Golden Experience

Episode 250 "Princess Play"

"More than that, Mr. Lyla. Have you tried using the billing items you bought? How'd it go?

"Oh, right.

Well, first of all, it's called a collar.

I said this earlier, but I think it's probably the same as the effect of a generic 'servant'. The cost of MP and LP consumption was not the most demanding, so I don't know the actual situation.

I was just certain that I could at least make it an object of 'service' regardless of race. I'm the superior race of the Evil King, the human race, but I was able to target even the characters of Beasts and Elves without any problems. "

Apparently Rare was experimenting in some city while he was heading for control of the two portals. Lyla had more time than Rare because Portley was the only one in charge.

"But I don't know if it's because it's not a skill, but I don't seem to get any bonuses for my talent. There is a difference between MND and heaven and earth between me and those NPCs, but they still resisted normally. I guess I didn't even realize I was doing something because I couldn't hear the system message.

Then I tried using 'fascination' and 'domination' and then experimented with them, but none of them succeeded. As the official description suggests, only this item needs to be physically subdued. "

"Physically yielding, what exactly do I do?

"Come on? That item disappears when you use it, even if it fails, so you can't verify it anymore. I've used up all the purchase restrictions."

"I don't know what it stands for to physically yield, but it seems like it's the same 'servant' of your skills that always fails when you try to 'serve' someone else's family. Other players had failed to hurt my bees and try to 'serve' them."

That was the case with the report from Sugar. He also has a 'servant', so he could see what the players were trying to do.

"I wonder if it would hurt to yield. You do terrible things."

"Looks like my Sugar came to my head and ran out a big bug monster and crushed the players."

I don't know because I haven't seen any success stories so far that I've succumbed to, but maybe it comes down to that once Rae went Sieg in the Tre Forest.

I didn't use 'spiritual magic' or anything like that at that time, but the battle broke Sieg's heart, and he certainly should have been 'in service' with it.

"When these items come out, you're going to make progress with princess play,"

"Himepuri?

"Um, what should I say? It's like letting players who have a favor for themselves fight and earn for free. They're the only players who want to consolidate their surroundings and shield themselves from criticism. It's like the Nights who protect princesses, and they say,"

"I see! Me and Rare are dealing with them!

Yes, but not really.

I wouldn't say it's normal princess play that makes NPC contribute. I'm not supposed to tell you.

"..." Princess play "means" Princess play "because you're going to play with the player. If it's NPC, it's a normal princess."

"I see you're right, Princess Rae."

"I'll blow it, Lyla. That would be the same for both of us."

This item may also be used to create princess players such as the Knights of the Players.

And if those knight players were to build even more families, some day there might be forces comparable to the rare ones.

But even so, we're still ahead of us, and I don't think it's easy to catch up with the Rares who've played tricks since before the official service started.

"Well, when it comes to rats and stuff, it's still okay because you're gonna need that kind of skill separately. There is no problem with 'serving' a player because it is no different to whether he is someone's family member or master or solo, and if he is a player, he is an alert subject.

The trouble is that players who try to keep human NPCs close to their families show up. From now on, we will have to hide that we are players even more against those NPCs, and if we want to "use" NPCs, it is possible that we are already a family member of someone. "

Lyla's right.

I don't know if there are players who suddenly "use" those residents as soon as I get the billing item, but it's already been two days.

Not necessarily without players who have already completed the validation and become practical.

Lyla has used up all the billing items she purchased, but this was because the purpose of the verification was premised on failure in one way or another.

If you intend to succeed, Lila would have succeeded from the beginning.

"But if it's physics that makes you give in, then it's physics that makes you snap. You can only 'serve' a weaker opponent than the player who used the item, right? Well, that's the same for us.

Where I 'served' such an understated character, I'm pretty much going to need as much experience as I've grown myself to a practical level, isn't that right?

But that way, you can use all the forces that don't do "missions" on your own, so there's a difference in combat power, right?

Basically, in the sense of pure combat power, it is generally stronger to use one person in aggregate than to use multiple experiential values of the same value.

Where a hundred runaways have become a hundred soldiers, you can't beat a character climbing from one run to one hero.

With regard to modern archangels, I don't know if I would have won if that had aggregated all my experience points into one.

I would have caused more than one of them to fall apart, but there must have been some late efficiency, so I don't know if the archangel would have gotten all that experience in the first place if he had built himself in that direction.

"Sure, like Blanc said, I don't think it's that much of a problem if you only 'serve' someone to the point where you can beat them and win. You have to be most vigilant."

"Yes, the most vigilant players are those who want to depend on the aristocrats who have been on the Mission from the beginning. Of course, the nobles are much stronger than their NPCs. You won't succumb easily, but as a child, you don't have much combat or mental power.

I mean the abduction of noble children by players, this will be the biggest problem "

"... eh. I wonder if there are any players who kidnap children for nothing."

"If we do this quietly, we can kill even the child's parents and leave the territory to the player. Risks are high, but returns are high. I don't think there's any reason to hesitate."

Technically, I guess not, but it may be said that this is what the present royal ancestors once did to the Spirit King as a direction.

"No, I don't think that's why I hesitate..."

