Golden Experience

Episode 55: Reeve Great Forest Grand Opening

Apparently, the operation edited me to commercial footage as Rare suggested.

Here's what Rae suggested.

One player stumbled across a way to become dramatically stronger and took part in an official event to show it off. As for the operation, that was a means within the assumptions, so I edited and released the video just because this would be good publicity. But the player is not willing to teach anyone how to do it, he's just stuck in the Great Forest.

Why don't you put on a configuration that seems like it can be evil pushed that way, or an off-video comment, etc.

This proposal seems to have gone through, as it is also not content wrong as an operation. If you insist, Rae attended the event to see the extent of the other players, and he never meant to show it off, or even had a long fight time enough to show it all off, but if Rae says so, I don't know.

Plus, that Wayne guy spread what you know about Rae on SNS, too. He explained that Kelly was followed by a player who was not guilty of the same appearance, etc., but everything was wrong already, so I felt like I had no problem with it the other way around and left it there.

Even if you want to correct me, I fear that if Rae speaks directly to the SNS, your efforts will be wasted, Wayne. The mastermind is silent. The only time I talk perplexed is when I get cornered and everything brightened up. Yes, like Rare the other day.

Anyway, those tunnels...... Rae has done very little, but a week early to start those activities. Now this Reeve Forest - the name of this forest I learned recently - is followed by players. The nearest city, Airfaren - which I also learned recently - is now experiencing an unprecedented boom. Exactly what the Great Forest needs. Another game would say it's a dungeon special need or something.

It would be a great success if you players would mistake the fact that Rare is strong because he is making money in this dungeoned forest.

For this reason, Rae actually ran the Great Forest in a dungeon-like way that she currently calls another game.

Allow engineers to create weapons and protective equipment with low-ranking metals, etc. calculated from the mineral veins, and scatter them all over the shallow layers of the Great Forest. If one of the players finds it and takes it away, he sneaks the same rank of stuff elsewhere in a while.

Not only weapons and protective equipment, but also materials, such as low-ranking potions and wood that can be harvested around the middle of the Great Forest, as well as nuts and demonic fur, shall be properly scattered in pieces. Now I feel extra comfortable with the material I can pick in the middle tier, and I have trouble bothering to keep it in the Heavy Soldier Ant among the queens, so much so that I let the recovered infantry and others hold it intact.

Scoutants are constantly allowed to monitor the appearance of pieced items and the trends of players who have broken in. The players are quite a few, so much so that they quickly increased their production of Scout Ants and established surveillance specialist reconnaissance units.

Players who have invaded the Great Forest are being moderately killed by cavaliers, sniper ants and other killer ants after they feel comfortable defeating monsters (almost ants) and are satisfied with their achievements such as weapons and items.

Rae noticed. I won't get an XP point where I let Ali defeat Ali, but that if Ali defeats a player who has gained XP by defeating Ali, he will gain more XP.

Approximately, he adjusts and kills his possession experience to the same extent when the player breaks in and after he returns to death, or slightly to the point where the player has grown.

From the stage of trying to strength the player, it's something that we have to calculate fairly elaborately, but we dragged Sugar's INT up considerably just to make it do it. Thanks to the "family strengthening", the INT of all ants was also raised slightly, more collaboration and so on was refined.

Further secondary effects increased the power of the acid emitted by the engineer ants. Specifically, it started to melt down to bronze. Weak demon bone gear or a player opponent of bronze gear, the weakest engineer ants are enough.

It also appears that the metal in the mine veins of the Reebe Great Forest, whose supply was stopped by the occupation by the Rares, was brought indirectly into the city by the hands of the players, resulting in a lower market for iron.

However, what the players take home is refined… on the contrary, molded martial arts and not so much blacksmith work back though.

Due to the maintenance of the most metal products, the demand for blacksmiths is not completely eliminated. Still, I hear quite a few blacksmiths left the city.

Who did you hear that from, Remy? Now that the production system within the Great Forest has been established, he has relieved Remy of his duties as general director, forcing him to sell low-ranking potions, items, and more in the city as a stream alchemist.

Even though the players can win potions in the Great Forest, there are no idiots who just go out with nothing from the start, and on the contrary, there are players who want to sell the surplus potions they earn.

The pharmacists and alchemists who were originally in this city also sold potions, but would not buy them out, so they could differentiate well around there and seem to thrive there.

Many players buy disposable talismans and the like with the money they sell potions. Such regular customers somehow come to Remy's, even if they simply refill the potion without any particular errands to sell.

Remy's store has a good reputation among players, so you can get that information when famous players visit the city. If that player came to the Great Forest, he would give him better gear to serve than any other player and have his experience dropped as a consideration.

Since the dungeon attraction Reeve Forest began to operate, the amount of experience gained in Rare's pocket has gone up the eel. To be so efficient, I have been neglected to make mistakes at Goblin Ranch and Demon Ranch, and the numbers have grown.

Just fine, so he also does the MPK mesh that drives goblins and demons up with the ants, hitting players and letting them fight. With all the ants, players will get tired of it, and it makes sense to prevent customer separation.

Goblins and others are nothing but a miscellaneous fish of engineer ants, but the demons raised on the ranch are quite powerful. They are usually unilaterally hunted for the number of ants violence, but a party of a few players has the strength to kick them in helplessly. I would love for the players to have fun thinking they are the middle boss or something.

Leave the operation of the attraction to one Sugar, it will be fine. I have Heavy Soldier Ants on as a support, so I would be able to handle some unforeseen situations. If you need protruding combat power, you can drive Diaz out. I'm also wearing Mr. Armorsaka's sister to Kelly, so she's impeccable in combat, but she doesn't really want to leave Rare's side.

That's why I finally made time for it to come together. I also have experience to try something. We're waiting for a report from Marion, who's on a business trip right now, as we continue our alchemy games.