Garudeina Oukoku Koukoku Ki

Understanding the status quo, and ideas

Georg is now in the city of Uriabinsk, close to the imperial capital Las Vietes, a land that has entered the Wilhelm Empire deeply. It is now the third day of our stay, roughly a week after we came to the Empire.

I could have addressed it quite a bit... but it's going to be more than I thought.

As always, many people know the gold ornaments, the jewels, and the species of Georg and change their attitudes openly, making them invisible, but if you meditate on your eyes there, this country can gather very efficiently the number of subhumans together.

They say this country doesn't produce much gold, and instead it's rich in iron and silver. Distilled liquor is also widely manufactured, often in the process or as a result, alcohol fuelled lamps, etc.

They were originally a major producer of distilled liquor, such as Teito Las Viets. In the wake of the discovery of the iron ore ore range in the nearby mountains later, it seems that the blacksmiths gathered there this time, and the liquor store, the cook, who makes it a guest, gradually became huge with the flow that the accommodation was for the blacksmith's products. (Source happens to be a drunk in a stopped liquor store)

I want to produce alcohol sooner or later... but I don't know anything about brewing alcohol.

Agriculture, architecture, etc. can be somewhat knowledgeable even if they live normally in Japan, but liquor breweries are not. As long as it's a matter of principle, I don't know the equipment, technology, time, personnel, or anything.

Why don't we gather some liquor materials... and there's nothing we can do about it overnight?

Walking around the city thinking about that, I heard words that bothered me.

"Hey, Dmitry guy, he's marching to Gardina."

"Oh, I heard that. I heard that. You're pulling soldiers from all over."

"Oh, if you were bad, you'd be at war with Dinanto."

"The southerners, come on..."

That conversation isn't supposed to be about teeth either. War between humans, because they are not willing to be involved in such a thing. But not if the battlefield is called Gardina.

This... we have to make sure... >

Georg flew alone, out of the city, from an unpopular place.

Aim for Imperial Capital, ask for information.

I don't want to interact more deeply with humans than I do now if I could, but I can't seem to say that all this time either.

Are you almost certain of your troop contribution to the Gardina side?

That night, in a suitably decided inn, Georg took a deep sigh.

Since then, Georg, who had arrived in Las Vieires, had walked around the city, sometimes passing near guard stalls and castles, but everywhere was borne out by the rumors, and the soldiers were rushing around to carry their luggage and procure carriages.

If you catch one of the guards and listen to me.

"I hear a dinant sent soldiers to Gardina. His Majesty gave him his life so that he could not turn back."

That is.

Not only the empire, but even the kingdom... but the boulders can't operate on two sides with their current power.

Alternatively, if Georg deals with the Kingsguard and Guard on the south and Georg on the north, then the response will be delayed in case something happens to the south. I don't even want to imagine how long it would take to recover it, if it were to be devastating.

Even if not, the Guard is much more refined and must be at the core of expanding its power from now on. I don't want to imitate losing this right now.

That said, I'm pretty sure I'd like to get some experience in action too... if I smash both sides here, I'll either definitely have a big army next time, or I won't be able to get any hands on it >

In the former, the battle without Georg becomes tough, and in the latter, when one day there is a battle with humans, it becomes a matter of all being combat inexperienced. If you can avoid both, it's something you want to avoid.

Here, there are five options that Georg thought of.

· Develop a two-sided operation with existing combat forces, aware of the risks.

-A anomalous two-sided operation in which Georg leaves either the North or the South to the Guard and the Kingsguard Hunting Soldier.

-Georg beats both sides.

-Georg foes one side before Gardina approaches, annihilates, and concentrates all his efforts on the remaining one.

And although this is a bitter measure not to leave any remorse behind later.

-Georg negotiates directly with either the North or the South to make peace.

< Best of all, it's not difficult... >

Either way, on one side, if Georg beats it up, he'll be able to crush it by the time it's done without skin. Or you can negotiate by force to withdraw by intimidation. But it is clear that if they do it either way, it will certainly not be a good impression.

I don't want to imitate Georg and selling fights to every human state on the continent. Because I've never been over it to be able to be friendly.

But if we build a bond here with the Empire, the largest nation on the continent, and the discord persists, we know roughly what other nations will do.

A country as uncomfortable as an empire would certainly try to use it, and a friendly country would take a hostile attitude as well. That may not be a great threat if it comes to Georg's survival, but there is no guarantee thereafter.

It would also be possible to use too long a life expectancy to make improvements, but humans have too short a life expectancy. At a moment when that unfriendly attitude has changed from temporary emotion to history, this is no longer within our grasp.

This is also an assumption similar to the certainty that comes from modern knowledge. It is a well known story that man is a creature that values history even if it contains no truth.

The status quo in which the beasts are so abused is a testament to this.

Now, what's the matter... >

Sitting by the window, Georg kept the moonlight wrapped around his silver hair, while keeping himself in the darkness and continuing the prototype.