Master of the brave.

Adventurer Alliance

Adventurer Guild.

If it is a city within the territory in which man lives, it is an organization in which branches exist almost without exception.

Its origin was supposedly the beginning of a mercenary guild organized by the Great Temple of Emerdia, worshipping the Genesis God Anastasia, to prevent foreign intervention.

The Great Temple of Emerdia organized its own battle force, the Knights of the Temple, so that the Mercenary Alliance ended its role, but the demand for the Mercenaries themselves continued to be more demanding than the endless battle in human history.

Eventually, the mercenary guild became divided between those who only produce battle and those who earn their living from treasures that were commissioned by people to do chores or dive back to the ruins of ancient civilization without an employer.

Later, the latter will split from the mercenary guild to form a new organization.

It is the birth of the Adventurer Alliance.

When the damage caused by demons increased, the Adventurer Guild quickly grew larger as an organization.

Not only can mercenaries carry out battles as well, but they also carry out a variety of miscellaneous requests, and they have become a treasure to both nations and peoples exhausted in the battle against demons.

For the people, by narrowing down the requested location to one place, they must be able to request work from the right people according to their request details.

For the country, it shall no longer be necessary to send knights for frequent domestic demonic damage.

In some cases, the country that receives the appeal from the people makes the request through the Adventurer Alliance

There was also.

A place where diverse functional groups come together - that's the Adventurer's Guild.

Simlug, the empire capital of the Lemursil Empire.

The Adventurer Guild of a giant city called Simlug had branches known in the four east-west and north-south.

One of them - the East Branch.

In front of a three-story building, there were two small figures.

Boys and girls.

Boys are older or just slightly taller than girls.

Nevertheless, the boy is also less than ten years old.

A boy pushes the inner opening door and walks inside.

"This is the Adventurer's Guild..."

When I went inside, it was a big hall.

On the front is a reception counter that mediates adventurers and clients, catering to adventurers and clients who are visited by three officials sitting down.

Ten large round tables are installed on the right hand side, each table has six chairs at a time. Behind it you can see a long counter and ten chairs, a kitchen-like place.

A bulletin board with references specifying the request was installed on the wall.

And on the left hand side there was just a staircase and a small door that was ready to exit on the side of the guild.

The boy urged a girl who was somewhere meticulously clinging to her left arm and lined up in a line of people waiting for a reception in the middle.

A few adventurers who were surrounding the table in the back and talking to each other, as well as those in the same line, glance at the two children with interest.

The Adventurer Alliance may also have children.

It is a child made between adventurers, or children in slums stretching outside the outer walls of the imperial capital.

Because adventurers are a healthier profession than dyeing their hands at crimes like pickpocketing and burglary.

From the Glades, they belong to the Adventurer Guild and make a small fortune doing small chores.

Often they lose their lives in the process, or suffer serious injuries and frustrations such as loss of limbs.

But there is also a very small number of people who are lucky enough to make wealth.

I'll name you as an adventurer one day...

Though there are only a few successful paths, the children who follow their dreams follow.

Therefore, it is not uncommon for this Adventurer Guild to have children -.

The two children were, among other things, young.

If you're a boy, you don't even look like a child who's still a hard-won adventurer.

Trousers on shirts full of clothes.

He dresses commonly as a child from a favela.

But a girl desperately trying to hide herself behind that boy.

He wore superior clothes beside him, like he jumped out of a picture book of the story. Now he had gathered many gazes and a frightened and anxious look on his face, but he was an adorable girl who made him wonder how beautiful he would grow in the future.

The line of children proceeded as they drew their surrounding attention, and eventually the two stood in front of the counter.

"Hello and welcome to the Adventurer Guild"

A young woman sitting at the reception smiled at the children with a tense look on her face.

(Some nobleman, or a kid from the Chamber of Commerce, even came to the request?

The receptionist woman - Luria looked at the two children and thought.

Guess from the person I am, the girl is my husband's daughter, and the boy is a servant or something.

"Yeah, sister. We want to be adventurers."

"Huh? I'm here to register as an adventurer!?

I accidentally made a barbaric noise.

Seriously, I stare at you two in the face.

Regardless of the boy, the girl is tall enough to finally get her head on the counter.

Although a certain number of children of adventurers exist, they are too young.

About the age of a boy is about the youngest age to register as an adventurer.

"Uh, how old are you both?

"I'm nine, this is seven."

Luria wanted to hold her head.

Too young.

Even if you are a kid in a slum, it's mostly because you're about ten years old trying to register and earn money as an adventurer.

Up to this point the young child was also the first in Luria's work history of three years of reception for the Adventurers Guild.

"Hmm...... you know what? Adventurers are very dangerous jobs. Anyway, I was wondering if you'd be early for this girl over here?

Of course, it wasn't all dangerous work, but I don't think a scattered child of concentration - especially a girl who's still young - could do the job.

Credit is paramount to the Alliance.

If they fail in their request, they lose credibility.

And...

(I don't care what you think about this kid. You're the lady in the house, right? Is it okay to be an adventurer?

Wouldn't you walk around the city flustered and kidnapped?

