Golden Experience

Episode 23: Going (Possibly) Ahead of the In-Game Economy

When Tanuki's meat was kept with the White Devil and told him to eat properly, the Raes crawled back to the back of the cave.

Back between the queens (tentatively), Sugar's freeze was lifted and Remy and I were waiting for a line.

Wave your experience to Remy and Sugar's INT as Marion just sideways watches Remy brag about his inventory.

"Why don't you try Remy, too? Marion, you should tell Remy."

It's just the right opportunity, so I'll see if Remy can use the inventory with Marion's description.

What are you talking about in the beginning. This guy looked like that, Remy, but I saw Marion manipulate the inventory several times and it was ready to use.

The hypothesis that someone won't be able to use it if they don't teach it seems very powerful. What is more, it needs to be taught while actually checking with its eyes.

If this was the only condition, would you remember if you looked at it, even if you didn't intend to teach it to the teaching side? If so, as the number of NPCs coming into contact with players ahead increases, it is possible that the number of NPCs that can use the inventory will also increase.

If so, what will happen?

First, the logistics industry collapses.

If we just carry our luggage, if we have one person, we will have enough, and demand for carriages and such will be drastically reduced.

All industries related to logistics, including carriages, will be hit and prices will also fall as transport costs fall. Could be hit by unprecedented deflation.

Fresh foods will also be able to be transported as far away as possible. Anything that is supposedly worthwhile because of its fast legs would reduce the housekeeping value.

Food and the like, apart from being so few in absolute numbers, are bestowed on price destruction.

Mercenaries also jump in efficiency when hunting monsters.

Until now, it had been dismantled locally and only supplied to the city as much as it could take home.

From now on, however, you can return to the city with your entire hunted prey.

Since the transport of food and water will also be no-cost, there is no need for pacing during the expedition, and no matter how long the journey, no matter how much hunting, it cannot in itself lead to the failure of the expedition.

The concept of a barracks can disappear.

And that can also be said for military action.

At the earliest possible moment, the country that introduced the inventory into the army will take the lead on this continent.

The continent has entered the Great Warring States era.

In the building industry, stone and wood can be transported by themselves and put where they need to be. Expensive furniture is not in danger of being damaged during transport.

So will the fishing industry. Catches do not depend on the size of the vessel.

Even agriculture does. Storage during abundance can be shipped in freshly picked condition at any time.

To put it in polar terms, it's also easy to deceive the catch for taxes that year. Anyone in someone else's inventory can't interfere.

That's about all Rae can think of right now, but it shouldn't be to this extent.

If the inventory is opened, ultimately people don't even need a house and that means they're no longer tied to the land.

If we are not to be tied to the land, the country will no longer have a body and the economy will collapse. There will no longer be anything to thank for the gold, and the transaction will begin with gems and precious metals themselves.

If we get here, no one will even release their information.

Humanity should be in some position for the most part, but even its commercial tools and clothing can usually be kept completely hidden. If assets and houses can be hidden through, taking a tax is unlikely to be anything other than a uniform headcount tax.

If you have no residence and the state can't even tell if the person is a traveler or a national, it's hard to even take that head tax.

Everything on the table is taken away by someone, and I can't prove it.

Everyone will stop putting anything out of their inventory and even jewelry trading will be done on credit bills.

None of them will even use that bill of lading, and the very act of trading will have to change.

It is the beginning of an entirely new economic system, premised on the use of inventories.

That said, it just won't matter that much.

Even if we are really emulating the other world with world simulator class hardware, if the economy was just about to collapse, operations would also intervene, and the world wouldn't necessarily change that way in the first place.

Originally Rae is an amateur, just like previous AI-related technologies, so is the economy. I'm just somewhat affected because there were people nearby who liked to think about those things.

Some words resemble a lousy thought rest. I can't help thinking about it.

There is also still a possibility that the inheritance of technology will not take place if it is not intended to be taught. Also, if you are unwilling to remember on the teaching side. Now, Sugar is trying, but there are no signs of success.

"Then Remy, if you're ready to use it, now can you tell Sugar that? You have to set a good example."

Remy starts teaching Sugar the inventory. Rae had left it behind, and decided to check Sugar's skills.

Again, I have skills I've never even seen.

I'm also slightly concerned about 'spawning' and 'prolific', which I don't think players can get no matter how they look at it, but Rare's eyes were most attracted to things like 'Family Enhancement: STR'.

It just appeared on the obtainable list at the moment, and Sugar hasn't gotten it yet, but if Sugar had gotten this series of 'Family Enhancement: MND', I don't know if it would have been that easy to control the nest.

And what bothers me is that 'family strengthening' is not a stand-alone skill, but exists on the 'tuning' tree.

Being in the tree of general skills means that if 'Tutoring' can be acquired, it is possible that anyone can acquire it as long as the conditions are met.

What is the condition?

If you have such skills, I would love to get Rare as well. If the first priority is to acquire the skills of that pedigree, you will no longer have to force your relatives to shake your experience, which will lead to savings in total experience.

I'll take a look at Sugar's skills, but nothing so special. Looks like it.

There is no way that 'partitioning' or 'prolific' is a condition.

Rae looks at her skills acquisition screen and thinks about skills that may be relevant.

First of all, the magic relationship is hard to think about because Sugar doesn't have it.

And I just realized that's all I thought about. Sugar doesn't even have 'spiritual magic' in the first place.

Nevertheless, having a 'servant' means that it specializes in the 'servant', or 'ordination' tree, as the queen's racial characteristic, and is probably obtainable without conditions.

Then you can't get tips from Sugar's skills.

Assuming that magic has something to do with it, is' Grant Magic 'the most likely one? This tree has the magic of Zubari's name.

In the first place, "Grant Magic" is also a skill that exists only in the tree for "Grant Magic". But this one, like "Alchemy," was easy to find derivative conditions, and one street had already been found at the time of the closed test.

Its contents are as follows:

"Enhanced Magic: STR" in "Granted Magic" and "Fire Magic"

"Enhanced Magic: MND" in "Granted Magic" and "Water Magic"

"Enhanced Magic: AGI" in "Granted Magic" and "Wind Magic"

"Enhanced Magic: VIT" in "Granted Magic" and "Earth Magic"

"Enhanced Magic: DEX" in "Granted Magic" and "Thunder Magic"

"Enhanced Magic: INT" in "Granted Magic" and "Ice Magic"

Perhaps if we get this' Enhanced Magic ', the corresponding' Family Enhancement 'will be unlocked.

Even if I was wrong about this, I can't resist getting it because it's compatible magic for Rae, who doesn't intend to fight very directly herself.

Is the question so much that the experience required to acquire it will be enormous?