Golden Experience

Episode 26: Darkness lurking in people's hearts

Let Sugar be the experimental bench first.

"Sugar, why don't we sign up for a friend"

In the meantime, I said no. I said it in a direct ball. Sugar is decent. The effect is not good.

How can I do the act of registering a friend solely in my brain? Should we be friends? But what is the definition of a friend systematically?

How can I make friends?

Since the darkness of modern society is about to erupt, approaches from that direction will be frozen once and for all.

If there is no systemic difference, then similar behavior should yield similar results. I'll try to do it first, just like when players sign up for friends with each other.

But Rae never had a friendship with someone during a closed test. Anyway, it was character data that disappeared once the test was over, and I was too free to entertain it out of curiosity, so it wasn't a very popular style of play for the average player.

I've never registered as a friend with anyone, even this open beta, of course.

Rae decided to rely on help.

"How to Register a Friend...... ok"

Sign Up for Friends:

If you are applying for a friend, you need a friend card. Friend cards are created by retrieving a friend card in the inventory. There are always Friend Card items in your inventory and they will not disappear by retrieving them.

Giving the created Friend Card to the person you want to apply for a Friend and storing it in your inventory completes the Friend Registration.

If you want to unsubscribe from a friend, remove the friend card of the friend you want to unsubscribe from and discard it by tearing it apart.

By doing the same behavior again, it is possible to register a friend again with a friend that has been once removed.

"I see..."

If it's easy to explain, it's a business card exchange.

Rae checked her inventory and found items for her friend card. The contents of the inventory are listed on the system menu, but it is necessary to be clearly aware of what you want to retrieve if you try not to do it via the system. It won't be possible for NPCs to be aware of their friend cards first, and I guess it's basically just the players who can register their friends.

Rae handed Sugar the removed friend card and instructed him to store it in the inventory.

Character [Sugar] and I are now friends.

Friend registration was also done without any problems.

"I wonder how my friend chat was going to be...... I've never done that before. Oh, this one."

Sugar, can you hear me?

Sugar trembled.

Sugar should be able to do the same against me, don't you think? I think of my name in my head, and I feel like I'm going to talk to you there.

Boss, boss, boss, boss, boss, boss. Here's the deal?

Oh, you made it! This way, we can always have a conversation, even if it's far away. There's no need to speak up, so it's very private.

Kelly and the others still can't speak respectfully, but can Sugar speak? I mean, Sugar isn't actually speaking respectful language, and I guess the result of translating Sugar's thoughts is this tone.

Friend chat stays on the log for a certain period of time, so it's probably translated into humanities for that.

If you can even use Friend Chat, the means you can take are dramatically increased.

And Rae had made another hypothesis from the results of his previous tests with his relatives.

That is, if NPCs can use the system in the same way as players, if there is no systemic difference, then the players can also be taught the same way as NPCs.

If this is true, you can collect all the experience gained by another player to yourself. This is just the official princess play.

It is difficult, but not impossible, to falsify gender in this game, just like any other VR service, because the avatar moves with its own general feeling and has to speak for itself.

Therefore, there must be a certain number of so-called necromas.

And if this discussion is not incorrect, it can even contribute experience as a specification.

Let's just say the darkness that all online games have condensed in previous history has come to fruition here.

However, we can just as well ignore the user's will than it is the service of the game.

Assuming you try to tame the player, you'll probably get a warning or error system message.

The difference with NPC is probably there. It also fits the phrase "whether or not you can receive system messages" in the tutorial description.

Rae has been wanting to verify and wuss.

At the time of doing this, however, the other player will know about the existence of the 'servant'.

If so, the more credible the player must be. I may have to ask that player to accept that Rare will be taemed by some things.

I just don't know anyone like that.

Or I don't know anyone in the first place.

Speaking of which, I've never seen any other players, but how many are players who start in the demonic realm?

And if more random spawn points were set for the demon realm than the supposed demon player, it would be virtually impossible to play cooperatively or register friends.

Not meeting anyone before is likely to do the same. I wonder what people who want to play with their friends will do.

In any case, it has nothing to do with Rae not wanting to play with her friends.

Even if there was an offense that would be difficult on the solo, the Kelly's would follow us then.

Whatever, if you turn up the Kelly's I.N.T., there's even a chance they'll make more accurate moves than bad players.

I found a great system. I can't forbid to thank you for the operation you prepared for me.

When Kelly and the others wake up, let's make them remember to salute each other. If you can afford experience, raise your INT, and go for the "Four Heavenly Kings, All Smart" rarely seen in stories, etc.

For now, save your experience while waiting for the ants to recover to dominate the surrounding forests, increase the ants once the LP/MP in Sugar has recovered, and gain rare and Sugar family enhancements with your saved experience.

Let's start by aiming at mastering this whole forest.