Alchemist Yuki's Strategy

Episode 105: Break Time

Completed "[Kingdom Quest]" War - BREAK TIME "

[Kingdom Quest]

"War - BREAK TIME"

Conditions of participation

· Involved in war

Conditions of achievement

· Eliminate current threats

Failure condition

-No.

Achievement Reward

Participant Rewards

· Skill Points 1P

Participant Contribution Random Reward

Contribution 92% - 100%

- Weapon "Flaggun"

· 3 x Tool "Flag of the Realm (Territory Flag)"

Participant Contribution Selection Reward

Contribution 100%

-Remolument Choice: A

- Bullfighting giant's chest

-The Great Evil King's Crate

-Shield Armor Dinosaur Crate

- Golden Crate

• 2 x Silver Crates

• 4 x Copper Crates

- 8 x Iron Crates

-Skilled Points 3P

Extra Valuation Reward

3 x Strong Defeat

-Skilled Points 3P

· 3 x Tool "Kamiko Crystal of Play (Players Generaid Chip)"

Level's up.

The preparation (...) was over with everything.

Before cleaning up (...), hand over the gear to the Liberion members and send it out.

The moving foot is a specially expanded armored car.

In order to merge into the King's Magic Armor, you need to disconnect the expanded part of the Option Part... If you have a strong enemy that needs it, I will go out, so no problem.

The crew consisted of 136 Liberian combatants, all of whom were within the Kingdom of Kranzel.

Fifty-four of them have mysterious powers called cheat skills or special powers that are genetically free and mutatingly expressed.

In the level range, there are 50 people between 30 and 60, and 60 people between 20 and 30. After that, it is about 10-20 strong.

Additionally, they are carrying applicants and high-level personnel from the Liberian rear support unit.

The number of people is 40.

Eight of them have high levels of special abilities.

The level range is eight around 30, 26 around 10, and six around 5.

With about 10-20 enhancements leveled in supplies, even low-level people have comparable abilities to skilled soldiers when viewed only on specs.

In addition to a total of 176 Liberation members, multiple additional reinforcements will be sent from Snowblack.

Currently aboard the armored car are six Petite Gem Golems.

And it's the black fog terminal that's blasting off on a motorcycle using a small SkyCore.

With this total of seven, it has an excellent force of more than 176 Liberians, but otherwise has brought a total of 100 Dolls ridden on armed lores and 500 armed lores southward from the border.

Leading these 700 people is a black fog terminal that wears black armor decorated with snow crystals.

Everyone is armed with demonic props, and only Doyle fears neither pain nor death, so much so that they outnumber ten times more humans in battle.

... Well, if the enemy has special abilities, it leaves me a little uneasy.

The total headcount is 884.

A human flock of about level 10 or 20 can afford to swallow about 100,000 people.

Let's not hesitate to defend the Principality with this force and transfer the force that is pioneering the western undeveloped realm if necessary.

So let's get down to business.

Hegemonic equivalent prototype magic "Ice and Snow Jail (Isicle Jail)".

It is frozen magic to the extent that it can be unleashed with a special wand made of "Alum Race", a type of Great Spirit metal (Arc Element Metal).

When boulders become hegemonic magic, there's absolutely no room for even the Great Spirit metal to make play.

Such a composition of "Ice and Snow Jail (Isicle Jail)" basically has an icy concept used by White Snow.

Specify the range of effects in the junction and bring the ice concept into contact with the entire area in the range with a spatial connection that applies metastatic magic.

In summary… it is pseudospace stop magic utilizing the icing concept.

The finished blue and white ice cubes will all die as they are if they do not exercise their special thawing magic during thawing.

Even if left unattended, it remains frozen until the magic fades, but the preservation of ice cubes uses an inventory.

Inventory can also serve the soul itself if the spirit is not inspired, so there will be no more convenient way to preserve it.

Eventually, I also want to analyze the inventory.

Shall I start by looking at Menagna Dezehulk as leaving it to the black fog, except for the person I should be dealing with in a special way?