Shadow queen development plan

Queen Cultivation Plan Chapter 1081

This makes the FGO project unable to take a step-by-step view like the Marvel Cinematic Universe.

If you want to ensure the unity of FGO, you must plan at the beginning.

So during this period, Qiye basically finds the main creators involved in the FGO project for meetings every day.

From Kevin Fitch, the person in charge of the overall project planning, to the preparatory project director Liang Yizhi, to Peter Jackson who decided to direct the first singularity and so on.

These people, Qiye had in-depth exchanges with them and deduced the feasibility of some ideas.

After repeated pushes, Qiye finally decided to adopt the multi-group push method proposed by Fitch.

After all, if you don't do this, FGO's time will be stretched too long.

This will cause the entire project to be full of variables and uncertainties.

If two films are released a year, it will not only ensure the popularity of the project, but also make the transition between actors relatively easy.

But in terms of the number of protagonist teams, Qiye rejected Fitch's proposal of three groups, but reduced it to two.

At the same time, Shiro Wimiya’s plan as one of the protagonists was also rejected by Nanaya.

In the end, Qiye only retains the two protagonists of Gudav and Gudazi to separately explore the unique points.

In fact, Nanya originally hoped to borrow Shiro's popularity to stretch the FGO plan.

He has never been the original party, and he has no idea that Fujimaru Tatsuka should be alone.

But after discussing with others, Qiye found that if three sets of advancement were used, there would be a big problem with one character-Matthew Girelette.

Because of the need for a sense of substitution, the character curve of the protagonist Fujimaru Tatsuka has always been a flat curve.

It has been said before that if such a character is regarded as the protagonist, then the role change around the protagonist will become very important.

Whether it is the characters in the singularity or the characters in the Chaldeans, they are all making changes with the help of Fujimaru Tatsuka.

One of the most important roles is the school girl Matthew Gillett.

More importantly, Matthew has a very large share of the 1.0 main story.

If a three-line narrative is really adopted, then most of the peculiarities can only be pushed back.

So from the perspective of the script, Qiye can only change FGO to two-line operation.

Moreover, in order to balance the male to female ratio between the drama and the protagonist, Qiye assigned Matthew to Gudafu to guide the important plot in the FGO1.0 chapter.

The heroine Gudazi is the subspecies peculiarity of Chapter 1.5, which is not so heavy in the plot of Matthew.

Similarly, for the quality of the script.

Qiye directly deleted the second to fourth singularities in Chapter 1.0.

Except for the prologue and final chapter, Qiye only retains the first, fifth, sixth and seventh singularities.

Mainly because the early chapters of FGO are really bad.

Of course, no one can be blamed.

After all, FGO started out as a pure Karma Leek fan game.

From the chief planner to the employees below, no one thinks that this kind of fan-oriented money cheating game can make money in the long run.

Everyone is thinking of leaving after a wave of cheating.

This is why FGO's early stage from the operation UI to the crew script is visible to the naked eye.

Of course, no one can be blamed. After all, the overall environment of Japanese mobile games at the time was all kinds of krypton junk games.

Conscience or something does not exist for the capital bosses.

At the beginning of the project, FGO had no plans for a long-term game.

If you really want to compare horizontally, in fact, the FGO script is considered to be a middle to upper level among the same type of games that year.

But the problem is that the initial batch of moon cooks who played FGO have followed all the way since "Tsuki Ji".

Even those fans who only follow Fate have seen FSN and FZ.

In their eyes, which of Xingyue’s works are not all masterpieces for plots?

Under such circumstances, FGO's perfunctory plot certainly cannot be satisfied by the players.

Various situations of inflammation have been emerging in endlessly.

Of course, if it's just that, that's all.

Originally, this game had no plans for long-term operation. After killing the sow and eating the fat, you can leave.

However, whether Xingyue himself, the developer DELiGHWorks, or even the publisher Sony’s Aniplex.

I never thought that a fan sow that Xingyue had raised for 10 years would not be so easy to kill.

In other words, they underestimated the status of Fate IP in the hearts of these fans.

In the past ten years, how many fans have grown up with Xingyue since childhood?

For them, Fate is not only their favorite IP, but also their childhood and obsession.

Even if FGO is a rubbish game, they are still willing to play and go to Krypton Gold.

FGO's game planners must have thought of this.

Otherwise they will not set up this game.

But they did underestimate the degree of hypertrophy of the type krypton golden sow.

So when their leeks are not clean, or the FGO project can do more than just get a ticket and leave.

The operators finally started to look at this project squarely and began to operate the game from the perspective of long-term operations.

Since Xingyue players like to watch the plot, work hard on the plot.

Please come back to Xingyue's master writer Nasu Mushroom to write for the later content of Chapter 1.0.

Players like the characters in the old Fate, so let these characters appear as heroes.

This not only sells the old characters, but also does not hinder the development of the new story.

In short, on the premise of ensuring the amount of krypton gold, as far as possible to meet the preferences of players.