I want to protect you in this hand.

Unlimited Grey Days of Cyril 2

Regardless of my hope of going far, we have to be strong adults first when we become adventurers.

How much I enjoyed every day with my people, though troubled. For once, we split up, Zash. Because if you didn't try to stick with me, he was just a kid who wanted company and just suffered unprotectedly. And to that fellow, me, Arsh, and Will, even Mal, were in it right.

In Merida, adults are 14. This doesn't mean you're an adult, it's a guide to acting as an adult. Of course, booze is a ban, and if you want to be married, you're forgiven. Like Arsh's father or mother, who had to rush to live. But we're still growing up. Normally, we don't marry until around 18, when growth generally stops.

Then you must be an adult.

I think it's when I cross the border. When you want to give more than you want, that's the border.

It was the town of Cece that I noticed that. The first town the four of us left for work is Cece. Sea town. Harbor town. And the town of dungeons. Nobody knows what a lamb is. Me and Will were nothing but a naughty 13-year-old orphan with an 11-year-old sister, and an adventurer.

Make money on your own, you're about to be an adult adventurer, we are. Still, the people in town treat us like children, both adults and children, take care of it and spoil it. So I noticed. Lambs, requests from guilds, innkeepers, even if they pulled that kind of label from us, even in Merrill town, we were taken care of. I just didn't realize I was desperate to live.

Sometimes, before Arsh arrived, when Mal grumbled, only one person could work at the demolition station. That's just for a few hours, too. I do have a lot of work at the dismantling station. But there's no way a slender child working on a whim every day is going to help the demolition center that much.

Even the church had been years since people were gone. And yet, without horses, without straw rot. Why was it new and massive?

Even though the bread we buy is in the evening, it was always too much, no heart or too big.

At Cece, I saw the orphans hanging in there as if they were Zash some years ago and the grownups feeling teethy around me and I realized that.

We just looked at them and wondered if there was anything we could do for them. And the adult eyes around him were the same. That's when I thought we crossed the line. From children to adults.

When I changed from myself waiting to be given to myself giving something to someone, it meant that I would be free. You don't have to wait for anything. If you want, you can move what you want.

So what do we do about Arsh?

I want Arsh. I'm not even going to let go of this.

Ash has to decide what to do with me like that.

Arsh really wants to do something. Maybe he doesn't. So even if you seem so solid, you actually live flushed by people's thoughts. But that's Arsh. Perhaps he had already turned to the giving side since his parents were there.

For a little while, I didn't want to leave this hand. That was out of fear that once we let it go, we might not be able to take it back anymore. For the sake of training, it was okay to leave for a little while. Because Merrill doesn't let Arsh get away with it instead of me, no, because there are a lot of them that protect me.

But what about now? While I'm moving, so does Arsh. Whether we're apart or doing something separate, we can stand in the same direction, side by side. What anxiety. I finally settled down.

But now there's another problem.

Noisy featherworms began to gush after Arsh got luggage and came out in public.

'Cause you'll see. Even if it's just a guild with few women, when a long, dark blonde smooth girl catches my eye, there's a tender brunette girl next door. Amber eyes like candy are dripping a little and everyone wants to reach out. That's an adventurous tunic, with a pouch and dagger on your hips, stretching your spine hard.

Yet Arsh is always anxious to know what to do if they can't take him as a luggage man. Even though it's always a battle.

Still, adventurers who have even taken them once as luggage holders will stop feeling floated. Both Arsh and Mal are serious. The ones that are still floating are crushed by the black sheep. This is the guide. It's funny, but that's okay.

The problem is they're the only ones I see on the label that they're orphans, unfamiliar, and yet pathetic. You'll see how hard Arsh's mother struggles. For them, I'm the bad guy that's tying Arsh to work.

Then the bad guys are fine. For the featherworms that float around Arsh, to be the worst of the worst, I empower. Stronger than anyone else in Merida.

And stronger than anyone in the empire.

I've been running around thinking about that, and instead of the Empire, I've come to the last place I wanted to go at some point, in front of Findaria.

For some reason, Arsh was involved in the treatment of the Empire's illness, and it was difficult for him to get involved in the Empire, but while I paid off the featherworms in the Empire, I came to help him.

Mal marries first in the lamb, Will becomes a lord apprentice, Dan rushes around to business, and eventually the future is just for me and Arsh. Finally.

So that's what I thought, that you could fly a little bit. 'Cause I didn't hesitate to pull my hand. Even though I said it was because I was your fiancée, I just dyed my cheeks. Will's making a scene, but you know what?

But all I could see in Arsh's eyes, peeking in the middle of the stairs, was trust. That's an anomaly, isn't it? If I was shaking anxiously, I could have taken you to your room right away, though.

Well, the journey has just begun.

I'm finally getting away from the Merida guys and the Empire guys. Somewhere far away I wanted to come, I feel like I'm finally getting there. Before me, the world is spacious there, reach out and you'll reach it. And next door is Arsh, you.