Alchemist Yuki's Strategy

Episode 28: The Knights.

Knights can be formed into clan masters, sub-masters, and executives.

The Ten Commandments of the Knights and the Unknown Knights are able to give a little buff to the members of their Knights.

The type of Ten Commandments is, Wu Wei. Courage. Honesty. Integrity. Generous. Faith. Courtesy. Leadership. Clean poverty. Asylum. Ten species of.

"Wu Wei" increases the growth rate of various combat skills slightly by the degree of error, and likewise the ability of combat skills slightly by the degree of error.

It is a replaceable protective type, so if you go in and out of the regiment, you can attach or take it.

"Courage" is reinforced by mental tolerance, pain tolerance, negative resistance, etc.

It would be a rare effect to say that the resistance system increases and is also easier to rise.

"Cleanliness" is strongly enhanced and granted to the extent that two things, purification and negative resistance, are known to be so.

This allows you to almost deactivate Debuffs caused by Qi in the battle against the undead, and also gains some defensive effects when fighting negative incarnations.

"Honesty" strengthens skills such as nursing, intuition, and fraternity, making it harder to hang on to illusions, as well as making friendship easier.

Of course, the improvement of friendship presupposes that the former is good.

"Generous" increases the defensive and resistant systems without diffusion, making them more resistant to cardiac damage.

"Faith" is a martial arts skill, "Heart Sword Competition".

The effect is that the so-called fighting method, the technique that falls under it and the object that can be accommodated in the sword. As the name of faith suggests, the stronger the thought that can be included, the more power and magic consumption increases.

"Courtesy" strengthens courtesy skills, courtesy skills, etc., and looks a little better from the side.

The ability to make fools of the Knights is important for obtaining popular support.

'Leadership' strengthens strategy, command, command, collaboration, competiveness and intuition, making it slightly easier to collaborate at regimental level.

"Clean Poverty" strengthens mysterious skills such as cleansing, omnivores, and sewing.

... If you fight in an almost non-refillable state, you might show its true value.

"Asylum" specializes in defensive skills and enables the use of martial arts skills such as "Taunt" and illusionary martial arts skills such as "(Decoy)".

Also, knights with a special "name" appear at what is called the Knights level, and it seems to be a specification that limits the number of people who can join the group.

The Knights themselves can be created by using clan points, so there is no problem with restrictions being placed.

The maximum number of people at level 1 is 100. Thereafter, a 100-person frame is added for each rise, which also increases the force of protection.

To think about it, it is easier to increase your skill level… your understanding of the relevant skills is deepened and your abilities are automatically repeated. In other words, are you saying that some information group is connected to the soul as an escort, and on top of that, the skill is repeatedly activated at a level that can be ignored?

Well, whatever the quality of the effect, it's a good thing that it's easier to increase your skill level in the long run, so Knights affiliation is a good thing.

However, the interpretation is enhanced by the degree of error. It's only a difference to the extent that it doesn't matter how you hold your heart... so you can change the name of the Knights from a stubborn object to liberate the public.

If you belong to Clan and Snow, your skills will improve quickly, mercenaries will be able to mediate cheaply, high-paid jobs can be introduced, and enhanced purchases of weapons are allowed to be loans. Let's try to strengthen the clan by tricking 90,000 new entrants into feeling like...

If we could unify the guidelines for a total of 100,000 people, it would be much better for the world.

If you have concerns...... how many resources in this world can generate the lowest gods? It is.

In the Anazer Chronicle, the pulse of the doomed world was coming across this world of its own free will, so the pulse of the earth was superactivated and there were massive resources.

Without it now, in some cases it may not even reach level 800 classes if it is universally enhanced......

... No, seriously, Eve did say that the narrows of the world are filled with immense magic.

Assuming the creation of the world uses magic in the narrow space... at least I can supply magic from the narrow space in case the magic in the world diminishes.

... Well, let's think about it when we don't dare say that. I don't know what will happen if I don't try to reduce it.

He consumed tickets in the name of the Knights of Doe and founded 10 Knights.

The Knights have 100P Knights points in Level 1, which they distribute to gain Enhancing Effects.

Essentially, only skills possessed by clan masters and their subordinate skills can be enhanced and granted.

The lowest skill is 0.1% at 1P for increasing proficiency. 0.1% at 1P for strengthening. Level 1 minute at 10P for granting.

It is a specification that increases the required points if the skill level increases.

The Martial Arts Training Grounds are knights whose aim is to strengthen martial arts skills.

It has increased the proficiency rate of all martial arts skills I know, and instead, it has no special enhancement effect or special skills.

As there is a training ground in the name, this Knights is a Knights limited to the field (...).

Conditions for joining the group must be on the spot. Conditions for exit must exit the scene.

Being part of it is more efficient in the sense of self-training if it is meant to be, but daring to free up enlistment and exit can benefit more people.

Besides, by fixing it to a location, you can expect to attract customers. Besides, there is also the advantage of saying that it is not necessary to manage the entry and exit of the group at once.

We plan to install it with the Labyrinth in a city that should be rewarded for the Machine God crusade.

"Warriors Training Ground" is a training ground designed to enhance skills that require authentic effort, such as improved healing, endurance walking, disease driving, defense, dodging, intuition, etc.

There is no labyrinth on this side, and as there is a training ground, we need you to train really hard.

Since it will not lead to direct enhancement, it will be mainly outside of Malevito to use it.

"Mages Training Grounds" is a type of knighthood that attacks the labyrinth, designed to enhance your magical skills.

"The Mages' Meditation Grounds" is a place to continue meditating in silence, with the aim of acquiring and enhancing magic sensing, manipulation, increasing magic limits, etc. led by meditation skills.

I do not possess meditation skills, but they are inherently skills I acquire before acquiring skills such as magic sensing, magic manipulation, etc.

If you can meditate and feel natural magic (mana) and intrinsic magic (odd), you can finally acquire magic sensing and magic manipulation.

The Knights Training Ground is a training ground that enhances a variety of riding skills.

The "Training Grounds for Craftsmen" is a rental workshop designed to strengthen production system skills such as forging and sewing.

"Craftsmen's Research Grounds" are rental workshops that enhance various production skills and increase production success and efficiency.

These seven area-type knights will be fitted with a labyrinth to raise the Knights level once.

The best way to increase the Knights level is to defeat demons.

The other three are ordinary Knights.

The 'Black Gold (Crouch)', which plans to include the elite of the Black Armor Cavalry (Black Knights), is a knighthood specialized in defense, as the name suggests.

The elite of Doll Families (Dollhouses) will belong to the Doll, strengthening skills such as braking, precision operation, etc. to stabilize basic specs.

The last "Mixed Division (Kaios)" is a knighthood that is slated to be up to 10,000, assuming a Knights level limit of 100.

Apart from humans, soldiers of many races are scheduled to join the army, so what is reinforced is primarily the skill of enhancing versatile succession capabilities.

Well, I mean, it's the Knights for the Miscellaneous Fish Hunt of a force that won't be the main force.