Kuro no Maou

Episode 579: Worst Combination

"I will lead the way until the 21st Defense Tower as I have previously reached"

"No, you don't have to. The road there is a detailed map, so I'll lead Saliel and defeat him."

"On my guidance, are you dissatisfied?

"Sariel is the best of all, well resented. You're in the middle of a line, and you can put some cover-up magic on us. I've never been able to avoid extra combat."

"I agree with that...... I, too, am just a little confident in how well I look. If Mr. Saliel seems duller than I am, I'll let him change the placement."

"Of course, I don't mind. You stay back and keep an eye on how Saliel works."

And while Nell had a small dissatisfaction with Fiona, a witch who said confidently somewhere, he pulled back to do as he said for now.

There's nothing I can do about it, even if I rub it before I fight. This place, as Fiona put it, should first determine its strength in action. That includes not just Sariel, but Fiona as well.

Think of it, I've never seen the two of you in arms before. There should be no more mistake in strength than naming a Rank 5 Adventurer...... Rank 5 is also pinkier.

Fulfilling, whether the two of you have comparable powers to who you are today.

Nell is humble, but not humble. I am able to objectively determine how much my combat abilities are.

If it was only when he was a former healer (Priest), I can tell you that the rank 5 position was disproportionate. The identity of a princess and the topicality of 'Wing Road'. I can't argue with them adding up and being told that the Adventurer Guild also gave her Rank 5.

But not now. I was sweet to the presence of healing magic that avoided the battle, weak self no more. Having killed his own enemies, defiled his hands, and still determined to remain ready to fight, he acquired the power of 'Ancient Jujitsu'.

The force was sufficient, at least, to get Nell to the 21st Defensive Tower without any danger.

This time, there has been a significant reduction in the number of students from Imperial School, with only three. But all of them are rank five adventurers. Now, if it seems to be more of a trick to the dungeon offense than it was the last time, we'll know if they were strong enough.

"The Silence Field"

As Fiona requested, with all the magic suitable for all kinds of cover-ups, the three finally dive through the main entrance of Avalon.

In front of you, the almost intact and lingering ancient streets widen, with the sight of the sky, which should have been a refreshing blue until earlier, stained in a disastrous red. Everyone who visits here for the first time is overwhelmed by this unusual view.

"... no enemy shadows, I'll go"

As if he were a resident of this city, Saliel advanced on his feet with no gesture of being lost at all, rather than showing any interest in the surrounding scenery. I guess she really knows exactly what the geography is just from looking at the map, as it was the biggest building on the shortest route that Nell and the others used.

However, apart from being no-reaction to the streets of Avalon, the ability to roughly comprehend at first sight the map, even on the land of first sight, is not so rare if you are a bandit, assassin, or a knight who makes reconnaissance such as scouts his business.

Nell followed Saliel as he crossed the square in front of the grand main gate, convinced that there were no enemies around him.

The ancient imperial capital, Avalon, also has a large square in front of the Great Main Gate, just like the modern capital. Instead, modern times imitate the creation of ancient cities, but perhaps the same is true of large shops, accommodations, exchanges and other establishments that connect the perimeter of that square.

Sariel entered a palace-like building somewhere, the largest of the facilities facing the square, but we still don't know what this is all about. When it comes to finding out, only the structure is that from this mysterious palace, the secret way out, too grand, there are many giant underground passages stretching towards every part of the city.

The number of tunnels stretching underground in the imperial capital, as if they were nests of ants, is unparalleled in size to the underground dungeons there, and the difficulty of the dungeons makes them very, but impossible to explore.

Though several safe routes and shortcuts have been pioneered, if one were to go off the road, it would be intercepted by a fully armed Imperial Knights, who are also stretching their defensive nets through dark underground tunnels without fail.

When Nell also uses this palace tunnel, he checks the route with great care.

Now, speaking of Sariel now, it was good to get to the point where she didn't hesitate to get through the main entrance of the open palace, but as soon as she came in, her legs stopped. Look to the right, look to the left, I'm choking.

I'm wary of enemies, rather than simply getting lost in front of structures in the palace, etc.

No matter how many maps of the dungeons you have, it doesn't matter how much paper you have, as detailed as a floor plan up to each and every interior of the building. If the boulder had no map information, Saliel would be lost, too.

As a senior in the Avalon offensive, Nell opened his mouth here to give him thankful advice without Ijiwal or anything else.

"Mr. Saliel, there are many places in this palace that are built similarly. In particular, there are many other tunnels, such as halls with shortcut tunnels, which are very easy to get lost in. If you don't know, I'll tell you..."

