Legend

0073 words

Taking the room at the inn, the sighing Rays decided to head to the guild's outpost as soon as possible.

If you don't have any urgent business, you may have already turned it around in the evening, but there is something about Kamakiri who fought on the road. Given its peculiarity, Elaine decided that she couldn't do the long thing she said she would turn it the next day.

According to the information Ver heard at the inn, it was probably one of the decision-makers that the head of the guild was tentatively treated as the head of the village that surrounded this dungeon.

"Hey, look at that..."

"Who is that beauty? I don't remember seeing you here, do I?

"You're not just a good woman. That's pretty good for your arm."

"And each of them with that woman has quite an arm."

"And with that body or something. I want you to deal with him overnight."

It is very noticeable if you walk in the village because it boasts a beauty or a very merry body line that originally made Elaine herself want to tremble.

And just because it's a village built around a dungeon, there's an infinite number of people there who are adventurers and know each other's faces without having to know each other's names. What happens if Elaine walks, a beautiful woman like she has never seen in such a place? The answer was now spreading in front of the Rays.

Most of the men's adventurers who see Elaine stop on the spot and fall in love with the beauty, rumouring with their companions nearby.

... even though those who grumbled and wanted me to deal with them overnight were caught sharply by Ara and Custe with their half-killer caged eyes and breathed into their power.

Unlike Custe and Arla, who are angry that way, Elaine keeps walking down the road with no wind at all concerned about what's going on around her. Only Elaine, who came across the battlefield, ignores how she cares so much about her surroundings.

Naturally, I have confidence in my own arm as a reason why I can do it that way. Anyway, if you want to dictate yourself, you're publicly saying that you can't do it unless you're at least stronger than you are, so I'm thinking that if you get lost and attack me, I'll give you back, and I've actually done that before.

While becoming such a remarkable group, the faces led by Elaine advance through the village.

... If there was also Seto on this occasion, it would have been even more noticeable, but fortunately Seto is not here because he was fed by Linde at the stables and concentrated that way. I wanted to come with you for once, but Ray convinced me.

"Er... yeah, the guild is here"

Ver stops and looks up at the building, who was leading us to the guild on foot together.

It wasn't as big as the guild in the city of Gilm that was built there, but it was a building of considerable size. However, since the guild was built for a limited time only while there was a dungeon, it was clearly seen by the Rays that it was a variety of clutter making even from the edges.

"Uhm. Then we're in."

Elaine opens the door of the guild, keeping Custe, who was frowning on that cluttered guild.

And we go inside and look around in the guild.

"Hmm, this is how you make it"

Elaine will look at Elaine and inadvertently solidify her. Elaine will look inside the guild sideways at adventurers and guild officials.

Ray also looks around in the guild next to Elaine like that.

After all, does this also have to do with the fact that it was made ad hoc near the dungeon, which was very different from the guild in the guild? The biggest difference would be that the guild and the tavern are not together. Consideration is given to making the Alliance widely available if you want to create enough space in the tavern for a large number of adventurers to gather in the Alliance at a time, such as buying materials and applying for parties.

For example, a large number of requests are always placed on the requisition board at guilds in the Guild, and things such as their end time and start time are different from request to request, so there is still plenty of time for congestion such as morning and evening, but there is still room. But most of the guilds here are so crowded that adventurers are gathered to dive into the dungeons.

Since it is no different from outside that monsters become more belligerent or active at night in the dungeons, such phenomena occur because the time the adventurers are diving in the dungeons is generally common.

Of course, some adventurers crave material from monsters that only come out at night, or simply want to fight strong monsters, but those are very few in number for high-ranking adventurers.

Or some of them may take on the merchant escort, which is one of the few requests placed on the Alliance, so it's not like the Alliance has no adventurers except for a certain amount of time.

"The counter... over there"

Elaine turns to the Alliance's counter as the adventurers and Alliance staff in the Alliance finally take me back and start moving.

"Ready?

"Ah, yes. Of course. What can I do for you?

"I need a little help with the person who heads the guild here, but I want you to take it from me"

"Well, can I ask you something? I can't exactly allow anyone to see me."