The girl clings to the boy's hips with her hands around her and only her face.

"It's okay. Even if it looks like this, we're working out."

(No, no, no)

Shake your head in your heart.

(After all, let's make him give up...)

When I thought so, "What are you doing, Mr. Luria," a young adventurer just walked in through the door asked.

These kids are from the boarding house.

"Mr. Poulat, do you know about these kids?

Eighteen-year-old Poulat is an adventurer who is finally getting out of the run recently.

"Oh, if you're an adventurer based around the Innkeeper Pavilion, I don't think most guys know.

Poulat looks a little happy when he is called out by the longing Luria.

But I immediately glanced at him.

(These guys, they're doing awesome things to the kid's ass)

When Poulat wakes up early at work, he passes the back road of a migratory bird's boarding house as he passes from his base inn to the Adventurer's Guild.

In doing so, he had witnessed many times the appearance of children meeting wooden swords in the back yard of the inn.

When I first saw it, I thought the kid would be fine from such an early morning, but when I looked closely, I was surprised at the sharpness of the slaughter and the way the body was shaking.

(Maybe more than me... no, no, that's why!

Luria looked surprised at Poulat waving her head.

"Oh, well, why don't you just sign him up? Whatever that little girl is, she'll be able to work a little bit."

Yes, tell Luria.

"Um, can you write your name?

"It's okay."

Many children from slums often cannot write.

But the boy filled in his name with Slurpee in the paperwork he gave him.

When it comes to filling in, it's just your name and age.

Many adventurers do not have a base, nor do they have any more items to write about.

"Win Bird, and. Mr. Wynn."

Looking through the documents offered, Luria was pulled cuff.

"Write Letty too!

Stretched out her best, the girl insisted.

"Uh... I was wondering if it's a little early for your daughter"

"Write!

Until just now, the boy - he was hiding behind Winn, but he turns his face bright red and pulls his sleeve gooey.

"Sister, Letty worked out with me too, so I'm fine."

Luria had no choice but to take out another piece of paperwork and give it to the girl she named Letty.

"Can you write?

"What I learned from your brother"

I filled in "Letty" in a rough handwriting.

"Well, wait a minute"

Luria gets up when she sighs in a huff.

Then I handed them one small metal bill chained to each other.

"Here's your registration card. Adventurer's Guild, Simlug East Branch, with registration number. Be careful not to lose this tag because it also combines ID cards."

Then Luria explains for the kids what the Adventurer Guild does in a way that makes it easy to understand.

Do the guild's good offices job without being able to receive a request from the bulletin board during what is called a rush out.

If it is recognized as serving one person, it may also receive a request affixed to the bulletin board, but it must also be approved by the guild.

Alliance registration cards may also be used as ID cards.

For adventurers with an indeterminate address, a registered adventurer's guild will be the guarantor of their identity, but in the unlikely event of a crime or otherwise detrimental to the guild, compensation will of course be provided, and in some cases assassins.

(Do you really understand these kids?

Yeah, beside Winn snorting with a hard face, Letty has a poker face, and she just snorts by imitating Winn every now and then.

(You never understand this girl)

Convinced.

"Let's just start with an easy job"

When Luria finished her explanation, she took out the ledger where the job was described and quickly spread it out in front of the two of them.

"Hello!"

"Hello!

Two young adventurers, Winn and Letty, came well to Luria sitting at the reception counter of the Adventurers Guild.

"Yes, hello"

(These kids, good luck.)

The kids worked better than Luria expected.

I only visited the Adventurer Guild a few times a month, but Winn and Letty were sure to do their job.

There are few failures that I was concerned about.

When it comes to work, it's just chores that don't deserve the word adventure.

That is the job of finding lost things and grasshoppers in large merchants' mansions.

It's like a lot of rushing adventurers want to say, "Don't ask for that much work," "Let the servant do it, too."

But this kind of work doesn't really make me stupid.

Sometimes small jobs do the trick, so you can connect with the big merchants who eventually make chore requests to "look for lost items" and "grass".

And there are many examples of how that Conne has made a great profit to adventurers in the future by becoming a nomination request from nobles and big merchants.

Even as an Adventurer Guild, it could be a powerful patron.

For this reason, I mediate more and more such work for runaway adventurers.

Cleaning the streets of the city, cleaning the waterways flowing throughout the city, the manpower and feet of the construction site, etc.

By letting them work in this kind of safe city, they can let the rushing adventurers acquire more and more physical strength, technology, and even connections, intelligence-gathering abilities, etc.

"Do you have any work to do?

"Well, what about this?

Looking to get only her head out on the counter, she stroked Letty's soft hair, desperately stretching her back, and Luria took out the booklet with the requisition closed and let it spread out in front of Winn.

"... Chicken Hut watch?

"Really?"

As Luria pulled the map near the Imperial City, she let it spread to the counter.

Shimrug, the imperial capital, is a city surrounded by solid walls.

Outside its exterior walls there was a slum stretch, outside it a farm zone dotted and further outside it was a fertile meadow.

Luria points to one of its meadow areas.

"A request from a ranch on a meadow that is spreading around here. It seems that vegetables from chicken huts and fields are often vandalized."

