Dream Life

Episode 48: Death Struggle

Tria history October 22, 2018, around 7: 00 am.

The second night dawned.

I would have felt refreshed if I hadn't put all the sights on the ground into view in the autumnal sunny skies that still fall out today.

Since last night's invasion of the double shadow demon Doppelgenger, enemy attacks have intensified.

Corpse-eating ghosts Ghoul and skeleton Skeleton have begun to mount not only on the east defensive wall, but also on the south main entrance and north defensive wall, with about 300 vigilantes and thirty-eight Dwarf blacksmiths hitting the defense.

The most intense battle is the eastern barrier.

The commander is my grandfather, Govan. Under its command, me and Enos Vassel, Mel, and Beltram and the other Dwarves were entering, preventing the undead from breaking in.

The command of the south main gate is my father, Masaias, with Byron Seedorf and Guy Jakes, Will Keegan, Beatrice, and Liddy under his command. The moat is also buried here by the undead, trying to destroy the main entrance.

My brother Rodrick was in command of the north fence. Walt Vassel, Nicholas Garland, Dan and Sharon are helping their brothers to prevent enemy incursions.

The mansion leaves Hector Marron and other archer units, but the troops that were protecting the school are also turning to the defense of the wall.

We had already fought for more than five hours and the soldiers on the Lockhart side were all exhausted.

I kept waving my sword under the east fence, too. The slopes of the undead, which were initially only about ten meters wide, also spread more than double, with more than ten demons breaking into the walls at a time. Furthermore, the wreckage of the undead had begun to accumulate inside the fence and had begun to build downhills.

Next to me, Beltram and other Dwarf blacksmiths are waving a large battle hammer, Warhammer, shattering the skeletons.

"You have too many clutterfish and no tension, you have too many! Are you a little better than that!

Wearing metal armor that looks sturdy and wearing a viking-like, horned helmet, Beltram complains of stupidity while swinging through a hammer.

"You won't have a choice. Because these are the only ones out there," I say back, slashing down the ghoul in front of me, too.

Behind me, many vigilantes entered, so exhausted that there was no longer a sense of time in the constant herd of undead.

But the tough physical dwarves have been waving their hammers for hours, except when moisturizing their throats. Thanks to this, we are able to take a short break and prevent the collapse of this front.

By the way, a drink to moisten your throat is not water.

Behind them, in the shade of a large coniferous tree, is a barrel of eight-year-old Scotch, so that they can drink freely at rest. Of course, I forbid anything but Dwarves, but I don't have to forbid anything in particular because no one but them wants to drink straight scotch with a tired body in the heel.

"But how long will it last! It's time for you to get hungry!" I agree with Beltram's voice that his wife, Meena, also says, "You really are."

She also lightly wields a large hammer about her height, which is just as active as she thinks Dwarf is.

Kurt and Doris, who are also from two other new couples and wellburns who have come to the village by Volker and others, are also shaking their hammers amicably and are not so sad that they wonder if it is some kind of event if they can't hear Skeleton's bones smashing or Ghoul's head crushing.

There were those who were more tense than their beltrams. Those are the young dwarves of distiller makers gathered from around the world, including Ars and Periclitle.

Besides its mission to protect the village of Rasmore, the sanctuary of distilled liquor, the reason for this would be that the eight-year-old scotch behind it is all-you-can-drink.

It's not like the twenties haven't let the young artisans in the center drink the Zach collection, but they've only let them drink to the extent that they see the flavor, and this is the first opportunity they've had to drink so freely. It's Beltram's policy to only let him drink to the point of taste, and if he wants to, he says raise his arm.

They are still immature with their blacksmith arms, but they show sufficient power in battle. This is because their opponents are monotonous gools and skeletons of movement, waving their hammers harder than the Beltrams with overwhelming destructiveness and stamina.

The face is unworthy of this situation, and he can't help but be happy to whale delicious liquor.

There are limits to them, too.

Fatigue is mainly due to the fact that moisture - referred to here as "moisture” is “moisture” for the Dwarves, and naturally “alcohol" is insufficient. I take turns with the vigilante who can rest and move, and back off.

