Game development giant

Chapter 122: EIN's Response

In a conference room of EIN headquarters, all the board members are gathered here, and even those who can't come back outside have participated in this meeting through the Internet.

In front of the projector screen, Evan, the head of C-Unity, is introducing the competitors this time to the directors. He knows that the directors don’t understand the game engine, so he only uses a very intuitive data comparison to show the competitors and The difference in their own engines.

After Evan finished his explanation, he went down. Johnson walked to the curtain and said: "This is the general situation. Directors, how do you think EIN should deal with this crisis?"

An old man with age spots on his face asked: "Mr. Johnson, are the data true and reliable?"

Johnson lowered his head slightly: "Mr. Carter, unfortunately, this data is true and reliable, and it is slightly stronger than our C-Unity engine in some unquantifiable links."

Carter is one of the founders of EIN, and the individual shareholder holds the most shares. He narrowed his eyes and continued to ask: "That is to say, our C-Unity engine can't compete with that of Huaxia?"

Johnson said: "In terms of performance, the two engines are basically the same, but the Huaxia game engine is better than us in terms of ease of learning and use, and it can also increase programmers' efficiency by at least 30%, so..."

Another director, Jenny, said at this time: "No, at least in the short term, our C-Unity engine will still have an advantage. It takes time for game manufacturers to replace the engine, and we also have the largest material library, even if it is This engine of China has an advantage in efficiency, and we may not be defeated."

Jenny looks in her 40s. She is the boss of an American mobile game company and the only one among these directors who understands game engines.

Director Weir nodded in agreement: "Ms. Jenny is right. Even if the other party has an advantage in efficiency, it is impossible to defeat us immediately. Besides, the other party has not yet developed an English version. This short time is enough for us. A good solution has been discussed."

Johnson said: "What I can think of for the time being is to cancel the price increase announced some time ago, and then most of the material library resources are free, which should be able to retain a lot of users."

Jenny thought for a while and said: "Price reduction and free resources are necessary. In addition to this, I think there is a need for an event. If you start to recharge and renew now, you can get 150% of the authorization time."

Carter said at this time: "Why don't we consider buying that engine?"

Everyone’s eyes lit up immediately, yes, even if our engine can’t do you, but our EIN doesn’t cost you money, if you can’t do it, you just bought you!

EIN has been cultivating game engines for so many years, and has also made a huge amount of money. It is not a problem to acquire a new game engine company.

Director Weir slapped the table: "Mr. Carter is right, we bought this game engine directly!"

Johnson said with a wry smile: "Ladies and gentlemen, the acquisition method may not work."

Carter looked at Johnson and asked, "I haven't tried it yet. How do you know it won't work?"

Jenny said at this time: "Mr. Johnson made a lot of sense, because this fantasy game engine is a product of a Chinese company called Shinhwa Network, and this company is not short of money. The founder does not seem to be selling anything. Therefore, it is really difficult to acquire."

Johnson added: "Mythology Network has never planned to go public for financing. It is said that the cash flow on the book is almost US$500 million. The entire company is valued at more than 5 billion US dollars, and the founder holds more than 99% of the shares of Mythology. "

"Send someone to get in touch with the acquisition. If you want to buy the engine's copyright directly, you can consider buying shares if it doesn't work. If they don't sell, then we can come back to prepare for war."

Although Carter is old, his thinking is very clear. He continued: "But I think the hope is very small. If I were the boss of this company, I would not easily sell my company, not to mention this boss is The soul and core of the entire company."

Jenny frowned and said: "As the boss of a game company, I actually prefer the game engine of China. A 30% increase in efficiency means that a lot of research and development funds can be saved, and games can be released earlier, not to mention. The authorization fee is lower than the EIN."

Johnson said solemnly: "Ms. Jenny, here you are the director of EIN. Please take the company's interests first."

Jenny shrugged: "Of course, I am only a director of EIN."

Director Weir suddenly asked: "Ms. Jenny, how many game companies do you think will replace our C-Unity engine after this engine of China enters the United States?"

Jenny thought for a while, and said uncertainly: "It should be at least 60% or more. As time goes by, the effect of efficiency improvement becomes more and more obvious. More and more companies will replace game engines, step by step. Squeeze our market share."

Director Weir continued to ask: "Then how long will this engine of Huaxia enter the United States?"

Jenny groaned: "At least two more years."

Director Weir said: "Then these two years are enough time for us to convince the vampires of the Ministry of Commerce!"

Johnson's eyes widened. "Mr. Will you mean?"

Director Weir solemnly said: "We only have to do this. First, convince the vampires of the Ministry of Commerce, and then wait for the engine to be launched in the United States..."

Jenny's eyes widened: "You have abandoned all regions except the United States!"

There is an MMP in her heart to say, you really want to ban this engine, isn't my company going to watch game companies in other countries use it?

Jenny looked around for a while, lowered her head and said nothing, and began to slowly calculate in her heart.

Carter said at this time: "Mr. Will's proposal can be used as a last resort."

...

On Monday, Fantasy Game Engine officially launched the paid version, which unlocked all the content and uploaded a few art resources.

Xu Lezhu of Shinhwa Network announced at the press conference that the Shinhwa account system has been added to the fantasy game engine, and everyone is welcome to upload their own related resources in the engine's material library, and the sales proceeds can get 70%.

As soon as the news came out, even many game manufacturers began to move around, especially those independent studios with little money. They only need to upload the materials they do not need to the material library of the fantasy game engine, and then You can wait for the money quietly.

The resources in the material library of the fantasy game engine are increasing rapidly. Although it is only a rudimentary form, it will only be a matter of time before it becomes a material library with so many EIN scales.