"Found"

Ignoring the seniors' valuable advice, Saliel suddenly walks out. I can't believe he walked out of here without knowing the way because he was begging me to teach him. The arrow tip, again, stopped Saryl's leg immediately.

Now it's more like finding the object of interest than getting lost. Saliel stared quietly at one side of the wall of the wide palace.

It's not just a wall that Sariel's looking at, it's a big mural. It turns out that this mural is, in fact, a very precise map describing the interior of the palace and the geography of its surroundings, not long after the exploration of the 'Realm of Divine Extinction Avalon' began.

It's not too dangerous, the fact that it's right in there, and the magnificent map posted without any cover, is enough stuff to be found as soon as you look. Having found a light and detailed map, it was expected at the time that the exploration would proceed smoothly… Anyway, it makes no difference that the tactical map used in modern times is based on this ancient map.

If you want to know more about the structure in the palace, it is the quickest way to see this map locally.

"Well, now you know there's a map here."

"Yes, this is like a metro station, so if you look for it, you can quickly find the guide map"

Nell just thought he'd return "I've been looking into it in the guild," but I didn't immediately get the word to return it to the diagonal answer to my expectations.

Before that, I'm not sure what her dialogue means.

But I only knew that Saliel was talking as if he knew who this palace was.

"Chikatezueki, what do you mean?

"I don't have time to explain. Destination is Home 11."

"Home?"

Why are there so many things that an attacker can't tell from such a beginning? What the hell is Saliel talking about?

"Apparently, Sariel has an idea of what this facility is."

Fiona, who is following me right behind me, says without surprise.

"No way, this Avalon is the most mysterious dungeon."

"Sariel is also a Gentile. I know a world different from ours."

It's an ancient empire incalculable in modern common sense, but maybe Sariel, with knowledge of different worlds, can tell.

"If you care, take your time after this fight. I'll lend you as many days as I can."

"Fine."

Hmm, sniffing his nose, Nell followed Sariel, who started walking confidently again.

"Right here."

"... right, definitely here"

Every time I grabbed the signs of a knight guarding the palace, while hiding or rerouting, it took me about five minutes to reach the huge gathering hall of the tunnel that would be my first destination.

At this point, Sariel's ability to defy the enemy and the accuracy of the route selection already have to be acknowledged. Though the knight's security net is thin here, there is no loophole to the extent that if it were a school party we would have to fight once.

After accurately remembering the in-palace map that he had seen once, Saliel read the enemy's placement and showed it so brilliantly ahead of the way as to sew the gap.

"There is no place to hide in the tunnel, no route to bypass. In the unlikely event of enemy contact, we will eliminate it immediately."

To Sariel, who only looks back once and says, the two nods back.

Confirming that, Saliel still stepped into the tunnel without getting lost.

"You're surprisingly bright."

"Yeah, because even in these underground corridors, the function was alive at the time"

Fiona crushes slightly as impressed by the appearance that the interior is illuminated without undue shortage by white-emitting panels installed at equal intervals on the ceiling of the tunnel. This magically glowing panel is an ancient luminaire commonly found in ruin-based dungeons, but is mostly damaged. It's common sense as an adventurer that if you have a few lights on, it's your word.

From then on, there is no particular conversation, and the three go silently.

It is easy to run in a flat tunnel, free of obstacles. From the strength of the three of us, you can save a lot of travel time if you rush through with 'Disease Walker'. Besides, if you meet your enemies here, you don't have to choose a quiet walk to cover up more than the battle is inevitable.

Like a disease, the three of them run through the basement. The velocity goes hand in hand with no one, and constantly spaced columns are maintained even during the disease.

Enemy shadow confirmed. Breaking through.

In front of plugging into a loose curve, Saliel accelerates sharply. Nell is also prepared to forcibly break through, increasing his speed.

And before we could get through the curve, the knight was waiting, as Saliel reported. Even when they are undead, they are loyal imperial knights who continue to defend the Empire.

Twelve of a platoon. After all, is it the task to seal off the passage, or is it not organized like the city security, which is acting on either two, three, or four people? What's more, he also seemed to be wearing special gear to protect this underground tunnel.

"I'm a poison fogger!

Nell looks at it at first glance, definitely.

The most numerous imperial knights are armed with spears and swords on black armored helmets, standard infantry equipment not so different from modern times. When you come into the captain class or ace class, you may be equipped with a larger armed or magical weapon, because it is common with modern knights. The Mage Squad is the same thing, holding a cane in a robe.

But there are two of the twelve who stand in the way, the one who wears a strange mask with large lens round glasses on a black and gray straight-up robe, is neither a regular knight nor a sorcerer.

Nell already knew he was a specially equipped knight commonly known as "The Poison Mist Man". And the horror of it.