A quick snack is available near the barrel, pouring it in with a scotch. So much so that I seem more intoxicated watching, but when I drink up a jock, that's all I can get back on the front line. Health is a mystery in the other world. The Dwarf race only seems to be moving with "alcohol."

I'm not a dwarf, so I was taking a break from standing in a tree. Attack magic is what I don't use, but my magic is down to nearly half as much because I use healing magic every time a seriously injured person comes out. I care about the fight, but meditate my eyes while drinking the carbonated water removed from the storage magic (inventory). Of course, there's no alcohol in this carbonated water.

(If anything else gets the same as here, we lose. The main entrance still seems to have plenty of room, and they have control of the north, but it's only a matter of time before it's crushed by the quantity. No reinforcements are forthcoming for the time being. The level of magic that can be managed is far past...... is Liddy okay? Beatrice, Sharon said, Dan is…)

Thoughts become pessimistic 'negatives' because of fatigue.

After a break of about twenty minutes, he takes Mel and the vigilante, who were on the same break, to the fence to replace his grandfather.

On the fence, on the right, my grandfather, on the left, Enos, along with about five vigilantes each, are pushing their enemies inward.

My grandfather's movements were so remarkable that I didn't think they were sixty years ago.

Follow young vigilantes on narrow walls, while defeating ghouls and skeletons just flashing their swords. There were already dozens of demonic carcasses scattered over the fence, which slowed the demons' feet.

"Dear uncle, I'll take your place! Saying," My grandfather said, "It's a good time!" and give orders to his men.

"Take turns with Zach and the others. Once you push the enemy in, back off. All right, now!

Push the ghouls in, and they'll be right down. Step forward, taking care not to bump into each other. Exactly. My grandfather's breath is rough, and he breathes on his shoulders.

"The main entrance and north don't seem to be a problem so far. We are also able to manage here thanks to the presence of the Beltrams......" he reports the situation as he waves his sword. My grandfather was groaning "so far" as he moistened his throat with the water bottle I brought him.

"Can I leave you here for a while," my grandfather asked, "No problem!" Answer and raise your sword gently. Probably going to see what's going on at the main entrance and north.

I have been fighting heartless for a while but notice that the composition of my enemies has changed slightly. At the beginning of the war, the ratio of ghouls to skeletons was about one to four, but I felt like I was getting more skeletons when I came here.

The undead is hissing as far as looking outside the walls, but overwhelmingly the number of skeletons makes Ghoul to the point of being neglected.

(This is a good sign...)

Fighting power is different in Ghoul and Skeleton. Ghoul is a demon equivalent of level six, and if you fight one-on-one, the appropriate level expected to be safe is about thirty. On the other hand, Skeleton can fight one-on-one for recruits equal to or below level eight and below level fifteen. The fact that the number of more dangerous ghouls has been decreasing, even if the number remains unchanged, is clearly falling in pure force.

"The number of enemy ghouls is decreasing! If it's just a skeleton of miscellaneous fish, we can handle it!

Shout in the brightest possible voice to raise the morale of your allies. I'm across the street from that voice, and Mel says, "It's true!" He responded. She also bodes well for this situation and seems to be looking to let many allies know.

But that hope also crushed in about thirty minutes.

Although the enemy's main force replaced Skeleton, he began to see the superior species of Skeleton.

The upper species was a large skeleton of the august class.

A long arm is swung down from a height exceeding three meters.

The youngster in his late teens beside me gets scared of the look and then leaves.

"Don't be frightened! Big enough to be a skeleton! If you calm down and figure out your movements, you're not the one you can take down! I don't believe in my own words, though I scream.

Exactly. The movement is monotonous compared to third-degree equivalent augs and trolls, but still the arms that are roared up and swung down are a sufficient threat. Also, the thick femur does not have a half-breed slash, but bounces back the sword.

As I followed the vigilante, I said, "Big guy's going that way!," he warned the Beltrams, adding to the vigilantes, "Hit them both! Move around!" and give instructions.

Of those, Mel was the one who was vomiting the most popular.

Magic is what hasn't got me wrapped up, but I shake the sword of the famous artist Ulrich Drexler with temper and cut off the legs of the orga-class skeleton with ease. Skeleton, who lost his leg, fell off balance and rolled down the hill as he involved his mates.

