Golden Experience

Lesson 6: Discussion

- What, Tame? Tame, can you do that? The NPC?

Of course, the flying fact that they can tame NPCs of the human species was the first thing in the system itself called tame before that. It was not in the closed test. Maybe they just weren't discovered, but at least Rae doesn't know.

I have no idea what kind of system it is, but the fact that an error was notified by a system message would mean that someone took action about Tame.

The more I think about it normally, the more Kelly said.

"I want you to be the boss," which means you systematically expressed a willingness to be taught by Rae. However, because Rae had no skills on Tame's side, he received an error message without being accepted.

Closed tests revealed the existence of numerous skills and conditional skill trees by trying various builds in character creatures and watching skill combinations and skill tree growth.

It was necessary to repeat character creation over and over again in order to try various builds, for which the so-called reset marathon was carried out by many aspirations.

I couldn't even find Thame-based skills then.

That either did not exist at the time of the closed test, or it seems that it was a condition that existed but could not be obtained by using it at 100 points of initial experience.

Assuming it was a system that was not available at the time of the closed test, it is possible that there are players who have already acquired it, such as by doing a reset marathon this time.

But I can't skip the tutorial from this one. It takes a huge amount of time to do a reset marathon. The tutorial will take about an hour, so if you include time for character creation, it will already be time by now if you want to try as many as five patterns. I don't even know if I can find it in about five more patterns.

And if it was a more existent system, but an acquisition condition that cannot be met to the extent of spending 100 points.

This is also hard to imagine that some players are acquiring Tame-based skills at this stage. I don't think that's the case with players who imitate what they earn by finishing the tutorial, earning experience and also looking for conditions to acquire Tame-based skills that don't even know if they're on top of it.

For example, there are no players with information that Tame-based skills exist in either case, or there are very few players, and I am one of them.

Rae felt kind of excited.

Separately, I didn't mean to play like that out of other players or gain an advantage in an intelligence battle, but I found the information that I might only know terribly appealing.

I did not consult anyone or anywhere on this matter, and I thought I would carefully verify it myself. It is not necessarily that there are no players who satisfy the conditions and eat error messages for any reason as well, but given this case it would be very unlikely.

"No... I guess"

Kelly snaps anxiously.

Shit. I was leaving the key Tame subject alone.

"No? Of course I don't mind being your boss. I'd love to. Just a little, yeah, I had to think about it, so I'm sorry, but just take it easy for a while. You want a meal or something? Speaking of which, it sounds like you're about to eat."

When Rae said that, the four of them lost their shoulder strength as they were relieved, and began to warm their completely chilled meals with bonfires.

Rae thinks about his skills about Tame, his skills called 'servant' where system messages say he is.

The most likely is the 'Tutoring' skill tree. "Serve" the "tuned" NPC.

But during the closed test, the "Tutoring" skill tree only had "Tutoring". And "Tutoring" was an active skill, the effect of which was "if successful, you can manipulate the behavior of the target for a certain amount of time". For example, during a battle with a monster, a skill that is used to break and drain monsters who have succeeded in "Tutoring" and other monsters. This doesn't really tie in with Tame. It's just a tricky jamming skill.

And if it's the same thing, it's possible with "Confusion" in "Spiritual Magic". It is not possible to specify the target behavior, but when in a state of confusion, it simply starts attacking the nearest being, thus obtaining similar results. This one has lower activation costs as well.

Likewise, if you say it in "spiritual magic," the acquisition cost is heavier than "tuning," but "charm" or "fear" has a higher success rate than "tuning." Using a combination of those acquisition prerequisite skills, "Self Loss," increases the success rate even further. In addition, if you 'dominate' your superior skills on the subject of charm or fear -

- Could the key be 'psychic magic'?

There is no possibility. It sounds like 'domination' or something.

But even if you get to the "dominion" of "Spiritual Magic," the minimum required experience, including even the prerequisite skills, is 150 points. Initial experience alone cannot be obtained. But it is possible to have 'dominance' appear on the acquisition list.