Sometimes I guess I just work for the guild on the side of the dungeon. Though the young man's official was flattered by Elaine's presence, he eventually settles down as he talks and responds as usual.

While I admire that professionalism in my heart, Elaine continues the conversation.

"Right, I have two things to do. The first one is about this."

That's what I said, and I gave you two envelopes with letters. Each is waxed by the crest of the Larks Border Uncle and the Duke of Kelp.

Regardless of what the officials of the Alliance also belong to the Duke of Kelevel family, they probably knew the crest of the Larks Border Uncle, who ruled the land where they lived. Sharp and breathtaking, compare the letter to Elaine's face twice or three times.

"Okay. I'll be right back with the branch manager, so please wait a minute."

"Um, okay"

Elaine nods and the guild staff rushes up the stairs in the counter early.

Dropping that back off, Elaine looks intrigued into the guild.

Essentially, there are not so many opportunities to join the Alliance, as they are often given a task by their father, who is also the Duke of Kelp. Not to mention the original relationship with the Duke's Lady and the circumstance that Custe and Ara kept Elaine as close as possible to such a place.

In Ver's case, I have a lot of opportunities to sell things like demonic stones and materials that I got on my journey to gather information efficiently.

"Hey, who the hell are you? Do you know who he is?

"No. Don't look at it the first time. If they're so prominent, they'll never forget it once they see it, so I guess they've been here recently."

"From that stand-up behavior, you're probably not an adventurer. It looks a lot like the knight I know."

"... Knight? A knight comes to such a perilous place as a dungeon."

"You can even ask me that. Ask him if you care."

Some adventurers are talking to their surrounding facial acquaintances and companions that way, others are brilliant as wizards but therefore feel the immense magic of Ray and stop moving and behave strangely.

"Huh!?

"Hey, what's up?

……

"What, even your place? My wizards are also shuddering in silence as soon as they arrive..."

In the midst of all that noise, an earlier Alliance official came down the stairs and approached Elaine and the others.

"It's late. Delegates will see you."

"Take care of him"

It follows the staff as Elaine nods and goes up the stairs to guide her.

Four of them followed, of course, Custe, Ver, Ara and Ray.

And all that remained on the first floor of the Alliance were the adventurers who guessed who Elaine and the wizards who finally got me back because Ray was gone.

And then this happened, and the wizards spread the word that Ray's presence was passed on to his party companions, to that party and the friendly party.

"Delegate, Master Elaine, I've brought you a line."

I guess Alliance officials already know what Elaine is like. He knocks and speaks up when he leads him to the room where there will be a representative of the guild.

It was surprisingly a young voice that returned to the official's voice.

"Yes, please come in"

An official who follows a voice from inside, opens the door and enters inside. Then Elaine and the others go inside.

"Welcome. I represent the Alliance here. My name is Worker."

That being said, I was only in my 20s when I stood up from my executive desk and bowed my head, a man of my early 30s and so on, no matter how much I quoted up there. He has a soft face somewhere and emits an atmosphere that seems to be well received.

I guess it was a lot different than the figure I expected. Ver and Arla had an unexpected look on their faces, and for Custe they were all together just because they were civilians, especially gazing at the delegates with eyes that did not change their expression and observed.

In the meantime, Ray also moves his eyebrows gently in surprise again.

It's a guild right next to the dungeon, anyway. Naturally there will be a large number of adventurers and, for that matter, desolates. Only the representatives of the Alliance, who sum up such a presence, were assuming that it was someone like Dusker, the Larks Borderline Uncle.

(Is this the representative of the Alliance? Well, you won't be able to lump up the adventurers just because they're sweet, so I think there might be a lot of faces behind them...)

While Ray thinks that inside, Elaine sits on the sofa for visitors opens her mouth without changing her expression in particular.

Otherwise, Elaine stands behind her as an escort.

"I know you'd understand if you read the seal, but let me say hello again. My name is Elaine Kelevel. He was dispatched by his father, the Duke of Kelevel, to head to a place called the altar of inheritance that he found in the dungeon here. Regards."

