Alchemist Yuki's Strategy

Episode 24: The Assembly Hall of

"King (Road) Magister Armor (Magister Armor) - Sea King" is a slightly more exposed design inspired primarily by dragons and embellished with magically enhanced gold and silver from Damos treasures.

... Spirit metal has a lot of magic to make...

The armor is fitted with a mechanism for the appearance of a water attribute magic claw (claw) that expands and stretches in the arm armor called the 'Dragon Claw'.

The auxiliary function provided for the jewels of the ocean (marine orb) is such that there are eight claws (claws) left and right just by saying 'dragon claws', but if you exercise the magic of that part independently, you can freely give out one or two.

In the lower back there is also a weapon made of water attribute magic, Thunder Whip (Lightning Wip).

The number is up to 10, and when activated using the auxiliary function, tentacles grow that automatically intercept the outer enemy.

Though the name has thunder, to actually make magic out of thunder alone, you need to draw a big magic formula, which is very much in vain.

But if you just mediate water and run electricity, you can do it with a relatively small magic formula.

It's not name fraud.

From the dorsal part to the hips and feet, it has the ability to significantly improve mobility in the water.

In addition, leg armor has the magic of creating a boundary named 'Empty Walk', which allows scaffolding to be made in the air or underwater.

Finally, on the head, there is a hair clasp that makes a ponytail, like a forehead and a chalker.

They each host another floating gear.

The forehead is designed to have horns stretched from side to back of the head, and on the surface he dug a dragon replacing his eyes with a ruby that came out of Damos' treasure, and on the back he dug a picture of a snow crystal.

It's not to show anyone in particular, it's just that I saw and imitated that ten series of gacha.

The ability is a bit of an advanced piece of equipment that manipulates two types of cubes.

The two types of cubes to be manipulated are 'gun-shaped positive hexahedrons (guns cubes)' and 'square oceans (marine cubes)'.

The types of 'gun-shaped positive hexahedron (guns cube)' are:

Normal 'Shooting Positive Hexahedron (Gun Cube)'.

Sniper Positive Hexahedron (Snipe Cube), where the blow takes a long time to reload.

Conversely, 'Multiple Strike Positive Hexahedron (Gatling Cube)' is a light blow but quick reload.

"Artillery Positive Hexahedron (Missile Cube)", which is close to the sniper type but explodes.

"The Square Ocean (Marine Cube)" is, as the name suggests, a cube that creates square water.

The size of the cube is palm size, but the squared water deployed is freely varied depending on the amount of magic.

There are eight, and small savings crystals are planted in the cube with more magic retention capacity than mana seal braces.

These two types of cubes have some degree of automation (auto) that is an auxiliary function.

That said, you should definitely operate it yourself.

Choker is made of true silver (Mithril) and sapphire, and its ability produces three kinds of demons, apparent objects.

In the first place, it's not that hard to recreate demons with magic.

The difficulty is to create a self-conscious person.

In this regard, if you can use the magic of life, you can easily use the magic of demon generation.

The demons produced are Magicraft Thunderjellyfish Subspecies, Magicraft Army Fish and Subspecies, Magicraft Sahagin Subspecies.

Each ability is:

Jellyfish is a jellyfish with power generation capabilities, a demon that produces stronger electricity when the numbers increase.

A demon in which army fish resonate and merge when they increase in number.

Sahagin is a monster with a design that mixes fish and people.

Each is less powerful, so it is primarily armed to destroy the miscellaneous fish.

Hair fastening is reserved for people with long hair.

The ability is to manipulate six walls, the 'Water Wall (Water Curtain)'.

Auxiliary functions are only automatic defenses, but when operated on their own, they can inhibit enemy movement.

In addition to these full armaments, if you have complete control of (...) one (...) machine (...), you will probably be able to cross on a par with me now.

As such, a test drive arrived at the entrance to the labyrinth, which is regarded as the rally hall of .

Some sort of headstone-like monument-like object was hidden in a small woodland tree cave in the city.

I'll touch it quickly.

"[Destiny Quest]" The Four Kings of the Murderer "has been issued."

[Destiny Quest]

The Four Kings of Murderers.

Conditions of participation

· Enter the 'Assembly Hall of '

Conditions of achievement

· Step through the 'Gathering Hall of \40

Failure condition

-No.

Achievement Reward

· Skill Points 10P

When the light fades and the vision opens, there's...

- It was night school.

After a light stroll, it was found that only schools existed in this space and that the schools were facilities with considerable site area.

The demons that come out are the ghosts who were given the names of 36 species of hungry ghosts.

A wide variety of hungry ghosts appeared, including those with knives stabbed all over their bodies, those assimilated to trees, and those wrapped in flames burning around their bodies.

The level zone is roughly 3 to 10 levels: a monster named Kakushin at the bottom, with thin hands and feet for the size of the figure without eyes and mouth, a burnt-out skin, and a monster named Needle Mouth, with thin neck and swollen belly.

Above, he is a ghost wrapped in the evil of a name called a brake, roughly 50 levels.

Four objects were found when they were slaughtered around coming from the darkness at night.

First, in the middle of a large school yard a little further from the school gate in front of the first school I was transferred to.

There was a small hexagonal plate with yellow, or sand, on it was a picture of a snake.

This is followed by a slightly larger space behind the school building.

There's a gray hexagonal plate there, and the object depicted is a beetle.

Followed by the center of the gym.

The hexagonal plate that was there was a gray plate with a fox painted on it.

Finally, the rooftop of the school building.

I discovered a gray hexagonal plate with a cat drawn on it.

It feels like I've seen it all the time, and when I touch the yellow plate, it transfers me somewhere, and it seems to be a specification that if I knock something down ahead, another plate will be released.

Quickly go to the side of the plate and put on the magic guide armor.

Magic guidance armor would be more rightly described as boarding than sensibly speaking and saying gear.

Some ornaments remain attached when boarding, but major equipment is removed and boarded in the inner state.

Once in the armor, the armor will be fully automatic after that, so wait just a few seconds in time.

"Hmm, no discomfort in motion."

After boarding, I finished confirming that I tried to hold my hands lightly and jump.

My appearance now is that my stomach, arms, and head are exposed, so at first glance my defensive range will look narrow.

However, there seems to be no particular concern about breaking the stomach as a strong junction is tensioned a few centimeters above its actual skin.

"Well... go"

I gently manipulated the cube to confirm the magic mechanism, and completed all operation checks, such as nails (claws) and whips (whips).

Is it time for a test drive to go to your battle?

When I touched the yellow plate, I was engulfed in light.