Alchemist Yuki's Strategy

Episode 14 Scenario

Wait a while.

Above the outer walls, soldiers and Marebito, who use bows and magic, are gathered to install baristas and stone throwers.

In front of the outer wall, Malevito and the others are holding their own weapons and watching the countdown displayed on the requisition table (quest log).

There was a temperature difference between the soldiers and Malevito.

Soldiers don't have the same atmosphere as Marebito, me (Setsuna), and Tia.

But Malevito, especially on the outer wall, is still chatting, even though he has a few minutes left to start the fight.

I wonder if the cause of the difference in tension is still life hanging or not.

There's nothing I can do about all this.

……… nothing.

It cannot be delivered to the nucleus of the soul protected by the God of the system, but it can be a surplus of it.

The area, if you will say so, is soul nucleus and continuity (...).

If you let a little touch of the magic of the death attribute where it is, you will be able to extract the fear of something that has no damage to the nucleus.

This is what the world calls murderous.

Organize your normal principles and you'll find something interesting inside.

Murder emanating from the soulless spirit becomes the magic of the death attribute and spreads to the surroundings like a sonar.

If the killer is handled well, he or she will be able to pinpoint the killer to the target.

In other words, killing is a kind of magical attack.

Skill intimidation can be described as preset to make it easier to use.

What I do is manipulate the magic of the Death Attribute and send the appropriate amount of Death Attribute Magic to players and soldiers.

That's all you need me to show up and fight directly because you don't know what the object of your fear is and you may be overfrightened or flushed out to blame.

That's not the only reason I have to go directly to the battlefield.

- There were Takus on the battlefield.

Maya is the most dangerous in this case.

If they summon the Spirit Crystal Crab (Krister Club), that will destroy the Goblin Army.

Even if I contact you now, some players will question it if the rather prominent Takus suddenly disappear.

Even if he fights with less effort, he's not as faceless as the Golem, and he's a kid who can't perform abdominal arts.

For that reason, here's a scenario I improvised.

The battle begins.

As the annihilation of goblins progresses, the inexperienced chills gradually increase.

Where the power has been reduced to about 2,500 goblins, full, me. Appearance.

I'm sorry, Krabs, but I need you to leave with one blow.

It's not just two things to say exit, it's just a bit of a blow to the northwest mountain.

To the emergence of an overwhelming threat, a battlefield where everyone stops and quiets down with fear.

Also, fear is fear but fear (magic).

Specifically, it gives so much fear that a normal judgment cannot be made, and hangs the bind magic of the dark attributes in its gaps.

Well, even if you can make a normal decision, you may not realize that you've been enchanted, and some people will voluntarily stiffen you in the first place.

Wherever it is, turn the sickle in a glue to disguise the mighty wind, and place the sickle pattern on the ground with a dong.

At that moment, a cold breeze with wind magic in it and dark particles blows all around it.

Its darkness shields the rays of the sun from the sky, so from the side, it would appear to have darkened the moment Reaper appeared.

I (Setuna) pop up and the light illuminates the player and the soldier.

At the same time, add a production that says it solves intimidation and magic.

After that, I (Setsuna) gave instructions to fight the goblins around me, and the Reapers (me) would lose.

The Reaper falls to the earth and vanishes to melt.

Boiling soldiers and players.

The sound of praise echoes in praise of me (Setsuna), in the sunshine of the unstoppable.

Perfect match pong...... it is a scenario.

Perform the final power grasp before the start of the war.

My strength first. [M]

Goblin LV1-5x4500

Top Species Goblin LV5-15x490

Goblin General LV 40x10

1 x Goblin King LV 65

Mysterious Reaper LV, about 200 x probably one.

Instead, each goblin is equipped with a poverty-stricken weapon of about 5th and 6th class.

Bronze weapons are heavy and difficult to use compared to iron. To turn it into a sword, it's a little tricky to sharpen it.

Instead, magic conduction is better than iron.

But, well, I'm not particularly crafty, and goblins can't handle magic well, so I can't take advantage of the advantages.

... Well, the weapons used by both players and soldiers are brittle objects, so overall strength would be goblin bronze swords and tons.

And the iron sword used by Generals is more pure.

In other words, the capability of melee weapons is better this way.

Next, the enemy, the power of the defense of the kingdom of Toto.

Soldier LV 10-31 x 500

Adventurer LV12-50x42

Malevito LV24-36x3000

Taku et al. LV40-42 (excluding Mamie) x 16

Apparently, there are no kingdom's strongest knights, Mr. Thoughtful Zecter, and no second Mr. Alberto.

Instead, there is a captain, level 31, who was in the fold of the goblin incident in the West Forest.

Maybe he'll have a knight jazz.

The Soldiers' Volume Zone is about Level 12-17.

There are a relatively large number of young and inexperienced in combat. I don't know what to say instead, but it's well armed.

Adventurers, likewise, have many youths and low levels, but a few have levels 20-25 or so.

Protective equipment is dominated by demonic fur and leather, and weapons are also derived from demons.

Jumping through and high level 50 is the example of Mr. Skinhead Guildmaster.

He will have an adventurous lord.

And a little with the Marebito 3000.

The protective equipment is mostly crab or dog armor.

Weapons, although partly anomalously derived from demons, are generally iron.

The volume zone is 27-29, and most of them can use magic.

There are also some pure proximity types, but most people do not seem to be able to acquire magic.

Roughly classifying players on the battlefield, Melee Warrior 2000. Production Job 100. Wizard 890. Bowman 10. be.

There is no choice but to have extremely few bowmen.

The archer is the only one who can make it.... and a lot of expenses.

Most of the melee players had swords at first, but now they seem to be switching to spears.

There are two main reasons.

The first one was because many people chose swordsmanship at the start of the game.

PV, too, had female players using swords, and I guess most of them became 'You're a sword by no means dare'.

But if you do, naturally, there's something more advantageous about a spear that can attack from outside the enemy's range of attack.

Second...... cheap.

Spears with less soaring metal parts are cheaper than swords.

We can say that the switching of weapons has brought the players to a certain level of visibility.

Conclusion.

I should be aware of the top players, the Takus, the captain and the guild master.