But Sariel just goes straight in without stepping on two legs.

And the Avalon Imperial Knight, who does not act as a warning or anything else, relentlessly fired its nickname, "Poison Mist," against the fool who sets up a frontal assault.

The two poisonous foggers are uniquely shaped sceptres (staff) that resemble large trumpets. From the funnel-shaped mouth, a poisonous purple gas is sputtered out vigorously to fill everything inside the tunnel.

The vision was a fog of purple poison, instantly closed.

"-" Windblade (Ale Blast) ""

Nell chose lower range attack magic for the Wind attribute, not defensive magic. The effect of firing multiple wind blades forward, but with her skill, she can control the blade firing direction one at a time, even without chanting.

To avoid hitting Sariel's back cutting ahead, of course, Nell released a 'Windblade (Ale Blast)' after calculating it to represent the effect as he thought it would.

A dozen blades of wind released will outrun running Sariel and slash and kill the enemies ahead - not for.

Not a single one, not a knight. Instead it is the clouds of poisonous mist that fill it.

The blade of the wind, released in a beautiful formation like a migratory bird, blows the poisonous fog that smokes, not with the sharpness of the blade, but with the wind pressure it emits itself. As a result, only where the Windblade passes can the poison fog be cleanly dispelled.

And there, just in front of Saliel. The princess's wind cleared the way for the Dark Knight to storm.

"'Wind Shield (Ale Sild)'"

One beat late, Nell also follows Sariel into the poison fog. Earlier I used attack magic in time for the speed of the preceding Sariel, but defensive magic is more convenient to poison if you want to protect yourself.

Again, no chanting, then with a double activation (double spelling) that houses both the spread wings, not the hands, pushed the poison fog over a wider range. If we could clear the way so far, Fiona in the back wouldn't have to do anything, she'd be able to get through just like that.

That's how Nell slipped through the poison fog without difficulty, just as Sariel was about to jump into the knight's standing defensive line.

Already, two of the 'poisonous foggers' had fallen between their masked eyebrows with piles of black thunder scattered deep into them, and Saliel had spun a normally equipped knight in the middle with a pitch-black cross spear in his hand.

You weren't supposed to have seconds, but you're handy with three already. When Nell continued to jump in, it was Sariel, who was stabbing two more.

"It's quite handy, but then I wanted you to finish this."

Twelve enemies in all. Even with two poisons and three knights, there are still seven left. Naturally, even an end soldier like this one, the undead Imperial Knight of Avalon, reacting as if he were a first-class knight, came at Nell with a spear.

On the other hand, Saliel is just passing the defensive line and running away.

"Collaboration is the foundation of party combat and the highest efficiency. If you don't imitate the past, you know."

"Thank you very much for that!

I don't doubt Saliel's words, believing it was the optimal solution to pressing his enemies all the time, Nell, who is sensible but somewhere unconvinced, struck his own wrath at the tip of the spear rolling out against him.

"Break!

A sharp spear poke is intercepted by an even sharper Nell penetrator.

White dragon claws in Nell's hands smash the sharp tips of ancient equipment but also of dazzling steel shine similar to new.

Avalon National Treasure, "Sky Dragon Palm" Aotearoa "," Red Night ". It is the finest weapon capable of reflection (reflex) and absorption (drain), but the power of the white dragon is unnecessary to fight for the Cavalier. Even if Nell had bare hands, the results would have been the same.

The moment the tip of the spear and Nell's fingertips hit, the spear splashes in pieces, and her thrust continues relentlessly into the black knight armor, its thickest chest armor.

Not only was the destructive power of the rolled out piercing hand, but further magic poured from it, and as a result, the knight blew it up. From the stab of his hand, the metal armor rippled so that the ripples spread, and the next moment, his torso completely detonated.

"I'll leave you to it, then!

Nell just said that he had done his part with this, and ran through the rest of the knights just like Saliel.

If this is collaboration in party combat, then it is later a round throw at a buddy (Fiona).

"Well, fine"

Saliel and Nell, thanks to the fact that they defeated half the knights only for a moment of intersection, Fiona was able to pass without doing anything in particular.

Later, as a rear-end role, only the beginning and end of a surviving knight who is moving into the posture of pursuit.

"Flame emission (Ignis ovablast)"

Fiona waves a long wand (staff) 'Ains Bloom'. Turn your back into a sea of fire and then start running back to normal again.

This is the basics of dealing with the enemies that come after her in passage-type terrain. It's a closed space with no escape, so if you can just fill him with flames, you must. Most enemies, this cleans up.

"... you'll do it, Mr. Fiona"

"Nothing, it's normal."

Nell still had some uncomfortable and complicated feelings about Fiona's response.