Golden Experience

Episode 4: Cultural Communication

- I see, I wonder why there are human species in the demonic realm, bandits of miscellaneous fish monsters in the early area.

Knocking down one bandit at a time that counted in the aisle, and finally knocking two people together in the hall, Rae kicked off two bandits who had been sleeping in the aisle into the hall.

I'm sure you didn't kill him, but nothing seems to have woken him up from the impact of the fall.

Come to think of it, if you started in demonic avatar in demonic realm, you can't easily earn experience around it if there are all kinds of monsters around you and the conversation goes through.

But if you place bandits of the human species by the Spawn candidate location, you can casually gain experience that the player would be a demonic avatar or a human avatar. It's a well thought out way.

Rae was mindful of the attention paid to the tutorial's support AI, so she stopped taking her life just in case.

You can always kill them, but NPC doesn't lispawn.

Even if I didn't kill it, I had tons of experience available at the time of successful powerlessness.

Fighting isn't actually the only means to gain experience in this game.

Experience is also available in production activities, as well as in actions that neither produce nor fight like going into stealing somewhere and escaping so no one can find you.

The experience gained depends on the difficulty of the action and your current strength.

If a player who has not shaken any experience at all carries out production activities, he or she can shake his or her experience on skills and parameters to gain much more experience than a grown player would.

Of course, if you succeed, you get some experience even if you fail, but that's about as efficient as taking production skills and increasing your success rate.

Instead of using the initial 100 points in character creation at all, Rare, who started the game with an increase to 110 points on the contrary, is less than amateur in all areas as a system judgment.

Experience doesn't make any sense just to have it, but to shake it to parameters and skills makes it worth it for the first time.

It was this playing of Rare that took it backwards.

Rae had originally completed her protective arts due to the circumstances of her parents' family business. This is an historic genre that has been more drilled in the clan than in ancient times for the children of the Good House. Sometimes it is only the children of good households who learn, and those who have no physique, muscle strength or dexterity are the protective technique of the philosophy of defeating the opponent intact with "reason", also known by Aikido, ancient martial arts, etc.

Because that's the concept, it's not recommended to do normal workouts that make your muscles stick to more than you need. Because as a child of a good family, you must be first and foremost feminine and beautiful.

Naturally, only the ideal mouth has long been scorned as a genre by martial arts enthusiasts.

But the situation is changed by the leap in VR technology.

Anyway, I was able to train as much as I could without building my body.

The essence of "reason" about how to defeat an opponent without using your powers.

Complete this training in the brain alone, and in reality only interact with images in the brain with your own flesh.

Rare who has been made to do this on VR as long as he has free time after he has been tempted.

The low talent of my avatar was rather where I wanted it to be.

Originally, the game balance is adjusted on the assumption that the player's experience of possession during the initial spawn has been exhausted. I knew at the time of the closed test that it would be.

It was therefore expected that the specifications for closed-test and EXP acquisition would be the same, so it was started with this kind of build.

Experience value correction due to this difference in difficulty is large, so much so that there is a difference of up to 10 times between the case of the same grade and the case of the same grade and the case of the same grade.

In battle, if you keep fighting your superior enemies and your inferior enemies, you will make up to less than 100 times the difference in experience efficiency.

Most of all, this is a theoretical value, and if you fight an enemy that actually gets 10 times more experience, you just die without a decent fight, and even if it's a production activity, you just waste the material.

Rae chuckled internally at the experience she had unexpectedly gained in large quantities.

The total experience gained in the current battle is 300 points.

Combined with what was originally there, the holdings experience was as high as 410 points.

I don't know why I got it so much, but I decided to think about it later because I didn't intend to use it immediately. I decided to detain the stunned bandits.

The bandits didn't even have the rope kind, so they let them take their clothes off for now.

I didn't have the appearance to wake up, so I tied my hands and feet with the clothes I made him take off. They rolled the bandits at appropriate intervals, noticing one by one and forcing them to wake up.

Finally, it is the first contact with NPC.

It should be noted that accidents do not count.

I hope I was excited about my first contact because of it, but I woke up with my eyes. The bandits just tried to twitch and ramble and didn't get into conversation.

Rae had no choice but to carefully persuade the bandits whenever they made a scene. The most primitive and efficient persuasion was exercised because of the difficult situation of persuasion by language.

Over and over again, the bandits have become progressively more cultural.

I can finally get my first contact started.

It should be noted that the exercise of persuasion does not count.

"Hey, I guess I'll introduce myself first. I am Rare. It's an elf, as you can see. Are you the Beasts? Who's the representative? Yeah, let's just say you can open your mouth to delegates."

When Rae spoke gently, the most noisy bandit earlier named him dreaded.

"... ge... it's Kelly... Oh, come on..."

"You? Didn't your mom learn how to speak? I'm sitting, and you guys are tied up and rolled, so you don't have to figure out which one's on top, do you?

"Hih... Huh! Sorry about that! I don't care what you call me! My parents didn't teach me that!

"Was it? You were a less educated family. That was bad. If I make you a little more elegant, I'll say 'you'. Remember, you don't have to get hurt extra. It seems a lot harder to talk to, by the way, but do you need magic pills?

That said, Rae took the LP (Lifepoint) potion from the inventory and placed it in front of Kelly.

Inventory is one of the system features that players can use from the start of the game to keep their belongings in. From closed testing to now, I don't hear about the inventory being full, but that's why I don't know how much stuff goes in.

It was the potion I just took out that was in that inventory from the beginning. There are still nine more left.

It was five at the time of the closed test, but instead it contained one weapon that matched the weapon skills acquired at the time of character creation, so maybe there are five more LP potions due to the lack of it.

I've never gotten past much of anything. If you think it's five more bottles than normal, you don't feel like losing it by using four on bandits here.

Kelly groaned as she stared suspiciously at the LP potion.

"Please... what are you...? Out of the way...? Are you going to play with us...?

"Don't you know the potion? Is that generally the case? Is it just this area? Claw... I thought some stores normally sell potions when I went to the city."

"I don't have clothes and food..."

"Oh my God. Is that so? This is a magic medicine to heal wounds. It won't go all fast, but it will recover to the point where there is no shortage to talk about. Hold still, I'll give you a drink."

I opened a bottle of potion and poured it into Kelly's mouth.

Kelly glanced at Rae for a moment as she seemed to soak up the wound in her mouth, but she immediately stared at Rae with a surprised look.

For the first time since I've been here, Rae has come up with the possibility that these four are not bandits.

A thin, dirty armed group attacked him aggressively because he behaved as if he were still living in a cave that would be demonic territory, but now I think there was a more peaceful possibility that he was a mercenary who came to investigate at the request of somewhere, or that a hunter living in a nearby village stopped for a break.

Because I was right next to Spawn Point, it was a game meta-point that said it was a miscellaneous fish monster, and now I think about it, among other things, it had nothing to do with this game.

The official announcement regards the pursuit of reality as the most revolutionary new system, but because rumors said it was an operational test for world simulators.

If some truth is mixed with the rumors, it's great to have meals that deliberately assume each player in an environment that simulates different worlds.

It's just a theory of results, but there won't be any mercenaries or anything like that who don't know the potion, and you've probably heard of making him a hunter, and I was relieved that the banditry theory was most powerful because I felt like I seemed to have a weak connection with communities such as the city and villages.

"Come on, if it hurts, will you talk to me? About you. I don't know what kind of life you've been living and what you've been doing here."