"Yes, thank you.... That said, the altar of inheritance that the Duke's Lady said is the seventh basement floor, the lowest level of the dungeon, and that's where it is near the boss. I wonder if it would be difficult for anyone who is rumored to be General Princess to get there..."

"I'm going to understand that area. Fortunately, I have some of my men there with the skills of a bandit named Ver, and for the others, I would have absolutely no problem with it militarily.... Of course, I'm not going to be cautious because I'm diving into a dungeon for the first time, and I'm going to let you go discreetly"

Elaine is Ver, Custe, Ara. And he tells the worker that as he turns his gaze toward Ray.

"... ok. He wanted the seal to be as convenient as possible, but is there any hope?

"Not now, for now. I've prepared enough in the Guild for the supplies I need, and enough fighting power. If you can dive into a dungeon smoothly after that, there's nothing particularly wrong with that."

"Smooth, is it?... I see."

A worker who nods and thinks of something. Eventually, I take something like a guild card out of my desk for stewardship.

"Please have this. It is a guarantee of equivalent authority to me, the representative of the Alliance, to those who have this. Especially when entering the dungeon."

"When you go into the dungeon?

"Yeah. Basically every adventurer is alike during the time we enter the dungeon. Sometimes we need to wait for that, but with that card, we can put it in right away."

"Well, that helps. Thank you. I'll take this.... should I give it back when I get out of here?

"Yes, that would help. And what about the map of the dungeon?

"Larks, I've got something from the border uncle to the third basement floor, but do you have a more detailed map than that?

"No, what's currently out there is the latest stuff up to the third basement floor. Some parties have reached since, because the provision of information is only good intentions…"

I miss the card and once again the worker opens his mouth after a few seconds of silence when a paragraph is made about the dungeon.

"So he said he had two things to do, but one is about the dungeon. What is the other?

"Well, actually, a strange monster attacked me on my way here from the city of Gilm."

"Weird? Does that mean a new breed of monster?

"I don't know. Whether you can define a monster as something that melts and disappears without leaving any demonic stones at the moment of defeat. Besides, its strength comes at least at Rank B Monster level"

"... is that true?

Strange, rather than questioning the authenticity of the story, Ara takes a step forward to the worker who asks.

"Do you even say Master Elaine is lying!?

"No, but it's not easy to believe the story of such a monster appearing as a representative of the Alliance.... Just had a few things going on. Say you're convinced or something."

"Do you? Do you have any idea? Go on."

A worker who nods small and opens his mouth to Elaine's words.

"Actually, there's been a few missing merchant squads that have traveled from here in the last few weeks or so. And so did the merchants who traveled to the city of Gilm."

"What about the escort?

"Of course I was putting it on. Please wait a moment."

With that said, I take the paperwork that was placed in the corner of my desk and roll the page.

"Rank C party at best. You have a Rank F Party on the escort because it's the lowest. If, as Lady Elaine said, you have the strength equivalent of a Rank B monster, you may have had a bit of a load.... Are you sure that rank B monster equivalents?

"Oh, that's where Ray testifies"

"... Ray?

"If you're an associate of the Alliance, you'd hear about the Oak settlement, wouldn't you? That's the guy who defeated the Rank B Monster Oak King who was leading those oaks at that time. Ray."

Elaine prompts me to move forward, Ray.

"It's Ray. The monsters who fought on the road did have the power of an oak king class. The subject was a giant kamakiri wrapped in four sickles and beetle-like armor, but he confirmed that he used such abilities and wind magic as blending into the landscape and becoming invisible from the surroundings. When I defeated it, it melted with a stinking odor. By the way, the liquid that melted the kamakiri grew on the ground, and the grass seemed poisonous enough to melt coarsely."

"... ok. I will also keep in touch with guilders in the city of Guild on this matter. Hopefully that Kamakiri shaped monster is just one rare species or something......"

"According to Ray's story, there were some opinions about whether he was created by alchemy."

"I see, are you an alchemist? Thank you, we'll be able to get information out of that area at the same time."

The report on Kamakiri, which was of the utmost importance, was thus concluded, after which he decided to return to the Inn to relieve his fatigue from his journey.

To challenge the dungeon from the next day.