Alchemist Yuki's Strategy

Lesson 6 Resource Labyrinth II Vegetable Area

Then the vegetable area, the road leading to Stage 2.

I don't expect crystals to be ignored (through), so I'm not particularly willing to make doors, etc.

I'm afraid it's the main road, but I'm going to connect all the roads once I've created the other areas.

Once you've completed Stage 1 somewhere, you'll be able to try Stage 2 in another area through the road.

However, it lacks fun as it seems easy to get to and from, so a hall is set up between the road and the road, and a small crystal is installed to position the boss.

Well, it's a small room on stage one, so every battle is uniform and modest with three goblin nights, level 10.

The weapon is a wooden shield that is not particularly resistant to magic, as well as wooden armor. Bronze sword.

If there's a number of people, they'll be able to win at their leisure.

Okay, create stage two.

Next up are 'Flying Cabbage' and 'Flying Lettis', Levels 1-5.

Flying leafy vegetables.

The topography is the same as that of the Dainen field, a field divided into four parts.

It's just a stage where we set up four high platforms.

Even though it is tall, it is about 3 meters high.

The reason for the installation is to make it easy for bowmen and wizards to snipe the cabbages.

The cabbages also have short flight times and low altitudes.

The speed is so fast that you can't shoot it off with your coarse arms, but, well, it's in a narrow labyrinth, so let's make it a problem.

Bosses include: "Gail Cabbage," "Gail Lettis," Level 8. Two each, a total of four.

It is a leafy vegetable that runs through the sky at a rate as fast as the wind.

If it collides, it hurts moderately.

"Dancing Cabbage & Lettis" is complete.

Followed by the vegetable area, stage 3.

The terrain is no different from Stage 1, it is a field.

This is a bean monster. "Bind Beans," "Hard Beans," "Ruptured Beans," Levels 3-6.

They are all shaped like soybean pods, but each has its own distinct characteristics.

Bind beans have only one pocket per share, up to about my knee length, and contain 2-4 large beans.

Steamed or chopped and baked, the area will depend on the cook.

Hard beans have three pods a share that are about three times bigger than my fist.

The pod is very hard and contains a grain of soft beans.

Beat it with an axe and you'll be able to take out the contents.

Ruptured beans have thin, long saya pea-like pods.

The length is about one finger longer than my palm, and it is packed with tons of beans as you can see from the side.

There are 10 to 30 such pods in each stock, and when the outside enemy approaches, it seems to burst the pod.

It seems to be less nutritious than the other beans, but it is a specification that can be earned.

The boss is at Armor Beans level 10.

It's a bean tree with three giant spheres about my torso.

Defeat 3 of these and the crystal will turn blue.

"Bean Tree Fields," done.

Then Stage 4.

Beans are followed by two cereals, "Walking Potatoes," "Dancing Potatoes," levels 3-7.

The boss is "Big Walking Potatoes," Levels 9-10, x4.

I worried about potatoes or radishes of demons to install on stage one, but I dared to take the cereal in the back.

Because we really need to go deeper in the group than as staple foods.

Well, I don't know if my dungeon will flourish.

Basically, demons are so delicious that they have so much magic.

Too much magic makes it delicious but poisonous.

In this regard, the vegetables have a large body and dispersed magic, so they can eat safely.

Vegetable area, stage 5. Unstoppable end point.

Demons are 'Big Corn' Levels 1-5. "Sharp Corn" levels 3-7.

Vickorn is not a... demon.

To be precise, it is a demon specializing in reproduction.

Its nature is to say that it does not move and sucks energy out of the earth.

I mean, it's a big, tasty, growing corn.

Of course, it takes a lot of work to grow well outside the dungeon because it sucks the nutrition out of the field all at once.

Sharp corn is the same type as sharp carrots and looks like a hard corn with a pointed tip.

At the first blow, the edible part bounces and flies, poking at the hardest core at the second blow.

The boss is at 'Giant Corn' level 8, x 2. "Spearcone" level 10, x2.

Spearcorn is an interesting plant that allows you to convert core parts into weapons as they are.

Of course, the shell of the armor beans on the previous stage can also be used as a protective device.

It is harder than simple wooden weapons and protective equipment and also has a magical resistance to the extent that it is better than none.

Now the vegetable area is complete.

Next, from left to second, the timber area.