Late. Tamer's day.

140 Stories Trial Entry

3 hours after I started fishing in the City of the Water Spirit. Fishing was superior. All the fish sold in the store are available.

The underwater exploration I just got helped the mess. It was used like a fish detector. I don't know exactly what type of fish it is yet because of its low accuracy, but I could feed it at a pinpoint near the fish.

Still, I figured out the bigini eel inside. I wasted quite a bit of Rickett's fishing bait, but eventually I got two.

"Okay. Is it time to give it up? Olt, pull up the trap cage."

"M!"

A trap is an item that, if set up in a fishing area or something, might cost you prey. I don't even know what I can take or if I can take it in the first place. It's a lucky tool, but we have a lucky ortho. I thought maybe I would buy it.

"Moommmm!"

"Oh, do you want something?"

"M"

Among the traps offered by Orto were two shrimps and two shells. Beginni shrimp and beginni shijimi.

Even so, how did the shellfish get into the trap? Well, it's a game, and deep down, you don't have to worry about it.

"You did it!

"M!"

I enjoyed fishing, and would you like to finally head for the dungeon? If it's a high-difficulty dungeon that doesn't fit the level band, let's get out of here fast.

I called back mons other than Ort, who were playing in the water, and headed for the dungeon.

One undine stands in front of the door that it leads to the dungeon.

"Hello, will you try the trials?

"I'm gonna ask you one question, okay?

"What is it?

"When you get in, you can't leave until you attack, can you?

"That's okay. You can come back whenever you want."

Then should I just go in? Fighting may not be possible, but something useful can be collected.

"Well, let's go in"

"Okay. Good luck."

So it was us who rushed into the water spirits' trials, but there was nothing in the first room.

"... a good shoulder watermark."

A little ho, though.

In the dungeon, the material was also different from the square earlier. It's a blue, slightly zazzling stone.

The first room was about 12 tatami. An invisible passage stretches out to the front, and the left and right grooves are filled with clean water.

Thank God there was a light source in the water, and the shadow of the lilac and swinging water was reflected throughout the room. This is fantastic and beautiful again. Honestly, it doesn't seem like a dungeon.

"What's the light like in the water?

"Mmoo."

"Kumar"

I'm a little curious about what the light source is that creates this beautiful sight, and peek into the ditch with Ort and Kuma.

"Oh, it's like a ball of light on the bottom."

"Queue"

"Yar"

Rick and Fou, glancing into the water from above my head, were also admiring its beauty.

"And that's deep..."

Given the depth of that light source, isn't it about 10 meters deep? If a player who can't swim falls, that will be the only way back to death. Could this be a trap, too?

Plus, apparently it's getting wider down there. Maybe the left and right grooves are connected downstairs?

"Yes, this is the time."

I decided to try underwater exploration.

A 3D map in the water emerges along with a sonar-like tall sound called a cone.

"Oh, I knew you were connected downstairs."

The place we were standing was actually shaped like a bridge, and underneath it was filled with water. That's not all, apparently there's a treasure chest hidden under the bridge.

The 3D map also seemed to display such information in different colors. This is more convenient than I thought.

"Even so, a treasure chest... I'd love to..."

My kids, no one seems to be able to dive.

"I don't have a choice, I'll go... Aqua Lang!"

I wasn't sure if I would use underwater breathing pills, but I guess this is how much I can go with just Aqua Lang.

"Well, don't go for a second"

――……

"He said it was okay."

When I stroked Sakura's head, which seemed worried, to reassure her, I never jumped into the water.

And notice.

(Oh, no. The robe sucks water and moves......)

I didn't care that much when I walked into the waterway before. Compared to real life, it seems that immersion in just about all body water considerably inhibits movement. This is what Sakura was worried about!

Damn, I don't have a choice. For now, I took off all my robes and other protective equipment and went into the inventory. This should be somewhat better. One shot out when the monster shows up, though.

As you can see, you can swim underwater now. It's like you're diving in a ruin that sank in the water. And thanks to the light source, it wasn't dim at all, it was just beautiful.

Whoa, not if you can see it now. Swimming down, the water was wider than I thought. My low-level underwater exploration skills are beyond my control. Oh, my God, isn't the aisle stretching towards the back?

Could there be a dungeon strewn underwater as well? This was a dungeon that seemed difficult to attack inside.

(Crate found!

The chest is right in front of you. But that's where I realize. What about this trap or something? If it's an attack trap, it's bad if it's unprotected... I decided to go back to the water for now.

"Pu Ha! What about that chest?"

I definitely want to open it, but I don't like to die. But without protective equipment, the danger jumps.

"... I don't have a choice"

Bonus points remain, and let's get the skills. After much thought, I decided to acquire two skills.

One is trap detection. This is a skill that allows you to discover traps in dungeons and more, not just crates. It will help us act solo in the future.

The other is swimming. With this, they'll be able to swim even with their protective gear on. They would go to the waterfront more often for fishing, and they thought they could keep it.

I needed 4 trap detection points and 2 swimming points.

"Well, it's a re-challenge"

When I went into the water again, I could swim with my robe on this time. I feel the weight, but I can swim swimming swimlessly than I did earlier.

And when I checked with trap detection, there were no traps in this crate. I feel like I've made a fuss and lost it, but it was a skill I'll need in the future anyway, and I can't help it.

When I opened the chest, there was one necklace inside. We'll put the appraisal behind us and get back on the water for now.

"Is that an air necklace? It's a good one."

Name: Air Necklace

Rarity: 3 Quality: 9 Star Durability: 200

Effect: +4 Defense, Breathing Bonus

Weight: 1

Apparently, it supplies the air, as its name suggests, and the bonus goes into the dive time. Although low in defense, it would be very helpful for this dungeon's offense.

Yet another item box was in the inventory. Thanks, they give the first player to open a hidden chest a bonus.

When it opened, it contained a gem called Blue Jade. Sounds like a different color for the green jade I got before. This is good stuff.

As a result, within this game, regular chests pop to individual individuals at the same collection point. So even right after I open it, other players don't get to say there's no chest.