Alchemist Yuki's Strategy

Lesson 11 Resource Labyrinth VII Leveling Area

Leveling Area, Stage 1.

Gates shall be installed in this area at the entrance and exit.

The design of the gate was not very elaborate, and the two open doors were fitted with a vortex-wrapped geometry and five red crystals.

The entrance cannot be opened in the first place.

Completing Stage 1 in each area will turn the door crystal blue, and turning all crystals blue will open the entrance.

The exit can be opened at any time, so if you complete Stage 1 somewhere and follow the aisle, you can challenge Stage 1 in the leveling area without having to complete all Stage 1.

Stage one in such a leveling area.

The interior is a simple large hall.

Five Goblin Knight Level 15 are located there.

Weapons and protective equipment are made of iron and are quite strong because they also work together.

If it's the same number, it can be said that the soldiers in the city are a little heavily loaded.

Once you destroy these, only the Demon Stone will drop the item.

In addition, a wooden chest with no design appears.

Crate contents include medicines, weapons, and convenience tools.

In the case of medicines, low rarity ceramic vials carved with a magic formation of preservation.

There are types of contents, which also change the drop rate.

5-10 bottles for lower potions. There are 1-5 intermediate potions. One advanced potion.

If it's a weapon, at least it's made of bronze. Made of iron at the next point. Pretty likely it's made of demon steel.

For convenience tools, 5 x magic charms (scroll) for the lowest and lowest level magic. 1 x Magic Charm (scroll) for maximum and lower magic.

The lowest level of magic is magic that can be used in life such as light sources (lights) and sparks (fires).

Lower magic includes water arrows (water arrows) and small flare bullets (fireballs).

Preferences include the delicious meat of Escape-based demons, rare liquors, and seasonings.

A hit in these would still be a demon steel weapon or advanced potion.

There is a 1% chance that they will all drop.

I don't have any hassles, so I want you to do your best.

The boss's resurrection comes after enemy forces are gone from inside the room and gates are closed.

The boss is replenished immediately, and we can fight the boss again.

For first-time passengers only, a demonic steel weapon was set to drop from the chest.

This would make the call perfect.

... Note that once you complete this stage, Goblin Night is added to the demons that invade the crystal.

Level fixed at 10, stage and passage ahead of stage 4 where it appears.

The weapon is made of bronze, so it's kind of a pain in the ass.

Next, stage two.

There are 10 'Wild Docks' Level 8 here. 5 "Wild Dock Readers" Level 13. 1 "Greater Dock" Level 18.

Drop only demon stones. Crate is a wooden crate that has been finely crafted and slightly more luxurious.

Crate drops are the same as Stage 1, making it easier to get a little rare.

In addition, as a rare reward here alone, there will be a Greater Dock for Magicraft, a plate of Magicraft Steel that can serve Level 15.

Plates of magic guided steel shall be called monster cards.

On the cards, colors and symbols indicating attributes were written in the upper right corner, and on the upper left corner, symbols indicating whether or not a magic conductor was generated (Magicraft).

In the center, he writes a picture of the demon to be summoned, while in the lower right corner, he writes a number indicating its level.

First Clear Reward is the same Demon Steel Armor as Stage 1.

This stage also adds a wild dock to the Invasion Demon once it is cleared.

The level is as low as 5, but instead it's a little more numerous, and above all it's faster legs.

Then Stage 3.

50 Demons have 'Bat' Level 3. 10 "Big Bats" Level 8. 3 "Greater Bats" Level 15.

Low levels and high numbers.

Large bats are troublesome there because they come using sound magic using sound waves, but regular bats don't have much attack power.

Of course, they attack aggressively even if they are not aggressive, but if you wear armor, there are only a few places to breathe blood, and they don't have weird viruses because they are from the labyrinth.

In other words, normal bats are aimed at dazzling and increasing water.

The drop is made of demon stone and the chest is made of iron.

Crate drops remain the same as they were in the early days and are just a substitute for increasing the odds even further.

Here too, a Greater Bat Monster Card appears.

And completing this stage adds a Level 3 bat to the Invasive Demon.

Next, stage four.

Demons have 10 'Big Mall' Level 10. 10 "Black Mall" Level 10. 5 'Killer Mall' Level 15.

Anti-personnel, anti-majority, anti-aircraft followed by anti-ground combat.

We don't know the number of enemies in the ground, and range magic doesn't make sense if the enemies are in the ground.

They will struggle with it one by one.

Crates are made of iron with fine workmanship.

Items are the same as others. The monster card is a killer mall.

Same thing for the first offer.

After destroying, "Wild Mall" will appear as an Invasive Demon.

Finally, Stage 5.

5 Demons have 'Oak' Level 15. One "High Oak" Level 25.

It is a very powerful group equipped with iron weapons and fitted with iron full-body armor.

Drops are the same as always, but the drop rate of Demon Steel's weapons and advanced potions is 8% higher.

There are no monster cards like goblins.

And when you clear this place, Oak, level 10 will appear as an Invasive Demon.

From the Oak of Invasive Demons, it is specially designed to drop pork.

You eat cockroaches, so you'll eat oak too.... maybe.

This completes the creation of the leveling area.

Finally, let's create a stash of labyrinth nuclei (maize cores).