Entering a Company From Another World!?
338 Can be determined in detail by determining policy
The meeting slipped out as expected, but not very well.
Anyway, this division of this company.
It's only been a year since the dungeon tester itself was founded.
Therefore, there is know-how, but it is difficult to say that it is sufficient, and there is not much accumulation of know-how as a basis.
Even if you say that you should suddenly specialize in such a situation or decide whether to make it all-mighty in the future, it is difficult to decide the content of the two choices by exaggeration.
It is also convincing that everyone chooses to wait and see.
"Explain the benefits of specialization first."
There is no one to suggest it from the beginning.
We still don't have a standard of judgment.
First of all, we will thoroughly receive explanations in the form of a state of sight.
"Specialization means specializing in tackling a single dungeon as you say. This reduces the response power required."
One of the greatest benefits of this specialization is that it allows you to focus on one thing.
If you specialize in the Dungeon of the Oni King, you can learn how to deal with the Oni clan and become a specialist in anti-demons.
The dungeons of the other five generals remain for reference and become specialists against demons.
"Easier and easier to think about than equip, train to improve, handle consumables, build know-how, and rotate"
By doing so, it becomes easier to understand the direction of education or development of abilities, it is easier to compensate for the parts that are not enough for you, and the results can be presented in a shorter time than aiming for universality.
"In addition, it fits the purpose of this company. Wherever possible, it is required, but experts are always available when attacking dungeons. Rather than being wrong to attack along the same lines, it is the right path."
The specialist is often the basis of past dungeon strategies.
If you want to defeat a dragon, you need a dragon killer hero.
If the immortals are to be defeated, there is a priest who can manipulate the holy light.
If you want to defeat the Demon King, it's like a hero.
On the contrary, no one sends priests to defeat dragons.
No one sends a warrior who can't use his sacred powers to defeat the immortals.
No one sends the same royal family to defeat the Demon King.
The counterstress is pointy, but still specialization is a countermeasure that can be adapted to modern times.
When I heard the explanation, there were newcomers who nodded convinced me that it was okay to specialize in that, but naturally, there were disadvantages to specialization.
"Conversely, the disadvantage is that the ability to respond specifically to the dungeon makes it impossible to support others in an emergency."
And what keeps up with the specialty is its low responsiveness.
Can you tell a craftsman working in the construction industry to behave like a full course of French cuisine to guests?
Can you raise a horse by telling a nursery teacher to suddenly become a racehorse trainer?
How many athletes can you tell to suddenly go for a long swim?
Even if it means making, the process will be different if the subject changes.
Even if the subject is kept and raised, the method is different if the subject is different.
Even if you are the same athlete, you use different muscles depending on the environment.
I've been a dungeon tester for the past year, but just changing the dungeon significantly changes the way I handle it.
We don't just have to fight.
If you want to challenge the Oni King dungeon, you must resist the number of demons.
If we are to challenge the Immortal King's Dungeon, we must resist all curses and illnesses.
If you want to challenge the Tree King's dungeon, you must resist a strategy that uses nature.
If you are going to challenge the King of Engineers dungeon, you must resist the battle that gave up your life because it is a lifeless machine.
If we are to challenge the giant king's dungeon, we must resist the fortifications built in the magnificent mountains.
If we are to challenge the Dragon King's Dungeon, we must resist the vitality said to reign at the top of everything.
It can be a problem if a specialized team can't move and another team has to respond.
In the current situation, where the number of people is not so high, there is a side that seems tough to specialize in just in case.
"Well, what's the problem with that?
One of the newcomers raised his hand after explaining so much and said that he did not know why the defect mentioned earlier was a defect.
Sure, I might have gotten a little rough on how to say it.
"The reality is that emergency situations are not just about responding to orders from top management. For example, assign everyone belonging to this section to all dungeons. Let's say there was a difference in grades."
Concrete examples of drawbacks are more of an assumed problem.
It's also a story that can never be said to be impossible.
"The Tree King dungeon is well attacked, but the Immortal King dungeon is not well attacked. In that case, the team that can afford to work should go to support, but we're the only team that can go to support."
It is humans who do the dungeon test.
I can't help making a difference.
"But let's say there was a problem not only with the Immortal King dungeon, but also with the Oni King dungeon. Our team is busy dealing with the Immortal King. We must solve the problem of the Onion Dungeon. However, there may be cases where the remaining three teams specialize in each dungeon and are not decisive if they are able to assist in solving the problems of that dungeon."
The situation of being unable to help is worse than I thought.
Being helpless and stepping on the spot is a breeding ground for a vicious circle.