Nevertheless, I don't think there is anyone who has ever done this to a royal opponent. If you fail and find out, you're on the red list in one shot.

There is no way the country would remain silent if it were to lay its hands on the royal family. That country, of course, should not tolerate the criminals of this hand, even in other countries, because if we miss it, it could lead to the collapse of the existing power structures. You won't be able to sprinkle a chase no matter which country you flee to.

When it does, we will have to flee into Hills, which is apparently devoid of national traffic, but Hills is a rare garden. With that kind of information, Rae would find it in the funny half and hit some kind of hand.

Apart from the royal ruling king capital, later there is a portal when it comes to the major impulses that should be held down.

That was what Rae and Lyla were most vigilant about.

Whatever the specification of the charging item, it is to 'serve' the aristocratic child that it will be most effective at the least cost.

With the exception of the Beast, most human species have a noble class and naturally children.

Assuming Rae started a whole new game now, knowing these benefits, he would buy in billing items to the limit number and kidnap the aristocratic children.

The portal is just what Rare and Lyla call it on their own, and there is nothing special about gaming systematically or globally.

But the value is obvious from the players.

In other words, the lord who controls it is no different from the others, but the value of the city is different from the others.

There's no way they're not after me.

That's why we thought about more players going to get it from city to city as a stepping stone, holding back only the city we don't want to be taken at the very least.

Speaking of reverse, it is like I only took the four corners first.

The most important thing in reversing is the final number of stones, and whether or not you took the four corners does not directly contribute to the victory.

But in the future, even if players appear to rule one city, it is certainly hard to imagine that they can develop more than a king's capital or a portal.

Unlike reversibles, the importance of that amount of information increases even when there is a large amount of information packed in one of the mass.

Fortunately, at this point, no player demon's hand had been extended to the lord ruling the portal, and he was able to rule without any problems.

As it stands, there is no such thing as a reflex or an Oral King's Capital where players have exercised some kind of motion over the nobility of a city that has been ruled from the beginning.

In those cities, the aristocracy depends on everything from children to children, so anything strange should come to mind right away.

If so, perhaps the players have not yet come to the efficiency of 'serving' the aristocracy.

"Well, for now, let's just say we're done with the city we don't want to give away."

"Well, the appraisal item is next. This is the name of an eye-catching lupe and a monocle of nursing, each of which is an item that allows you to 'appraise' items and people.

I don't know if this is because it's not a skill, but it seems that the person you can see is decided regardless of your talent. "

"Are you saying that subjects that cannot be seen as objects that can be seen are fixed?

"Rather than, I think that when I use this item, I feel that the numerical value of the user's ability value, or the point is that something like the behavioral achievement value, is fixed. Maybe, but I think the assumption is that the top layer of the current player or so used it.

I can afford to see people in those cities, but even if I used them, I couldn't resist acting as Lord of the Hugel Cup. "

This means that whoever uses it will get the same results as Wayne did when he activated the Appraisal, even though he doesn't really know the names of the other players.

If this specification doesn't change in the future, you could also look at Wayne's current talent and set a border line that will be pulled out with billing items based on it.

I didn't want to go all the way to see her, but I was able to see Wayne again.

Then this is the status quo and there will be no particular problem for the players to spend. From the user's point of view, it is rather a breakthrough high-performance item for low-ranking players. It is well worth charging.

However, it is of no value to those with abilities that deviate from the current top-level player level.

"This specification seems to be the same for the item loupe, I can see the shop armor, but I couldn't see the armor worn by Youth."

"If you hit Justification by mistake, wouldn't you find out? It's a mess."

"The eye-catching lupe only responds to items, so it's okay.

It's in the system, the production of some characters is part of the strength of some of those characters, or something like that can't be seen as a necklace. Sounds like both of them have the same specifications.

By the way, there's one thing left here, a monocle of polishing ─ ─ "

Successful Resistance

It's a familiar message.

"─ ─ Well, the player knows that he did something similar to the usual 'appraisal', right?

"Exactly. Finally, the Lillienes didn't seem to notice anything in particular, so players with bad personalities could use this as a tool to distinguish NPC from PC"

"You wouldn't just want Lyla to tell you, but is that possible?"

"Uh, I mean, even if all of a sudden the resistance gets this message, you shouldn't change one complexion, right?

"Yeah. Even if I'm wrong. Like just now. Hih? You can't do that if you say so."

"Oh, that came suddenly with a message...... oh, more than that! I've also created a way for players and NPCs to see through in one shot!

"Oh! That's amazing!

"Bran can be very sharp sometimes. You can expect this."

Blanc stood up in large measure, coughing one up and continuing.

"You just have to kill me! Dead characters are good NPCs, and revived characters are trained players -!

I expected it and lost it.

"Right."

"Oh, you can sit down now"

"Cold! Why!?

"That's right. I wanted to know because it was a way to tell without killing."

"Ah... Is that so?

"That's right.

But if you think about it, you can say it's a good hand now.

Bran probably thought it was a great way to do it because it didn't change a lot when he was alive, when he was on a mission, when he was killed, when he was undead, and when he was on a mission.

Until now, when we were dead, we could only be undead, but now we can be resurrected and "servants" alive. "

"Right. Then it might be a good basic policy to try to kill someone you suspect is a player."