Golden Experience

Episode 151: Whose influence is it?

"Thirty-two squad members, this is D2 Lo!

"'D2b'!

Preemptive attacks come from the other side.

Under the command of the leader, about four of the magicians in the rear guard released magic in a water-based range.

Thirty-two doesn't seem to have a team, but not all the numbers have a team assigned to them. For example, do you think the tenth place has a rough role and the first place has a team number? Assuming that's the law, 32 squad would mean "second squad of the third type" or something like that.

Magic activation keys are also really interesting. The fact that it is activated in accordance with the leader's decree seems to be a unified and determined word within the clan.

The players we've seen so far, the solo main players tended to set their own words, and the party main players tended to use the default words. A solo would be more advantageous because it's easy for you to say and difficult for them to understand, and you need to declare what you will do to your allies in party fights.

But unification in the clan establishes all the shortening and secrecy of activation keys, unity of will and collaboration.

Unlike the "Magic Collaboration" of "Demonic Eye", where no activation key exists, no EEG determination is performed at all with skill activation due to vocalization.

In other words, it doesn't matter if the player who activates magic doesn't remember what magic the keyword he just said was. Just follow the leader's instructions and say it in retaliation. Even if you don't know what magic it is, if you say a word with the safety off, a pre-set magic triggers at will.

Whatever keyword you change, even the leader can move the Wizard Squad like a limb if he remembers everything.

It's not when you're impressed with the breath. What the players unleashed was a coordinate range magic.

Both Sugar and Yuzaka are designated to be in range and released.

"... if I defeat Sugar, I'll deal with him," I told you.

There are no rules in this game that fit into the shape.

I just said if you don't defeat the enemy in the front seat, you won't be dealt with, and if you're on the spot, you're free to attack. I guess it's because you understand that that you've been engaging and attacking Rare. It's provocation at last.

But you don't have to ride the provocation, and you don't have to deal with it in particular.

When it comes to magic for four people, it becomes a power that can't be ignored, but Armasaka-san is highly resistant to water. Even if the damage passes, it will be only slight, and if left alone, it will heal.

It's unfortunate for them, but even the magic of the four names didn't seem to be able to drain Mr. Armorsaka's resistance.

I just wet my armor and it's over.

Speaking of Sugars, they minimize damage by flying. But this one doesn't look like the damage is going through either. My legs are a little wet.

"Squad 31, go on, b2ha!

"'B2ha'!

Then again from another four the range magic of the lightning system flew in. Pretty superior magic from what I've seen. It's quite surprising that we're letting everyone in that 31st squad get this.

Wizards, by their nature, require versatility in their parties, so they tend to want to acquire as much magic as possible for multiple attributes.

If you put that much experience into 'Thunder Magic', the other attributes can't be raised that way. If I were to raise it to the same level, I would take it and have one more attribute and so on.

Which means 32 squads are squeezing up to water and something else, and 31 squads are squeezing up to lightning and something.

It can be described as a build dedicated to a massive battle in this clan.

If you want to join another normal party in the future, it will be tough depending on your Enemy Targets, but you won't have to worry about running out of demand as long as you continue in this clan.

"Oh, was it 'water magic' for this? If it's wet, it does temporarily reduce lightning resistance."

In addition, Mr. Armorsaka had the lowest lightning resistance of attribute resistance due to the metal armor being the base. Originally.

He is now using his lessons from the last King's Capital to raise his MND and then swing it to INT, plus unlocking some of the 'Earth Magic' trees to gain 'Thunder Resistance'.

Even if it penetrates some resistance due to water wetness, it won't do much damage. If these guys are the reid party level they fought in King's Capital, they won't lose without artifacts.

Looking at the unnamed elves yesterday, they seem to be getting stronger back then, but that's the same for us.

And the players in front of me are as good as the raid party of the day. Just because there are so many people is not an enemy.

"Lightning Magic" doesn't seem to have much effect on Sugar either.

Resistance and defense alone are more sugary than Armor Saka-san. Besides, my feet are only wet.

Ignored the attack and flew over the target.

"Eh! Squad 33 e2y!

"'E2a'!

The players now unleashed wind-based range magic over the sky.

I appreciate that leader's judgment.

Sugar is currently flying over the sky.

When taking "Wind Magic" in this state, it inflicts a movement inhibition effect regardless of the damage dealt. If the resistance judgment fails, it will be sewn on the spot for a while.

"Eleven to thirteen, defensive formation! Protect platform thirty!

In addition, the leader flies instructions without seeing the results of "Wind Magic".

Sugar naturally succeeds in determining resistance to movement inhibition, but his opponent's defense is critical and timely when trying to attack.

Nevertheless, Sugar approached the target tank group in a steep descent, placing three pairs of hands and spraying threads from all hands at the timing of a direct attack on the front row, capturing several avant-gardes.