Still, Mel and I were the only ones on this fence who could cross decently with giant skeletons.

"Leave the big guys to the Beltrams! We're gonna make sure we don't let the mutton through any more!

Swords and spears are not suitable for smashing the bones of an orgasmic skeleton. It was decided that a large hammer such as that held by the Beltrams would be more effective.

"Enos! Send word to your uncle!," he ordered, adding, "Follow the Beltrams! Me and Mel will take care of it on the fence!" I add.

Enos shouted, "Roger!," he said, immediately running the decree. And I said to my own crew, "Keep your side of Mr. Beltram! Don't make me spin around!" and give instructions.

The Beltrams are not born warriors. Of course, they also have combat training, but they are still very dangerous if they get mixed up.

Confront the giant skeleton that came in front of you, making sure you seem like you can handle it on the side. Skeleton's characteristic crisp movement yet the fist of the bone that comes down is fast enough to make a wind-cut noise.

When avoided with a single piece of paper, it strikes out with the same momentum as smashing through the top surface of the protective wall. The stone walls are crushed. Fragments are scattered, but no anomalies have been found in Skeleton's bones.

It's powerful enough to make this blow uncombatant in one shot. No, if you eat it in your head, you're likely to die instantly. For that reason, the vigilantes moved slowly and were unable to successfully lure them inside the fence.

"Wow! Shortly after the voice," Ghah! "With the groaning, one young man takes a giant fist blow and is blown away greatly.

Still, I couldn't go help him. Because there were five giant skeletons on top of the fence, and about ten normal skeletons were twisted, and I was also in a dead fight with the one in front of me.

If you watch the movement calmly, a massive blow can easily be avoided. In fact, Mel skillfully stood around and had already buried two giant skeletons.

A giant skeleton waves his arm at the horizontal giraffe. Avoid scratching and you'll go straight into nostalgia and say, "Ha!" Slash the knee joint with the mood of tearing.

The sound of Bakin and the sound of breaking the stone, the hand holding the sword is paralyzed, but Skeleton's knee crushes and slowly falls. He shook his arms even more as he fell and scratched his feet trying to do me damage.

When I crouch my right arm, which I managed to shake down, a normal skeleton protrudes a rusty sword from its side.

Avoid it with a single haircut, slash Skeleton's arm off with each sword, and kick in where it's even out of balance. Skeletons blow outside the fence, but one enemy after another emerges from behind them.

(Tastes bad. I can handle it without the big bumps, but I have over thirty just to see them. I can't even use magic in this situation...)

I even wave my sword in desperate situations. Three vigilantes had already left the front on the fence about enough after the Auguclas showed up on the battlefield.

Reduces the number of allies and increases pressure from enemies.

I can't afford to follow my allies, I just have to fight the enemy in front of me. There's not even time to get a rough breath done, and the unstoppable sweat that flows blurs your vision.

Even Mel is starting to breathe on his shoulders, and if either Mel or I fall, this front will collapse.

As despair spread, I heard Nicholas "I'm sorry to keep you waiting" from behind.

"We'll take care of this place," he said in his usual sober voice, "Byron! We're gonna push it in at the same time! scream." Apparently, Byron was also put on this front.

"Once we push it in, we're going down! And don't forget to collect the injured! There are enemies down there too, so don't be alarmed!

That's what I order, but no one else will hear Mel respond with a rough breath, "Copy that." Because of my fatigue, I don't even seem to be able to afford to speak up.

Still waving his sword, he said, "Now!" Once pushed in with my signal, he retreats.

In the end, three of the ten swordsmiths in my squad were badly injured.

A young man in his late teens who keeps spitting blood on his lungs because of broken ribs, an unconscious thirty or so year old man who devours an orgasmic blow to the head, and a forty year old veteran who has his flank mutilated with a sword and his bowels sticking out. As we pull them together and down to the safe zone, we hang the healing magic.

After finishing first aid in about five minutes, I finally turn my attention back to the fight in front of me.

There the little dwarves were in a death fight with the orgasmic skeletons. It just makes me feel a little easier to look at that.

They masterfully manipulate hammers and easily bury large skeletons. And sometimes I had a jock up and a grin.

That figure didn't change anything in this extraordinary way, and it gave me courage.