Alchemist Yuki's Strategy

Episode 29: Before the showdown, make the demon modification a three-pronged two aircraft.

First, the White Knight.

He is a holy knightly golem called the Golem Circlet Paladin.

The capabilities provided are mainly sacred and light attributes, with ample defensive system skills.

If he does that, he will be able to fully draw the power of this weapon.

Yes, it is Angel Armed (The Vargowepon).

The Guardian Sacred Wing is a chalker decorated with white wings, giving the equipper three to six white wings.

The wings with a very powerful sacred attribute have a bond that protects the holder, a specification that when the endurance of the bond decreases, the wings disappear in pairs and the endurance is restored.

Of course, the flying speed is quite an object, so it would perform very well whether it is to protect your people or defeat your enemies.

The Innocent Light Wheel is a ring of light with little wings. When equipped, the light wheel moves overhead.

Capability is a super powerful mana tank that protects and heals the holder with the light of purification.

This item can be an angel when equipped with the Protective Sacred Wings.

Now it is good to say that the strengthening of the White Knight is almost over.

Later, complete by engraving magic letters (runes) that increase mobility.

Second, the Red Knight.

He made something like this abruptly because he had few places to behave like a white knight.

Fire Jewel (Fire Orb) Quality A Rarity 7 Endurance A

Notes: A jewel (orb) with the power of fire.

Created with the Red Knight, the pure crystal of fire (True Crystal) is infused with the demonic stones of fire attributes defeated by volcanoes, deserts, fire attribute labyrinths, etc. using the synthetic abilities of demonic conductors (Magister Logicalists), and the missing portion is a dish made up for with spiritual crystals.

In order to preserve the pure fire attribute, we carried out the task of pulling out only the fire attribute from the demon stone and making it crystallize, so that the demon stone in hand was not enough at all.

The demon that had the most fire attributes was Lava Crab, the boss behind the volcano.

The next point is the inferior fire dragon in the labyrinth of the tower.

Next up is the boss of the labyrinth of the volcano, 'Volcanotus'.

And finally, the boss of the fire attribute labyrinth, the Blazing Eagle.

Pulling out the fire attributes from all of this didn't even get one crystal bead (Jewel).

In addition to these, the demonic stones of inferior fire dragons and lava turtles, which had been recovered for dozens.

Demonic stones of volcanoes and desert demons that are being reclaimed countless times.

Then I pulled out all the fire attributes in those materials, and also converted the magic power of the extra separate attributes into fire attributes, and finally I was able to do a little of the four crystal beads (jewels).

Later, the attribute crystals were injected little by little, and the jewels (orbs) were reached where the five crystal beads (jewels) were divided into pieces.

When I measured it lightly, I found that the force in it was the smallest number, inferior to any of the jewels (orbs) I now have at hand.

Probably next time it will be a star bead (sphere) with about 4 of these jewels (orbs).

The skills of the Magister Logicalist, who can create a jewel (orb) with almost no consumption of mental power, will be greatly helpful in the future.

Well, the attribute conversion and extraction itself is my self, and there is no reason why I can make pom pom pom because it will drain the corresponding mental power, as well as waste a lot of material.

Either way, I let the Red Knight wear this magical guide armor (Magister Armor) made from the jewel of fire (Fire Orb).

That said, I embedded the firejewel (fireorb) that set the feature in the Red Knight.

I will collect the White Knight's trial gear later due to its versatility, but I think I will keep the Red Knight's jewels (orbs) embedded in the Red Knight as they are.

The other children are going to hand out the jewels (orbs) from time to time, so let the Red Knight be their number one.

The arming of the jewels (orbs) utilized countless pieces of equipment originally held by the Red Knight intact.

The Red Knight item box contained various weapons made of the same metal as the Red Knight, the Great Spirit Class Fire Attribute Metal.

This metal is officially called Agniate Steel and is a metal with very good fire attributes and fire resistance.

But since Atlantis metal is further above it, the Red Knight becomes simply inferior compatible.

Then the Red Knight quickly created a Jewel (Orb) as he would only be able to sharpen his enemies for a minimum amount of specs in this battle.

The magic mechanism planted on the jewel (orb) is the theoretical crystal (Logic Crystal), "Abandoned Slash", obtained when completing the Trial of the Holy Beast.

This is a pretty useful theoretical crystal that can hold very powerful slashing attributes in a weapon.

A simple slashing attribute would be easy to use, but only a limited number of people would be able to use it if it became a superb slashing attribute to this point.

If we were to force it to quantify, we would need mental power with a minimum level limit of 700 or more.

It's amazing because it systematizes it.

Using such slashing attributes should also damage Atlantis.

... Well, they consume quite a bit of magic at a time, so they can't do that in a row, even if it's a gem (orb).

Weapons include the Great Sword of Fire, Double Sword, Spear, Bow, and Hammer.

I can only use a sword that can perform slashing for the convenience of a jewel (orb), but eventually I want to be able to use the mechanism of striking and protruding attributes as well.

The flesh and jewels (orbs) have the best auxiliary mechanism they can now, and the current Red Knight's combat power should be at a level of 650 specs.

It is not impossible to strengthen it further if I try, but this is the limit because of the cost and my mental capacity.