Golden Experience

Episode 292: Hurry up and ruin things

"Of course this is just an idea. I don't have the means to prove it, and I have a number of holes.

But if you think about it, if you assume that the Seventh Calamity is a player, you can be sure that some other suspicious events will fall to your heart.

No, to be precise, what I didn't find particularly suspicious if I wasn't told would seem to have happened for some reason if I thought so. As I said earlier, I came up with the idea of putting it behind me in the junket. "

Lyla thought she might have failed.

Lyla taught Rare about the Sky Castle's predicted route.

Of course, Rare would have found it herself and started the fight herself, but Lyla saved me the trouble by teaching it, and I can't deny that I acted awkward as a result.

That sense of speed must have made the professor uncomfortable.

If you don't know other players and you uploaded the information, it's no wonder you're caught up in the strange timing of your actions and in-game events.

"Really, that's an interesting story. I wonder if you bothered to let your lord use your time to make you listen to such an idiot. Aside from whether your story is true or not, what does that have to do with the Huguel Cup?"

"Didn't I tell you first?

This is more about other audiences than you. Perhaps the other audience is interested in my story.

Now let's move on. Assuming that the Seventh Disaster was a player, that was what bothered me.

I wonder if you know a city called Reflection. Well, you should know. Reflection is one of the cities of Hills, but there are similarly situated cities in Oral. Felicita.

Yes, the city called Felicita seems to be developing a lot. With more players, more NPCs caught in it, and economic activity revitalized, the city is growing rapidly. I also toured the other day, but it was a very vibrant city.

But, after asking the residents of the city, it seems that redevelopment began before the players began to grow. Yes, it was just when the transfer device began to be implemented as a constant service.

Naturally, there were not many people in the city at this point, and the tax revenue should have been about the same as in other peripheral cities. Nevertheless, large-scale and thoughtful redevelopment has begun, as if it were going to develop.

Recently, I've been watching various cities in various countries, including the Orals and Hills, where sightseeing is happening. On top of that, the amount of money invested at this time far exceeds the size of the border lords. Obviously, it's an investment amount that can't be explained without thinking, for example, that there was a state or some sort of intervention.

According to the residents of the city, the lord here was warm and poor in many words, poor in the daylight, no one hated him, but he was not an excellent man even if he was wrong.

However, his condition changed during this transition service implementation date.

The warm character itself remains unchanged, but suddenly he embarked on a redevelopment of the city, and with huge funds available from somewhere, he bought up a whole slum district, arguably a bad debt of the city, built new commercial and lodging facilities here, educated the slum residents to hire them as institutional staff, and nevertheless expanded the walls protecting the city just short of it, built buildings even though no one was there, and raised the bloodline to the expansion of the city anyway.

It's a very stupid policy, normally. A city is not a gathering of buildings. It's a gathering of people.

It's nothing to build all the buildings without people, and the more you leave them alone, the more slumming the whole city will be. It's like you're rebuilding your own crushed slums if you ask me. Moreover, there is no prospect of recovering the funds put into it.

However, less than a week after the redevelopment began, it was curious that the number of players in the area began to increase. No, it's no wonder. This was inevitable. Because this city has become a special city for players.

Yes, right next to the city where the transfer device is located, there is a dungeon that is also the destination. In other words, it is one of the few places where two-way transfer is possible. There were only one place in each country and all six places that fell under this category at the time. This is the only place in the Oral Kingdom.

In other words, the city flourished in order to flourish, and the meal was prepared in advance.

At first, I was thinking about the possibility that the operations that predicted that would happen would have come into hand.

But of the six continents, only the cities of Oral and Hills are truly unnatural. Moreover, the Hills have already perished in form. Wealth Volatile would have been more suitable for this than Hills' refresh if it had been done under conditions such as large numbers of people. Werth's situation was still stable at the time.

Moreover, there was no announcement from the operation about this development.

From this, I wondered if these cities were developed by characters that exist in this world, apart from players or NPCs.

However, in order to know the fact that people will be gathered in these cities in the near future before people actually start to gather, they must know the specifications for the transfer services announced from the operation.

In addition, we need to have enough information to quickly come up with a city that meets these conditions. But this is actually difficult for players. Because they don't officially distribute maps of continents or countries. The map I made of the example was only naive at this point in time, such as distance accuracy. The realm of monsters was also not described.

In order to satisfy these two conditions, you must be a player and a person involved with the upper echelons of the state at a level that gives you access to confidential information called maps.

Conversely, it is possible to develop Felicita if one meets these two criteria. No, considering the amount that would have been invested initially, that's not enough. It's not where the upper layer is involved. Someone who could manipulate the upper echelons as they please.

Well, we'll talk about this later. Felicita's still good. "

It's not good.

I was cut where I was very concerned about Lyla, but I couldn't ask her about it and break her back.

"The problem is the first reflex I said.

You said this city was similar to Felicita. That's exactly what the dungeon is about, but Felicita still has to assume that it was developed with the state budget. So, as I said earlier, I don't know how, but if there was a player in the upper echelons of the country, it could be developed.

But the reflexes don't.

Because no state to budget already exists at this point.

In other words, no matter how much business opportunity is buried, those who look at Refreshment must do so only with the budget of Refreshment City. Unless, of course, you have pocket money like the national budget.

Where did such money come from?

That's a problem, too. But the way the city of Rifle developed, apart from the gold issue, was unusual with a circle on Felicita.

