Lead the other world.

Magic Introduction 3 (from 3-1 to 25 stories)

Wind Fang (used by Roy in 3-16 stories)

Attributes: Wind

Magic to fly high-powered wind slaughter.

It is usually only possible to use sword system weapons while in use. The amount of magic in the sword increases the power. This magic was knitted by the master of swords who lived in the kingdom of Yamato. Roy was taught by adventurers he knew in Yamato in the past.

The difficulty of mastering is A.

Dark Smog (used by Walnuts in 3-16 stories)

Attributes: Darkness

Magic that generates a black smokescreen extensively.

It is used to the point of being in the top 5 magic used by beginner adventurers with valid and dark attributes when fleeing enemies.

The difficulty of mastering is D.

Earth marionette (used by arc in 3-22 stories)

attribute: soil

Magic that creates a golem of dirt.

The strength of the golem varies greatly due to the amount and quality of magic it contains. The golems made are free to move and destroy themselves at any time.

The difficulty of mastering is A.

Grand Wave (used by Arc in 3-22 stories)

attribute: soil

Magic capable of causing a great tsunami of earth.

The magic power changes depending on the quality of the user's magic power. Widespread attack magic that can be increased in scale by consuming more magic.

The difficulty of mastering is s.

Grand Luxion (used by Arc in 3-22 stories)

attribute: soil

Magic that can cause ground breaks in any place you like within a certain range by putting your hands on the earth and chanting.

Arc, who studied this magic more in the making, no longer used it as a separate magic that impacted a high-powered object he touched.

The difficulty of acquiring is SS.

Protection (used by Morgan in 3-23 stories)

Attributes: None

Auxiliary magic that wraps around an invisible aura and cushions any shock.

The impact mitigation rate is higher than the "Grant Magic“ Water ". Many people say that this magic is difficult to control and cannot move from the spot while in use.

The degree of difficulty to acquire is B, but whether it can actually be used is a different story.

Flame Drive (used by Morgan in 3-23 stories)

Attributes: fire

part of the user's body, or magic that wraps fire around his whole body.

Convenient auxiliary magic that can also be used to defend, attack. Caution should be exercised because if the magic control is not done well, you will suffer burns all over your body.

The difficulty of mastering is A.

Fruxio Protection (used by Morgan in 3-23 stories)

Attributes: None

The magic of freely deploying invisible barriers around the user.

The barrier's defenses are quite strong, and if you concentrate and deploy the barrier, you may even be prevented from mastery difficulty SSS attack magic. However, it cannot be used for long periods of time because considerable concentration and control is required.

The difficulty of learning is SSS.

Shadow Impact (used by Goblin Road in 3-25 stories)

Attributes: Darkness

Magic that generates shockwaves of dark attributes. Excellent magic that can do attack and defense at the same time.

In the making, he used the swinging stick for acceleration and increased power in shock waves in an advanced way.

The degree of difficulty to acquire is C.

Rava Zedel (used by Morgan in 3-25 stories)

Attributes: fire

The magic of melting and slashing objects touched by lava wrapped around a weapon.

Fire Attribute Magic Slash System High enough to contend for one or two in magic. Use requires special swords that can withstand magic and technology to control magic.

The difficulty of acquiring is SS.

Earthbound (used by Arc in 3-25 stories)

attribute: soil

Magic that binds the opponent with a whip of dirt.

The strength of the whip varies depending on the quality of the user's magic.

The difficulty of mastering is D.