"Is it the work of a wolf-like beast or something?

"I don't seem to know that far..."

Luria watched Winn's eyes gleam and cut the words.

When I saw that I was just getting on the counter, I said in my heart, "Shit! I think."

"... you know what? It's just a lookout."

"Yeah ~? Aren't we going to kill him?

"All you have to do is find out who the killer who's vandalizing the field is."

Strong adventurers naturally climb eels at cost if they need a reward commensurate with it and have long detention periods.

For this reason, employ a powerfully inferior and less expensive rushing adventurer and have him conduct an investigation first.

Afterwards, it is cheaper as a result to make a request to an adventurer worthy of strength.

"I can't because it's dangerous. Whatever the killer is roughing up the field, we'll have another adventurer do it."

"... even though we're adventurers"

"You guys get a job in the bottom investigation? Then why don't I come with you?

"Oh, Mr. Poulat. Hello."

Listening to a conversation between Luria and the Winns, Poulat called out.

Poulat is also a rushing adventurer, but he has also done several of these lower investigative tasks.

Even the Adventurer Guild is about to recommend a request for designation as a one-person testimony to Poulat.

"What do you think, Mr. Luria? If I party with these kids and work with them, I don't think it's going to be dangerous."

Turn her face a little red and Poulat speaks to Luria.

"Livestock, are cattle and sheep harmed?

"I don't know if it's chicken or ravioli."

"Then there seems to be a good chance of weasels, foxes, wild dogs, etc. If the numbers are low, I might be able to get rid of them."

"Hey... Wynn, are you okay with that?

"Are you with Mr. Poulat? I'm fine."

"Well, you're gonna get a little bit of my share, so you're gonna get paid less. If I can get rid of it, they'll give me a ride for it, and I don't think it's gonna hurt that much."

"Bye, Mr. Poulat. I'm begging you."

"Oh, oh! Leave it to me!

Towards Luria, Poulat lets him slap his chest thoroughly.

Ignoring such a Poulat, Luria looked back at the expanded map again.

A place with the requested ranch - the place had a slight extension of the tip of the forest extending into the outer periphery of the imperial capital.

(I really hope the forest beast is just coming out...)

The three left, waiting for Wynn to tell Randell, the master of the boarding house for migratory birds, that he would not return at night because he had been asked to work as an adventurer.

Out through the gates of the outer walls surrounding the imperial capital, there is a slum stretch lined with crude huts.

It is a city inhabited by poor people who cannot pay civil taxes or by people who have flown from another land.

Inevitably, the crime rate is also high.

Poulat tells the two children to never leave him before walking.

It is Letty who is particularly dangerous.

Obviously, he's wearing superior clothes.

It is a good duck for a kidnapper.

Letty is walking in a jumpy foothold about how dangerous she is walking and how little she knows.

Looking away, it was going to fall off sometime, and Winn held her hand tight.

Poulat proceeds with intimidation against the people who are turning a blind eye while paying attention to the two children.

Rusty daggers and knives dominate their gear here.

Though rushing out, it's risky to attack adventurers who are properly trained and well equipped.

If you're not even alert, you won't be attacked.

Eventually, the number of crude huts being built will be sparse, leaving for the farm area where the crops are planted.

Poulat and Wynn sighed loudly at the same time, howling at each other and laughing.

"What's going on?

"Nothing."

Winn answered, stroking Letty's head looking up at the two people who suddenly laughed.

"Man, I feel tired before I do my job"

Poulat takes a sip of the contents from his lower back water bag and offers it to Wynn.

The contents were sweet fruit juice.

It gets a little warm but feels very tasty.

"And Letty!" And to Letty, who was coming with cancer, Winn gave him a drink.

"You guys. They're not real brothers and sisters, are they?

"No, I'm not. Letty's my friend."

"You're my friend, that's fine. If it's true, I want to walk with Mr. Luria."

Poulat looked around the boss and spill as he brushed Wynn's head into a gush.

The meadow continues as far as you can see, and in the distance you can see a stuffy, lush forest.

The sun is leaning, and the sun is leaning, and the shepherds can be seen following the sheep.

"We have to get to our destination before sundown. Look, Winn. Just pull Letty's hand and follow me."

When I realize it, Letty is stopping because she's attracted to the flowers on the side of the road.

Win pulls Letty's hand, who keeps staring at the flowers forever.

(Phew, I guess it's okay because it's as good as Mr. Luria brokered the job, but you're very anxious)

Seeing Letty happily reporting to Wynn about the flowers she finds, Fu Poulat comes up with the look of the idea.

(Speaking of which, I'm guessing this kid's coming to the right house, huh?

Letty's identity is definitely what only an upper-class lady can see.

(If you look at this from someone who doesn't know anything, doesn't it look like you're kidnapping this lady if I'm good?

Poulat was anxiously driven, walking behind the two children.

And the anxiety is quickly healed.

"Ahhh! People!!"

"Chicha aaaaaa!

A small cabin built in the meadow where my client waits.

The client woman, who welcomed the three of them, froze the smile that was floating and exclaimed - hurriedly Poulat also screamed back.