In Felicita, it seems that the development was due to your enforcement policy or intense top-down orders. There seemed to be a lot of friction and problems everywhere when we actually started developing it. They eventually solved it with gold, but I heard there were still fewer clashes. Now it turns out that the Lord's decision was not wrong, and those who once rebelled are turning back to the Lord's support.

Well, this is something I can't help in a way. Reform is always painful. Not to mention a tough big development in the invisible ahead in a world situation where even just is becoming noisy. A decent nervous inhabitant would stop the lord.

But this seldom happened in the city of Rifle.

They include lords, their neighbors, the city's leading chambers of commerce, landlords who own several properties, and craftsmen. It seems that all of them have been developed together. It seems like a wonderful conversation where people from different perspectives understand each other and work together towards one goal, but that's not usually possible. "

If you think of Lyla, she thinks she did a really good job with her sister, but she didn't.

In other words, it was the problem that didn't happen.

"As a result, the two cities have grown into cities that are now representative of their respective countries. But the way it develops is very different.

The development of Felicita is truly dramatic. A lord who struggles alone without the understanding of the inhabitants, achieves development, and ultimately produces results, and is once again recognized by the people. It's not a strange story to be a video (drama).

When it comes to the city of Reflexion, it seems that this is after the drama is over. After the drama, which would have been full of turbulence, the lords and the citizens join hands to redevelop the city.

That's strange. If so, it will be about when and why the drama was starting.

Although this is only the impression I felt from the contrast between these two cities.

Felicita's development plays are quite unlikely. It fits quite well. However, the development of the city of Reflex is too rapid. I feel even more so after examining Felicita's case.

I wonder if anyone who played the development of this refreshment was in a hurry.

I hope you realized the value of the city of Refreshment, but was driven by a kind of obsession that someone other than yourself thought the same thing and likewise looked at the development of this city? Anyway, I put emphasis on speed to finish the development in a fait accompli manner, and I wonder if you rushed to mark this city as your own territory.

The person who wanted to develop this refreshment probably thought that "because I came up with it, everyone else should come up with it", and while being driven by the rush, he used every means to break off the development of the city, no control.

This is what it means to be too hasty to develop reflexes.

But shamefully, it wasn't until I heard about the redevelopment that I realized the common value of these cities.

That's not why there were hardly any players who realized this a few days after the transfer service was implemented. It can be said that none of them had enough funds to be involved in the development of the city in particular.

Even if it were to move, it would have been possible to collect working capital from multiple players in the form of crowdfunding.

In other words, the fears of the mastermind of the reflex development were worrying. "

If you're the type like Lyla, who swung all over the flashes and surveys, you can't really wipe off something like some sort of electorate consciousness. In other words, I sometimes think somewhere in my mind that there are people who come up with something similar to their own.

But the opposite is true of a type like Rare, who thinks it's hard work. Because I came up with it, I tend to act unconsciously if anyone else has to do it.

That means it came out on the back.

In fact, Rare is not just an effort type, but a quasi-genital type that can make an effort, but even if Lyla says it, Rare won't be convinced.

"What we know for now is that each mastermind who pushed the development of Felicita and Reflection would be a different person. But at the same time, they're thinking and acting the same way, so I'm pretty sure these two are like-minded people.

Well, that's good. What I want to say is that by comparing the history of the development of the two cities, we were able to notice the great discomfort that lurked there.

Then it's about the money. I shelved it earlier, but it should have been more serious than Felicita about funding the development of the reflex.

Since there is no more country to rely on, and the king's capital, the symbol of the country, has been destroyed, refugees will come to this city, and perhaps even the principal who destroyed the king's capital will come.

I have to say that it is not very development, and the prospect of its success is also weak, so no investors are allowed. Rather, it is not surprising that more and more people are spilling out of the city.

But what if it was the player who destroyed the king's capital?

And suppose the culprit had already come to this city.

When I thought about it, I felt like I saw the whole picture of this situation.

Of what I have just said, there are two main things that would have been a major obstacle to the development of reflexes.

One is the question of gold.

And the other is the understanding and cooperation of the residents.

The player who destroyed King Hills is believed to have monopolized all the wealth that existed in King Hills.

The most likely gold coins and national treasures in the royal castle may have been taken away by the royal family that they had exiled. It shouldn't have been a disaster to defeat the royal family of Hills, so I'm pretty sure the royal family wasn't in the king's capital at this time. If we were to escape, we would have escaped with as much property as we could have.

We could still take the city's inhabitants' fortunes. In some cases, they would have earned a wealth comparable to the national budget. Because it is the capital of a country. Neither population nor personal financial assets are in proportion to local cities.

When the transfer service was officially announced, this player realized the specificity of the city of Reflation.

And there's a huge amount of gold at hand.

If you want to take control of everything in this city before anyone else realizes the value of refreshment, there's no way you won't use it.

The next time we developed the city, we washed out the people we needed, the people who would be handicapped, all of them, perhaps, but used 'servants' or some similar skill to tie their behavior.

The Seventh Disaster, which dominates many and many kinds of monsters, should not be impossible. If we can fight monsters, we can probably fight humans.

Even if you can't, you can either let them roll with money, or those who don't, you can end it. Unlike Lord Felicita, disaster is the enemy of mankind. You don't have to worry about the outside as much as you do over there.

From what I've heard, it seems there was no such "accident."

Charged items for players have already been sold for Assignment.

Given the announcement that the simultaneous launch of the "appraisal" item was "due to the low skill acquisition rate", it is no surprise that the professor thought that the "mission" was the same.

Besides, some NPCs, starting with aristocrats, originally had 'servants'.

Thinking about the likelihood that similar skills exist and that someone has acquired them is not so surprising.