Golden Experience

Episode 58: Magicacium Carbonate

I don't necessarily have a sage stone recipe in this in the first place. It is also possible that it does not exist in this game. But, Homunculus, leave it out. It's just alchemy, I don't think so.

Thoughtflow, which may include hopeful observations, but I'm enjoying the game because of it, and I don't mind assuming the results are soggy. Believe me, you just have to try.

The most suspicious part of the recipe is the recipe that has the most ingredients needed and also doesn't belong anywhere in the tree lined up in the recipe, only one tree exists. We aim to produce this as a stone for the provisional wise.

There are six ingredients required for that recipe. So far, unlocked are mercury, sulfur, iron, demonic hearts, and strong acids. The other one is unknown.

The fact that strong acids are unlocked means Rare has seen them. Speaking of acids I've seen before, it's mainly just the acid the engineer ants give out, so that's probably fine.

There will be no difficulty because of the high level, and during the experiment we intend to prepare an engineer ant "dedicated to sage stone material" and try to grow it with as much experience as possible before giving it acid. If this recipe wasn't a sage stone, you'd suddenly lose your job, but it's highly spec, so it could work anywhere.

Mercury and sulphur can be collected from mineral veins. As for sulphur, iron and other sulphide minerals are mined, so it was obtained when it was' refined '. Mercury is normally present in the mineral veins and has been blown out of the walls as they were building pits.

Naturally, Chenshan, a mercury sulfide, is also produced in small quantities.

Can't mercury and sulfur from this material be summed up in Chenshan? If you mean you need a magical bond by 'alchemy' instead of normal sulfurization, then you can't help it.

Speaking of Tatsu-San, some literature used to call it the stone of the wise.

Rae has been reading and fishing for literature about ancient alchemy in the VR library since he acquired "Alchemy," during logout, etc.

Chensha is also famous in ancient China as an ingredient for spiritual medicines such as Shendan. Even so, it is mercury sulfide in the end, so it is poisonous.

Suppose that mercury and sulfur are raised as ingredients to make the Chen sand that is considered a "sage stone".

In that case, it will be about what other materials are needed for.

In the meantime, consider the role of other materials as divided by the fact that mercury and sulphur are for Chenshan.

First of all, I am concerned about the presence of iron with a slightly lower rank in the material. Is it for the preservation of mercury? Mercury makes many metals and alloys, but only iron should have made alloys. Or is there another reason?

If there is any special reason for iron, I feel like I can deduce one remaining material as well.

Assuming the earlier Chenshan was the stone of the wise man.

And when I thought the other ingredients were the same material that makes the sage stone again.

Speaking of what was otherwise known as the stone of the wise, in famous places it is yellow blood salt.

Yellow blood salts are potassium ferrocyanide, but in the Middle Ages, iron and potassium carbonate were definitely added to nitrogen-rich organic matter, such as livestock guts.

"Oh, iron for that"

So the demon's heart replaces the livestock's guts? If so, it should be the last one to replace potassium carbonate.

Something moderately magical and then containing potassium carbonate.

If you ignore purity, the easiest way to get potassium carbonate is to ash those plants and expose them to water.

But this is Rae doing something similar during an official event. The firepower was too high and most trees evaporated through the ashes, but sometimes there was no ash at all. There was also a hot spring right on the side, and a small amount of potassium carbonate wouldn't be strange if it was there. But the material name is not unlocked.

Then what we need is not potassium carbonate itself, but the magical substances involved in it.

"Appropriate... ashes of terrestrial plants... so something magical..."

If they say, "Ashes of the World Tree," for example, it would be quite a treat. Even if it exists, I don't know where the world tree is.

It's not on the map I got for the operation.

Besides, iron, sulfur, and mercury are single materials, so I don't really want to interpret them, but it is very vague that they are strong acids for demonic hearts. Like when living mails, whatever you put in just changes the rank and type of finished product, and I guess the reaction itself will happen somehow.

With that in mind, I feel like success is likely for now, even with the mayhem of magical plant ashes. In that case, it is not known what notation will unlock the material.

"You should consider getting some magical wood."

The trees growing in this Reeve Great Forest are not ordinary plants. Some grow abnormally fast, and some trees are harder than iron. We also produce charcoal from those timbers, but I guess the fact that it's not unlocked means that even these timbers are still not magical enough. I'm not convinced.

If you're not likely to get it in this great forest, you just have to think about getting it from the outside. Materials and the like that are common to the city will anyway be dominated by grace from the surrounding meadows and this forest, and I don't think they grow magical crops on farms within the walls.

"Do I have to wait for Marion's report while I'm traveling..."

Having obtained the map reduced the need to explore the surroundings of the Great Forest in the dark clouds. For this reason he commands Marion and Silver Flowers to go scouting into the realm of demons closest to the Great Forest.

Regular contact seems to be digesting the itinerary smoothly, and trying to match the map with 'grasp coordinates' and so on is not in the wrong direction. At this pace, you should come into contact with the demonic realm.

Because the demonic area is also close to the climate and environment or because of the forest type, I want to suppress it if possible.

It is also possible that the ecosystem is different from this large forest. Even if it's a similar ecosystem, I'd like to keep it if I can cross the demons on the ranch with it.

I can't say much without seeing if it's controllable, but if Marion arrives, he'll 'summon the sorcerer' himself to its coordinates, and if he 'summons' the Adamann series, he'll have the force necessary for control.

It would be best if the forest were a different ecosystem than the Reeve Great Forest and if magical wood was growing.

Rae waited for Marion's report, but until then she decided to spare the players some unreasonable bosses.

I forgot about the entertainment play.