Helping with Adventurer Party Management

Episode 113: Adventurer's Song

Young man, go on an adventure.

Cut open the dark woods, cut the world with force.

with a sword in his arms with a sledge, treading the world with a foot treading on wheat

Fight majestically and keep your name in the world.

Young man, go on an adventure.

When I was still waving my sword as an adventurer, a man with the same swordsman used to sing when surrounding the fire.

In the song, repeated lyrics are still in my ears.

In the countryside, bards come during the harvest festival to sing songs honoring adventures, he said.

After the harvest comes a long and arduous winter. At the end of the levy, the number of people who can feed in that year's harvest becomes clear.

I hope it's abundant. But if you don't, the number of people you can't support will be clear.

That way, if someone doesn't leave the village, someone in the family starves to death.

Hunger comes to all, but death comes in order.

First, the old man dies. The next baby dies. A child dies. A woman dies, a man dies.

To avoid that, the man goes out of town. Become an adventurer and say goodbye to your life in the countryside.

A song honoring adventurers is a whispering pillar that supports the hearts of such young people.

The families also know that most of them will not return.

But for our own sake, people are not strong enough to think they just sacrificed themselves.

At the very least, I wish you a full raw to fight bravely and struggle to keep your name.

The song honoring the adventurer also includes the wishes of the family sending out the young people.

That's how the youngsters come out of the city as far as possible to be adventurers.

He comes out of the city and gets fooled by senior adventurers without being able to read the request because he can't read the letters, the merchant sees his foot in deficit and can't equip him because he can't even finally do the request, he steps into a rocky gothic cave with sandals on a request he couldn't do, he gets his foot taken when he's fighting goblins on a muddy mountain road, he gets hurt for really boring reasons, he gets sick, he gets disfigured, he dies.

It's a scary thing. It's emotionally unforgivable, and it's a great drain on society.

But more frighteningly, the double-jawed adventurer guild managers who are sitting in front of me right now don't seem to think that's the problem in the first place.

Me and Sarah briefly explained the current situation of the runaway adventurers, who were bewildered by a certain amount of confusion.

It's like when you eat, "Don't you feel sorry for the meat you're eating, even though it's an animal?" I wonder what he's talking about, "he said.

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When I was an adventurer, I never had contact with the Alliance's management, so I was thinking of several sales scenarios during this visit, depending on their abilities and interests.

Among them, it was assumed that if a competent official emerges alongside Zilboa (case), or if a type of personal desire and violence emerges, as in Goulzin (case), and if a bender like Lolo emerges (case).

They were basically competent, even if they had different directions.

So I could sense the intent of the other party, and I conveyed this intent.

I was also able to rush around the distribution of profits.

But these guys can't. I can't talk about it.

As I greeted him, I spoke to the Adventurer Alliance managers and was convinced.

For once, the apparent reason is to serve as a reference for the replenishment of the Sword Tooth Corps.

He says that if we can secure competent personnel, we will also pay the honorarium.

And yet, if the list is not available beforehand, there will be no return of all the responses.

They seem to be able to say something to the person at the point of contact, but they also seem inexperienced and just flip the roster with nothing like an alibi.

At the end of the story, the reaction is as it begins when I try to talk about the current situation of the rushing adventurer, which is a real interest. There is no awareness of the problem itself.

It was such an unexpected reaction that I asked a few other questions.

"The current situation of the runaway adventurer seems tougher than you can imagine."

"Right."

"Do you currently count the number of adventurers, injuries, etc in your guild?

"No."

"The number of people is recorded, right?"

"Yeah, well."

"Do you count it?"

"The people in those hands are also in and out of the country. Nothing in particular."

Temporarily everything is at this rate.

Watch out for us, Sabotage. That's not good.

They don't have that intention. I simply don't work because it's a pain in the ass.

Next to me, Sarah's angry little face turns red and her fist placed on her knees is gripping hard.

I decided to quit the Adventurer Alliance once before Sarah exploded.