems to mutate into a higher approximate race depending on the magical power it contains, the power it gains.

Some of them have evolved into goblin kings, so there is no doubt that the will of other creatures than me is still strongly involved.

Goblin's basic evolutionary policy has just been to say 'ghosts', 'fairies' and 'gigantization'.

There.

I decided to give it a light evolutionary policy.

What you should aim for is something closer to me.

A creature that is compact, clever, and handles magic well.

This is what I could do.

Ghost Man/Subspecies LV70

Demon Ghost/Subspecies LV70

Ghost/Subspecies LV70

Little Giant and Subspecies LV70

Great Fairy/Subspecies LV70

Each of them:

The ghosts, men and women of high height, look smart but seem to have a lot of power.

The subspecies are, apparently, those who have evolved into a form close to me with the magic of my (...) attributes, or in other words the magic of my personal attributes.

The difference with the others is that they are lower in height or the color of their hair and skin has changed to white and silver.

Demon ghosts are so-called ghosts.

The ogre looks like a beast, but the demon ghost looks like a person. Or a warrior-shaped ghost.

He said three meters tall enough for both men and women to be considered giants.

Spiritual ghosts are skinny who don't look very different from ghosts, but have little power.

Instead, there is a strong aptitude for magic, so to speak, a wizard type of ghost man.

And Little Giant, but this one's a giant the size of a demon ghost or an orga.

There is no distortion like a troll or cyclops, it is simply a similarity that has made a person immense.

Finally, the Great Fairy, but this is an extremely small number.

The same goes for spiritual ghosts, but goblins are basically like warrior-like species, and they seem to be hard for 'the flesh itself is weak, but if you use magic, it's a strong species' like wizard-type and fairy species.

Especially for fairy-like, small-bodied, impoverished demons, it won't be possible unless you put your hands on them.

Further research will continue, and now we will evolve beyond attribute evolution.

Attribute evolutionary goblins have been refined with stronger attribute magic.

Doing it to a normal goblin makes it harder to control, but it's easier to do it if it's an attribute evolved goblin.

It would be because flesh and spirit are adapted to attribute magic.

Firegoblin LV17

Blazing Goblin LV23

Water Goblin LV16

Ice Goblin LV24

Wind Goblin LV18

Ground Goblin LV18

Metal Goblin LV28

Dark Goblin LV20

Shadow Goblin LV22

Light Goblin LV21

Holly Goblin LV27

Tried with various attributes, it evolved into a goblin capable of using various kinds of magic, a goblin capable of diving into shadows, a goblin capable of moving around flames, and a goblin with a body of metal.

Even when I was in the metal bore, is it a good interpretation to say that having a metal body has evolved into a kind of golem?

Based on the ideas that emerged from previous studies, we decided to embed magic in Goblin's body to see it.

Granting a magic formation to the interior of his body as he was doing to metal, Goblin began to suffer from pain and the magic eventually settled when he was aiding in the disturbing magic.

In doing so, a distinctive text was engraved on the surface of the skin as if it appeared even in holy marks.

On closer examination of them, the magic formations carved into his body disappeared, and it seemed that the holy marks were replacing it.

Continuing research and observation has revealed some things.

First, metal has a high affinity with magic, and if you carve magic, you can exercise magic until the metal breaks.

The opposing flesh seemed to have a stronger impact from life and the state mutated due to the will of the Spirit drifting in the atmosphere.

It is possible to exercise magic even in unique tattoo-like conditions, and if the magic is more powerful, the holy marks are also greater.

The forms of holy marks vary depending on the magical attributes, some like the flames are burning, others like the wind is blowing.

On closer observation, apparently the holy marks were shaped by magical content.

Even in the absence of spirits around him, he can exercise his magic by passing his magic through holy marks.

In short, the discovery of a new magic system.

Or part of it already exists in the form of a magic crest.

However, magic marks are just a substitute for increasing the power of magic, as they speak to the extent that they are more pictorial patterns preferred by the Spirit.

You can activate magic with only magic marks. I haven't seen any books with that written on them so far.

If you reproduce the same holy marks elsewhere, you will be able to exercise the same magic.

For metal, you can draw either a magic formation or a holy mark, so... well, the visuals get better.

As a recap,

The newly discovered magic system and holy marks will be called "Spirit Engraving (Stigma)".