Closed testing was prohibited from spreading information to the outside world, but either because of gas drainage or because a login SNS dedicated to the tester was available by operation, where there was no limit to what was said about the game. I can't talk about it anywhere else. I guess it was a lot of excitement.

The willingness verification team was also publishing the verification results, and there were positive spirals, inspired by the results, that some new players were emerging to participate in the verification.

There were also a number of discoveries of new skills due to combinations that would not normally be done, depending on the aspirations that decided to end the limited testing period only with validation.

'Dominance' would not have been taken in relation to acquired experience, but it would have been possible if it had taken 'charm' or even 'fear' and taken 'tuning'. More than considering the existence of 'domination'. That's one-handed, but I don't think there are any testers out there who tried. Nonetheless, it is not in Rae's memory.

If so, you either have the wrong direction or you still need 'domination'.

Now if the necessary conditions are specific behavior in the game or connections with specific NPCs, you can do it again by earning experience if you can't get the skills that seem to be relevant.

Kelly and the others have more advanced AIs on board, and even if they couldn't take a taem now, they'd do enough to act together. Anyway, Rae is going to be the boss of the bandits.

If so, you should consider as much as you can with the information you are now given. I'd like to try the most likely plan of all.

For one thing, I decided to reserve it as a possibility one about 'spiritual magic' and think of a different approach.

The word "Tame" is a little different from the word "Tame" but has "Summoning" as a similar and non-different skill.

The 'Summoning' skill tree has only 'Summoning' skills, similar to 'Tutoring'. This "summons" is the skill of a designated species of monster to summon a randomly selected individual by his side and is returned to the original location after 10 minutes of the time limit has elapsed, the subject of the summons dies, or the activated operator dies.

According to help, which can be viewed by examining the details of the skills available, when Summoning is activated, the Summoner is forced to choose whether or not to respond to the Summon. So if the subpoena refuses, the subpoena enters into a resistance determination against the 'subpoena', and if the resistance succeeds, the 'subpoena' ends in underdevelopment.

Because the subject of summons is randomly chosen from among the species designated by the surgeon, the success rate of resistance varies greatly depending on the individual difference in talent value.

In other words, 'summoning' has always been a volatile skill in terms of success rates, as a structural problem. It was recognized by the testers as a so-called story skill.

- Why the random summons only in the first place?

As I can say in 'Tutoring', it's inefficient to only have one skill in one skill tree, and it's hard to think of making it that way for nothing.

There is an 'Alchemy' skill in a tree that has only one skill as well, but this makes it possible to produce magic drugs by acquiring 'Pharmacy' in the 'Pharmacy' tree. 'Alchemy' appears on the acquisition list of the 'Alchemy' tree. In the first place, the 'alchemy' skill itself, "is necessary to activate the skills of the alchemy system. A bonus to the determination of the skills of the alchemy system" alone is a completely pointless effect, presupposing the existence of hidden skills of the tree to see.

If "Tutorial" and "Summoning" are subject to similar conditions, what is the key?

In the meantime, assuming that there is a way forward in the 'Tutorial' and 'Summoning' trees, we shall keep that as a possibility part 2.

Now I try to approach it not from the image of Tame, but from the image of a servant.

Rae thinks' Necromancer 'is the closest thing on the initial acquisition list to the image. Generally speaking of necromancy, I get the impression that I'm serving the soul of the poor dead.

But "Necromancer", like the two preceding ones, is a skill tree where only "Necromancer" exists. The effect is to "undead a body within a medium distance of itself and manipulate its behavior arbitrarily for 5 minutes; after 5 minutes it returns to the soil and no body remains". Seems useful at first sight, but it's a subtle skill that resists as well as' summoning 'if a soul remains on a corpse, and can only be a weak undead to the extent that it collapses away if it takes a blow at the attack if there is no soul left.

I've never felt like I was here before, but it seems arbitrary to have all the skill trees that seem relevant and subtle single-shot skills. Although it may be a hopeful observation.

In the cave hall, it's going to be time to finish the Kelly's meal. Sometimes I was trying to offer this one a meal, but I didn't feel hungry... or anything, so I said no.

Time's up. It's time to come to a conclusion on the discussion and move on to action.