Alchemist Yuki's Strategy

Episode 29: Curse

Upon repatriation of the handouts and exiting the labyrinth, the grey relief embedded in the stone tablet became slightly white and vanished to dissolve in the universe.

It is good to say that the Puppet Princess Hall was an appreciably fruitful labyrinth inside.

It's been a puppet army combat experience, and I got four jewels.

Let's check the items we've acquired again.

First, six items. "Bloodstained Winzehardt," "Tied Love Delgraire," "Raw Envy Grass Shade Ghost," "Desert Remnants," "The Wreck at the Bottom of the Lake You Want to Liberate," and "The Living Spirit of the Back Town You Seek to Save".

All of this… is a piece of equipment commonly called a curse.

The bloody Winzehardt is a bright red sword.

If you touch blood even once, it is a demonic sword that continues to kill creatures indiscriminately until the ghost of Winzehardt is satisfied.

I described it as a ghost. It's a form of resentment, and it doesn't have a Winzehardt or any kind of soul in it.

That said, it is definitely a lump of will, so it takes a stronger will than the resentment accumulated to fight it.

If you access the soul of a weapon, you can read some of its history.

Winzehardt was the royal family of a certain small country.

He is a hero who holds his own sword and fights for his people, and a holy knight with the Devil's Sword of Light. That's Winzehardt.

But the fruit, Winzehardt, had a cursely killing urge for generations, and suppressed it by waving the sword of the national treasure himself and killing his enemies.

The cause of the curse was the sword.

The first Winzehardt was a pleasure killer who was good at fixing the upper edge, killing demons and other tribes, and pioneering them to please the country.

The will of that first generation and the resentment of the countless demons and men who were slaughtered offended the sword, imparting a killing impulse and driving the Winzehardts crazy.

In the end there seemed to be so much tragedy that the country would perish, but I don't really know where it is.

The only thing I know for sure... is that this curse is not real.

To be precise, it is something like a shard of power separated from the real thing.

Followed by Delgraire of Tied Love. This is a collar with chains.

Slavery, a spell with the power of dominion, a tool that binds and enslaves subjects by the covenant of blood.

Was this curse shallow in history or did not get much information?

In light of the little information, there seemed to be a goth in the kingdom of Del Greer and the royal family... but it was a well-understood curse where pleasure, hatred and joy were intricately intertwined, such as those who felt like putting on a collar and enslaving it, and those who hate and suffer from it, and then...... want to have it worn a collar.

Reading in more detail, the king is a man of strong bondage, and the queen is the one who was forced to marry.

Then there is killing or dying, and the next and only royal princess is about to become a papa with the weight of freedom and responsibility, collaring for the shadow of her parents. Like.

If this were a curse, the world would be full of curses.

There are other causes of cursing, of course. Demonic materials used in collars, etc.

I don't know the details of this, but with the slightly stronger serpent demon material of the dark attribute, it must have been made by a famous magician, and the level as a demon prop was originally high.

For this reason the effect of this curse… seems to be that if you defy your master's orders, your whole body will be tightened up strongly. Probably the result of jealousy and restraint linked to the remnants of snake demons.

……… When the order is completed, a special count is made according to the content, with mysterious specifications that allow you to taste the tightening whenever you like.

This is a substitute for Reaper scratching his sleeping neck when he thinks cheaply about giving it to her, etc.

The ghost of the raw envious grass shade, like that of the grass beard, is an ankle-shaped curse.

This anklet takes root when worn.

It's not a joke, it's nothing, it's rooted in your legs and you can't come off.

The effect is an object that further strengthens the grasshopper, but every time it is used, the erosion progresses and eventually becomes a plant.

The comings are the resentment of countless animals who died in the woods. Plants seem to have something to do with carcasses becoming nutrients in the forest.

What's in the shape of a raven... is it my husband's hobby?

Thirsty desert will, bracelet. When worn, the bracelet eats up and the skin hardens further and does not come off.

After that, your body dries up every time you use it, and at the end of the day, it becomes a fine mummy and disappears with sand.

The root of the resentment are those who died in the desert and became hippos.

The remains of the bottom of the lake you want to liberate are a water-colored veil with about five blue strings, and when equipped, the strings wrap around your body and you can't remove them.

When I use it, it seems that the degeneration starts gradually from the part that is wrapped around it and ends up being a blue snake.

The roots of the curse are those who died in the lake.

The spirit of the backtown seeking salvation is a slightly overwhelming bracelet.

Similar to the will of the thirst and desert, when worn, it devours the body, causing the skin to harden and become impossible to remove.

If you keep using it, your flesh will gradually metallize and end up in an unspeakable statue.

The root of the curse is the resentment of those who perished miserably after being wiped out in the slums.

Of the above six curses, the latter four are deeply related to the curse golem generated before the Shapeshifting God became God.

More importantly, it was originally golemized by scratching resentment to such an extent that it disappeared at the end of time.

What you're doing is the same as an evil god, but it makes sense in that it's easy to make powerful pawns.

Whatever, you just have to be consecrated later.

Yes, the archetypal jealousy, anger, and sadness of resentment are not, in themselves, generally evil.