The opponent's tank has not been able to deal with cutting threads or anything because it was focused on defense.

The poor tank position tangled in the thread is pulled as it is, and now it rises sharply.

It's a flash.

Nobody's responding.

No one had seen me, but Rae had also seen me half-open my mouth in Mr. Armoured Slope.

It jumped up about 30 meters at high speed, and the momentum was thrown upwards.

"... I've seen something similar. I wonder if it was an airfaren."

Sugar wasn't in the fight then, but all the bees were Sugar's family. I guess I was watching through the bees.

"... what the hell...? Uh, how do we deal with this? I've never taken any fall damage...? What resistance can you use to mitigate falling damage..."

The other leader is also confused.

He didn't seem lucky to get caught, but he looks up with a stunned voice.

But Sugar won't wait for me.

It descends sharply from the sky again, ranging magic from range critical.

Unlike the artillary ants-like skill attacks, magic flies with strange energy, so there is no difference in range due to high or low differences.

Therefore, arriving from the top means arriving from the bottom.

But unlike Sugar, who can move further up, players on the ground cannot escape below it.

Sugar is the only one in control of my combat distance.

"... you seem to like the way you fight unilaterally, but whose influence is this?"

With bows and arrows, you can use your skills to reach as far as the magic range. That's even considering the difference between high and low.

It would have been a different development if he was also an archer in the other group, but it doesn't seem to be included in this reid.

The bow is an excellent means of attack, but it is costly and not crushing. Unlike versatile magic, countermeasures are easy. It can be said that the basic build is to be stretched in conjunction with other skills such as scouting, like the archers from the first party I saw yesterday.

Scouting skills are not so necessary in the grasslands, and it's no wonder you pulled them out of the party if you set a strategy to target Rare this time.

It was a shot by a bow that once gave Rae a todme, but you know that was the result of the overlap of various conditions, and without any ingenuity it would be easily prevented like the first arrow in the king's capital.

This time this clan would have meant putting weights in thicker layers of wizards and more means of attack than devising and keeping bows alive.

"Using a bow and arrow to pull out Mr. Armor Saka's armor, or pull out Sugar's crust, is quite difficult, and it seems like it would cost a single arrow. Well, you don't usually do that."

None of the players are aware of Rare anymore. I don't think we can afford to take into account entanglement attacks, provocations, etc.

Magic jobs with low LPs are decreasing in number one after another.

The tank seems to be holding up its shield if it doesn't protect it, but not everything can be prevented with a shield. The stone and the water.

Players like Melee Physics Attackers disappear into light. I have a little sympathy for this.

The magical power of Sugar today is as high as the rarity of the former King's Capital Battle. The tanks that don't disappear in one blow can be described as a lot of endurance. Is it because of the equipment?

Once the player's tank was cleared by magic, I lowered the altitude and sprayed the yarn again.

"Don't prevent it with a shield! Cut it with your sword! If you get caught, they'll take it!

Looks like the player who just threw it fell somewhere far away. I wonder if I can't get back to where I left off.

He is struggling to cut the thread that can be sprayed with his sword and manages to stand around not to be caught. Players are going to be very hard to do because they are doing it in density. If I move my sword too heavily, I'll cut it to the next player.

But they survived slightly. They can't even scatter poorly to protect attackers and wizards.

The wizard, too, is unable to concentrate on the attack even though Sugar is coming down in range because of it, protecting himself from even the thread.

"Guh! What!?

"Liquid!? Acid!"

Sugar's aim would be this.

It is mixed with the yarn and occasionally sprayed with acid. I thought it was coming out of my mouth, but it came out from the same place as the yarn.

There was a player who thought it was a thread and cut it with a sword, but unlike the thread, it just splashes when he cuts the acid.

Some players seem to be unluckily in the dark with a splash in their eyes and their eyes becoming site destruction judgments. That certainly shouldn't cure a state abnormality until it's repaired with 'cure' specific skills or something. Applicable healing items are fine, but they do not recover in normal potions.

The tank's armor and shields don't seem to melt, but the leather parts of the surviving Melee Attacker's gear have been damaged. It seems to be wearing a composite armor combined with a metal plate, but if the leather part is worn out, it will not be used as an armor. Only rags and metal plates have fallen to the ground.

If you guard against acid and shield it, it's the yarn that can be blown on. Now he doesn't do anything like lift it right away, he threads it all together with the players around him, and he does it like a pearl connection to inhibit his overall behavior.

There is no longer a player who wants to attack Sugar.

Just trying to escape the yarn and acid is all there is to take a decent tactical action.

"I wonder if there was a match...."

If I could really defeat Sugar, I would have done it to him, but apparently I can't.

A few range magic shots into a group of people who can barely take physical movement, and the players become light and disappear.

Only the leader remained until the end, but he returned to death after being pierced by the single "lightning magic" emitted by Sugar.