"Over time, one team may solve the Immortal King's problem and embark on solving the Oni King's problem, but in the meantime, the work of the first team will be stopped, and in addition, the work of the two teams with the problem will be delayed. If the other squad can handle it, this time will be halved."
If the policy is not to care about time, it can be a distraction, but unfortunately this company is a competitive society.
You had better scrape it for nothing.
"In addition, we have areas of expertise and areas of disadvantage. Do you think this dungeon is good and that dungeon is bad?"
And this is a disadvantage that can be said not only for specialization, but also for rotation.
However, it can be said that the professional is more harmful.
Didn't the newcomer just raise his hand think the story would spread so far? Shut up and listen to me.
"The analogy is that everybody here doesn't like horror movies. Even a little kid can't challenge the Immortal King's dungeon when it comes to scary dimensions."
Specializing means deciding roles, and you have to show results in a determined role.
"Based on that, someone will assume the Dungeon of the Immortal King, but the results won't grow there. But replacing them with other teams takes time and effort to educate them from scratch."
If you are not comfortable with rotation, you have minimal training so you can handle up to a certain line, but if you are a professional, you need to learn from scratch.
It is a matter of whether or not the time is good.
………
Newcomers who heard about the disadvantages of overturning the first benefits seem to be very worried.
Some newcomers are consulting with their neighbors thinking it would be better to rotate.
"When rotated, the advantage is simply to be versatile."
I'm sorry to trouble the newcomers, but I can't stop explaining here.
"It means not only responding to dungeons, but also improving physical and mental aspects such as status and thinking."
Rotation means gaining a wide variety of experiences.
By not specializing in one dungeon, but challenging others, you can experience all kinds of situations and be more diverse than your specialty.
"There is no doubt that the breadth of experience will grow."
That's the biggest benefit of rotation.
"Speaking of drawbacks, the opposite of what I just did. Necessary knowledge is six times greater than expertise, and the ability to respond is also required. It would be costly to raise the status policy and equipment and consumables."
In contrast, the disadvantage of rotating is that the amount of work increases overwhelmingly.
That's true in combat, but also in paperwork.
Seek improvement measures for all six types of dungeons and submit a report.
We must keep it on time.
"In addition, it will be competitive with other divisions, but it will also be competitive within the division, and the result will be comparable."
Rotation means we all do the same thing.
In other words, an evaluation of the results is generated and a ranking is created.
To put it plainly, it's like sales results.
Even with the same work of selling in, there is no difference in the evaluation.
Some people prefer a competitive environment, but some people don't like it very much when they are close to home.
Many people have the feeling that they don't want to compete with people who aren't very close, although they can compete with people who aren't close.
I wish I could work at my own pace, but if I don't want to be compared, I should avoid it.
What is the approximate disadvantage of rotation?
Overall, rotation is a lot of trouble.
It is less troublesome than it is, but I specialize in dealing with it when something happens.
Ultimately, the all-purpose rotation takes you to all the areas you can handle, but the process is different.
The difference is whether to raise it comprehensively or in order.
It is a question of how to proceed with the longer process that lies ahead.
………
If you know that, or if the newcomers are silent, you start talking in private with the people next to you.
Some of them are sending their gaze to a group of people other than me.
Perhaps, but it is the soul of senpai who was experiencing it earlier.
The decision itself is not wrong, but I would like you to avoid it if possible.
I'm sure that's what he said.
The idea of not wanting to fail is a natural idea.
So Kaido and the others said not to respond to the gaze.
We came on a rotation.
I challenge a single dungeon and have some track record.
That's why I don't want to leave the irresponsible phrase "we can do it, so you can do it."
I want you to make a good choice here.
"Well, I'm almost done explaining. I feel good about the time. Let's take a long break before we go on."
That's why we put it here for a while.
I want you to think about it slowly by taking time.
New ideas may also emerge at that time.
Those who leave the conference room in my words, split up with those who remain to discuss on the spot, and the conference room is somewhat idle.
"Well, shall we discuss it?
"That said, it's like it's been decided, right?
I will get off the stage and talk to the Kaido people about the future policy.
Our party policy on this agenda is as firm as ever.
Whether we choose specialization or rotation, to be clear, our behavior is not very different.
So we can talk freely.
"I don't think so, Kaido Senpai is right."
"You want another idea, don't you?
"Hmm, it might be fine as it is, sir?
"Yes, but you should fix where you can."
I'm sorry for the newcomers who listen, but nobody makes any clear here.
The newcomers who want to be helpful are all concentrating on our conversation, but how about consuming valuable time off for that?
"Well, I wonder if anyone will notice."
When I crushed those words, the halls all leaned forward.
One word today.
It's often said that the first step is the most important one.